Newbie Questions - Ask here and get Answers!

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Originally posted by kroym
Thanks, Turner_727. I found it in the editor.

:thumbsup:

Originally posted by kroym
Shabbaman, I know I can find them in the manual (which I have at home). Problem is, I'm playing at work!! ;) :D

:nono: Shame, shame.

Hey, um, are they hiring at your workplace? Just curious. . .:D
 
Originally posted by Turner_727
It's in the editor. I don't know if someone has actually pulled the info [on aggression levels] out of the editor,...
While your directions for getting them from the editor are right on, I thought I should note that Mercade did in-fact pull those numbers out of the editor and included them on his recent 1-page Overview of Civilization properties spreadsheet.

Originally posted by Shabbaman
PTW agression levels are in the manual.
Frankly, the editor (or a reference based on information pulled from there) is a better place to look for such information than the manual. The manuals are printed fairly early in the development process and so there are often inconsistencies between that and the final product, particularly when patches can later change things. (As an example, the vanilla manual has the wrong traits for Rome and Persia and the PTW manual has the wrong costs and attack strength for the Sipahi.)
 
Originally posted by pdescobar
While your directions for getting them from the editor are right on, I thought I should note that Mercade did in-fact pull those numbers out of the editor and included them on his recent 1-page Overview of Civilization properties spreadsheet.


See, I thought someone did. . .I couldn't remember where to find it. I knew it was in the editor, tho.
 
I jumped from civ 1 to civ 3. In civ 1 I could group units that were in the same tial together so that they would always move together until I ungrouped them. Also they would attack together? Is there a way to do this in civ 3? Can I make them move together instead of having to move them all one at a time? Can I make them attack together simuiltaneously?
 
Is the swordman an upgradable unit?
Is there an article anywhere that gives unit upgrade info?
Thanks
 
In vanilla civ, the swordsman is a dead-end. In PTW it upgrades to the Medieval Infantry which upgrades to the Guerilla. I'll resist the temptation to say what happens in DyP ;) While you're in the game, the civilopedia entry for a unit will tell you what it can upgrade to; someone else may be able to point you to an article listing upgrades.
 
Thanks, PD. What about the Horseman- upgradable?

And what do we do with these units later, just disband them?
 
The horseman can upgrade into the knight (or its unique alternatives) which can upgrade into the cavalry (or its unique alternatives.)

You can always choose to disband a unit if it is either not upgradeable or you don't want to upgrade it. If you do so, it is best to disband it while it is in a city since a portion (1/4 I think) of the shields the unit costs will be added to the accumulated production in that city (unless building a wonder)

Others may have different ideas on the actual wisdom of upgrading certain units and/or whether to disband obsolete units but that's probably a discussion with a bit more depth than a simple "newbie question."
 
Just to make sure I'm not going nuts... did they drastically change the AI in PTW?

I just got it and patched to 1.21F, and now the Barbarians seem like they come more often, running around like chickens with their heads cut off (unless they see an undefended city/worker/settler :mad: ).

Also, the general level of aggression seems to have gone up. I had a bad start as Persia on a Monarch game, and 3 civs, in a row, demanded tribute. I told them all to get lost, and they all declared war on me. They were so far away I didn't even know where their territories were (and it took like 20 turns for one of them to reach me). But along the way, they signed a military alliance with everyone else in the game (except my neighbor Korea, who just demanded tribute but didn't bother to declare war). All of this by 500 BC! When I could finally asked one for peace, Hamurabi wanted to totally jack me of all my gold, income, some science, so there was basically no way out of that. I hadn't even started to harass anyone with Immortals, so it's highly unlikely that I'd have a reputation problem.

Is this experience typical of PTW? That seems like a gigantic ramp in difficulty from vanilla Civ 3.

If it is, does one incur a score penalty by turning off barbarians? They're just too bloody annoying to deal with now. In one game, they were producing faster than I could build units to deal with them, and this was on Roaming, which I always used to do on the original game...
 
Is there a way to order units to not only move in a batch (J and/or Shift+J) but also to do actions in a batch?
How do I make a batch of i.e. 10 units artillery bombard the same target in one click instead of one click for each artillery in the batch?
How do I make my workers mine a mountain/hill with one click instead of one click for each worker?
And so onc
 
Originally posted by yama75
Is there a way to order units to not only move in a batch (J and/or Shift+J) but also to do actions in a batch?
How do I make a batch of i.e. 10 units artillery bombard the same target in one click instead of one click for each artillery in the batch?
How do I make my workers mine a mountain/hill with one click instead of one click for each worker?
And so onc

I think you can have a stack attack the same target by 'j'-moving them to that target. You might have to be in the square next to them to do it. I don't know if this works or not, but someone here said that with in the last week or so.

I don't think there's a way, other than automating the workers, to do just one click for all your workers. Of course, you still have to tell each worker to automate. And there's no guarantee that it will do what you want it to do.

Artillery you have to tell each one where to bomb, too.

Sux, but I'm pretty sure if we gripe about it enough, Firaxis will change it in a patch.
 
Originally posted by Turner_727
I think you can have a stack attack the same target by 'j'-moving them to that target. You might have to be in the square next to them to do it. I don't know if this works or not, but someone here said that with in the last week or so.

I'd be VERY reluctant to do that. You'll end up (if you have a mixed stack ofoffensive and defensive units) with spearmen attacking while swordsmen stand idly by. That's the kind of nonsense the AI perpetrates during its attacks on me, I assume due to blindly following the unit move sequence. It's a similar argument for worker automation: if you don't do things yourself, you'll be no better than the AI. The fewer things you automate, the more you'll be able to use your intelligence to defeat the artificial stupidity. :)
 
Originally posted by MadScot


I'd be VERY reluctant to do that. You'll end up (if you have a mixed stack ofoffensive and defensive units) with spearmen attacking while swordsmen stand idly by.

Well. . .yeah. . .you have a point there. However, I was just trying to answer the ???. Personally, I like to do the attacks myself, as I like to lead of with my veteran units, and mop up with my elites. I've found I have a better chance of getting a GL if I do it that way.

Automating workers is a pain, too. I generally advocate doing this, but here lately I've been micromanaging them, and then turning them loose when i've got most of my tiles the way I want them.
 
Originally posted by Turner_727


Personally, I like to do the attacks myself, as I like to lead of with my veteran units, and mop up with my elites. I've found I have a better chance of getting a GL if I do it that way.

Automating workers is a pain, too. I generally advocate doing this, but here lately I've been micromanaging them, and then turning them loose when i've got most of my tiles the way I want them.

Thank you for your replies and comments. And I agree fully that letting your units attack with the intelligence of AI’s is no good idea. But when it comes to artillery there are no ranks or GLs to pay attention to, neither for workers… (some veteran or elite workers would be helpful though…)
I too use to automate my workers when the most necessary micromanagement is done – however the effectiveness-problem is that automated workers never gather in greater batches than two units (or is there a way to change this?) I mean letting these idiots clear jungle or do urgent pollution cleanup is not very efficient.
Anyway, it looks like Firaxis will have to add these things in the (hopefully) next patch because I love artillery in a strategic/tactic view but ordering 30 units to auto-bombard is so unnecessarily time consuming!
 
I want to say that when I've told them to clear jungle, they will assign two workers to each jungle tile until all jungle tiles are being worked, and then they start adding workers. I know this is true for pollution, as they will keep going there until the pollution is cleared, or will be by the next turn. Or it might be a round robin type thing, they keep adding workers to unworked squares until all squares have a worker, then start over again.

It would be great if you could stack-bombard, especially when attacking a city. but Automate bombing is okay, once you've got it set up.
 
Really? Thanks for the info. But I got this feeling that there is a bunch of automated workers hiding in cities when there is still work to do (only two workers on each tile) but I'll check that as soon as I get home from workc I'm a worker too but here we work more than two persons on each tile and there is no way they let us hide at home if a tile is filledc
 
Originally posted by vincenzo
Thanks for the info. What about the barbarian ground units? Is there any to track them down?

Just one more tip. If you buy a world map of am AI civ (with map knowledge of your continent), the new map will show the locations of all barb villages. So instead of blindly running around searching for that village, just buy a map and look exactly where they are. :)
 
Workers on shift-A will only put 2 workers in the same tile. Shift-P workers, however, will all go to work on pollution.
 
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