Newbie Questions - Ask here and get Answers!

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No, that's not the case. Terrain bonus and fortification bonus are separate things.

Renata
 
I think modern english practice would make the plural of bonus as bonuses. You never hear, our boss gave out boni today. Of course, mostly you dont hear our boss gave out bonuses today.
 
Questions about trade and diplomacy:

How do I get commerce from trading goods with other civs?
According to what I've been reading those trades will only give you hapiness for your citizens and resources for building certain units.

Can I only setup trades if I have an embassie with the certain civ I want to trade with.

For oversea trade do both capital cities need to be connected by harbor OR just cities.
 
You can sell things (luxuries, strategic resources, techs) for hard cash gold, or gold per turn.

You do not need embassies to trade; you need a route (land, coastal, sea, or ocean) to the opponent's capital.

Any city that is connected the the capital will do. However, if you don't have Astronomy, your trade is restricted to coastal connections.

Note that trade routes can be cut by war conditions (eg if you have a road trade route through Spain to Greece, and Spain and Greece go to war, your trade route is cut off (and you are blamed, most likely).
 
You don't get "commerce" by trading (it's not like the caravan thing in civ1,2). Commerce is always produced by citizens working on a tile. Then the adjustment of tax/lux slider does a partition of your total commerce into gold/science beakers/entertainment (look at the city display: there you can see how commerce is devided according to your settings).
By trading with other civs, you can only get gold, so to speak -one part of commerce-. Of course, if you get a nice gold-per-turn deal, you might increase your science rate, i.e. spending more commerce on beakers while your opponent pays gold for that *missing* tax-used commerce.
Referring to "what you have read" (I don't know for sure :p ), you can set up a deal that gives you gold, e.g. trade away a lux resource. So trades don't give you only resources. BTW, the happiness thing applies when your opponent gives a lux to you.
You don't need an embassy to set up trade. You need at least a road connection (e.g. for continental trading) to their capital.
Overseas trading need harbors or airports(and contingently connection to capitol via road). Furthermore, overseas trading need certain techs: map mapping allows trade routes over coastal tiles only, astronomy (or owning Great Lighthouse) for sea tiles, navigation/magnetism for ocean tiles. Either one trading partner must have these abilities to set up a deal.
note: trade routes can go via 3. party roads, harbors, airports, culturally covered coast/sea/ocean tiles if no trading partner is at war with that 3. party. Such routes can cause a rep hit when war breaks out and they get shut down.
 
Thanks for your answers.
Still think this is NOT correct. Civilizations got advanced by trading/having contact with each other. Not by people working on the land (which gives you commerce -> science). I already tried to tweak the game so roads wont give commerce but then you wont be able to build roqads anymore. :(
 
I think you'll find as you play the game more, Ultraworld, that the game WILL advance faster the more trading there is.

If no one trades in a game, the tech pace will lag. But, if there are a lot of contacts swapped, techs traded, luxury deals set up (which allows you to devote more of your taxes to science), then you could easily see the Modern Age by 1500 AD. This is especially true in the higher dificulty levels.

As far as the realism of commerce being generated by "working the land," I leave that for a thread in General Discussions.
 
Q:
I got an embassy.
How can I know, without going to the diplomacy screan (thought they became anoyed when I just said hi and left), which technologies another civ (the one I got an embassy with) has.
 
Originally posted by Ultraworld
Q:
I got an embassy.
How can I know, without going to the diplomacy screan (thought they became anoyed when I just said hi and left), which technologies another civ (the one I got an embassy with) has.

You can't do it with the embassy. (that I know of atleast), but you can look at the Civ's land a make a rough estimate of what tech's they have...

IE: If they are building forests then they must have engineering. And if there building railroads then they must have steam power.

Other than that you have to go to the diplomacy screen.
 
Originally posted by Ultraworld
Thanks for your answers.
Still think this is NOT correct. Civilizations got advanced by trading/having contact with each other. Not by people working on the land (which gives you commerce -> science). I already tried to tweak the game so roads wont give commerce but then you wont be able to build roqads anymore. :(

If you have no commerce coming in, then how will you pay maintanence costs? Or do you set them all to 0? Commerce -> Science certainly makes sense to me. In the real world, scientists get paid money. If you spend more money towards science (hiring more scientists, scientists working overtime, etc.) , generally you will get more scientific progress done.

But the game does make techs cheaper to get if you have contact with more civs, and more civs that you know already have the tech, so having contacts does speed up tech knowledge. You can trade resources for techs you don't have, and by civs getting access to more luxuries (via trade) that helps empires become more productive=more money, so really your opinion that trading/getting contacts gets a civ more technologically advance does hold true in this game. Any player that started alone on an island, while all the other AI started on the same land mass knows what I'm talking about.

The effect of having contacts, though varies by how often you deal with the AI through diplomacy. If you like to forget about the diplomacy screen and never talk/trade with them, then just having contact won't help a whole lot. I used to play games and hardly ever check up on what my opponents were doing, and I would experience slow tech paces due to that. Now that I check with my opponents every 5-10 turns or so I can fly through the tech tree. (some players insist on checking with the AI every single turn, but I find that too tedious).
 
Originally posted by Ultraworld
Q:
I got an embassy.
How can I know, without going to the diplomacy screan (thought they became anoyed when I just said hi and left), which technologies another civ (the one I got an embassy with) has.
If the tech enables building a Great Wonder, you will be notifyed by the "Wonder Initiation pop-up" you can enable in the preferences.

When the AIs discover a tech you are also researching, your remaining research effort (turns) drop.

In the F8 screen, you notice a relative increase of power caused by new techs. You then have to do diplomacy to find out who has which tech.
 
Originally posted by Ultraworld
Q:
I got an embassy.
How can I know, without going to the diplomacy screan (thought they became anoyed when I just said hi and left), which technologies another civ (the one I got an embassy with) has.

They do NOT become annoyed, no matter how many times you just "say hi". So you can several times per turn check out which techs they have from diplo screen without any adverse effects.
 
..."just say hi" is also a fine method to check ais' moods on signing peace. This kicks in when you are at war at +2 civs that have signed MPP(s). A peace treaty with only one opponent may be worth nothing if you can't also sign peace with his MPP partner (because they "refused our envoy"). Then check first both *contacting* behaviours, i.e. just say "hi".
 
Q: Can I build oversea colonnies (the colony is connected to a coast of coarse) and have the benefit of that resource?
 
Q: the diplomacy screen shows just 8 heads. That is a problem when playing with 16 nations. How do I overcome that problem?
 
Unfortunately not (in vanilla civ3). Colonies don't have harbor/airport abilities. Of course, you may build a colony on a continent where you haven't settled and have by luck a trade route through other civs' territory and use their harbors/airports.
But a colony on a single mountain island won't work.
 
Originally posted by Ultraworld
Q: the diplomacy screen shows just 8 heads. That is a problem when playing with 16 nations. How do I overcome that problem?
You cannot display all 16 civs (more than 8) at once. However, you can change the leadheads by shift-right-clicking at them. (Just contacting a not displayed civ may be easier by hitting shift-d)
 
Originally posted by Grille
Of course, you may build a colony on a continent where you haven't settled and have by luck a trade route through other civs' territory and use their harbors/airports.
[/B]

Eh, smart one. Thanks. Gonna build a colony and will connect it with the russian trade route which are connected with the france which are connected with me (Im connected with the france by harbours).
 
Originally posted by Ultraworld


Eh, smart one. Thanks. Gonna build a colony and will connect it with the russian trade route which are connected with the france which are connected with me (Im connected with the france by harbours).

Maybe you try to settle there anyway. If you can't aquire such kind of resource elsewhere, you might lose it because those *nasty* Russians (or whoever) will eat up your colony by settling there/expanding their culture!
 
Originally posted by Grille


Maybe you try to settle there anyway. If you can't aquire such kind of resource elsewhere, you might lose it because those *nasty* Russians (or whoever) will eat up your colony by settling there/expanding their culture!

:)

No, they cant. It is isolated by mountains (made most units wheeled). So I'll make one road through the mountain (workers are not wheeled) to connect to the global trade network and will fortify a unit on the mountain with its road as a guard.



edit: but settling might be better in case the russians got war woth the france.
 
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