Newbie tips

Thanks for the tips guys check it! First victory!
 

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Phykos, I would suggest that you try the latest Game of the Month (78) - it is a SV, with England, in an fairly easy setup.

Also has the advantage that more ppl are playing same map, so they can offer easier pointers. And if you want to, you can take a peek at the After Action Reports which should give you an idea how others approach it.

Have fun.
 
I've read that about wonders before but I don't buy it. I love building them. Worth it for the cut scene alone. I play a long game though. I suppose for the TTW obsessives they may make less sense.
 
I've read that about wonders before but I don't buy it. I love building them. Worth it for the cut scene alone. I play a long game though. I suppose for the TTW obsessives they may make less sense.

If you are going for speed and finishing fast I don't think you want to focus on Wonder Building.
I think this is more of a game style or preference thing.
I usually stay away from them as I like to capture my Wonders with an Army.
Although I have had some games where I had amazing production and also a 9+ Desert Hill Petra Location.
Kinda just have to build Petra if you have a ton of Desert Hills,
With that map and production I was building 2 or 3 Army Units per turn and cranking out Wonders.

However that is not the normal game I usually fall into.
I find that rolling standard maps usually have a ton of flat land.
I usually have no mountains for faster science adjacency.
My chops are very limited and I usually opt to improve the forests or jungles instead of chopping.
I also have been running into coastal cities where I don't have many tiles to work and I am not chopping those limited trees.
In these games I usually have a close neighbor and I just go full military from the get go.
If everything goes good I usually have 10 to 15 cities by turn 100 which is good for me but better players get more.
I hardly ever go for Religion or build Holy Sites and I think many players fall into that trap.
If you are in the right situation Religion can be amazing but most games I can't risk it.

So as usual we come down to situational gameplay.
Map and Game Dependent as usual.
Some games I just do the wrong things.
I talked about a recent game where I got Double Dowed and they had a sword heavy CS allied.
So it was more like triple dowed.
Now I was being arrogant in that game and was ill prepared.
If I read the situation better I would of went 1 or 2 city with walls and an adequate Army.
I think the main point is you have to have fun the way you want to have fun.
If building a bunch of Wonders is your fun, by all means build Wonders.
 
I've read that about wonders before but I don't buy it. I love building them. Worth it for the cut scene alone. I play a long game though. I suppose for the TTW obsessives they may make less sense.

Wonders are fun, but it is entirely possible to 1) win without building a single Wonder and 2) lose the game because you spend too much time being greedy with Wonders. If your goal is to win..eh, whenever...Wonders are fine. If your goal is to win quickly, then certain Wonders are helpful and ignore the rest. If you are having trouble winning, stop building Wonders, especially in the early game.
 
Wonders are fun, but it is entirely possible to 1) win without building a single Wonder and 2) lose the game because you spend too much time being greedy with Wonders. If your goal is to win..eh, whenever...Wonders are fine. If your goal is to win quickly, then certain Wonders are helpful and ignore the rest. If you are having trouble winning, stop building Wonders, especially in the early game.

Contradictory. You initially say that if you want to win whenever then wonders are fine but end by saying stop building them. Building or not building wonders will not in of itself win or lose you the game. Incidentally, I'm not interested in winning quickly. There's only winning and not winning.
 
Contradictory. You initially say that if you want to win whenever then wonders are fine but end by saying stop building them. Building or not building wonders will not in of itself win or lose you the game. Incidentally, I'm not interested in winning quickly. There's only winning and not winning.

Read a little closer.

The OP said he's new and having trouble winning on Prince. Whenever I've moved up a difficulty level, I've looked for places to "trim the fat" in my playstyle. Often, Wonders can end up being crutches or substitutes for poor play. That seems to be less the case in VI than in older Civ versions, but there are still a couple of Wonders that feel pretty bad to lose in almost any game (e.g. - Pyramids, Forbidden Palace).

I'll rewrite my post to make it clearer:

1 - If you don't have trouble winning, but you aren't really worried about your turns-to-win, Wonders are fine. Obviously, your early game is strong enough to set up a win at your chosen difficulty level, and you don't care if building Wonders is slowing you down, so do whatever floats your boat, really.
2 - If you are worried about turns-to-win, take a look at your strategy and try to eliminate any Wonders that won't directly help your cause without slowing down more important builds. Often, this will already be worked out for you, so do some research.
3 - If you are having trouble winning at all, stop building Wonders, at least in the early game. I feel like Wonders can sometimes be a trap for new players. This is where I feel the OP is at.

There isn't really a contradiction in my statement, just three different suggestions for three different situations.
 
Firstly, the OP makes no mention whatsoever of trying to win quickly so that part is irrelevant for this post.
Secondly, point 3 is your opinion and how you play but it's by no means the only way. Take the Pyramids as an example. You get a builder and a free build action from every builder for the rest of the game. Thats worth way more than the build cost of the Pyramids. There are other examples and these early game wonders that give you a benefit for the rest of the game (the Oracle is another)and that adds up.

To the OP. Yes it's tough because there's always about 4 things you want to build but that, in a nutshell, is the game. Don't be persauded that there is a 'way' to win. There isn't. There are many ways of winning.
 
So attempted about 5 games so far and have been massively behind the AI in basically every category. I understand adjency bonuses and terrain usage and have a vague idea of what techs to research when though I could definetly improve that aspect. I play at Prince level currently and am trying to get a science victory with Gilgamesh. Any tips are welcome.

He's clearly having a little trouble in the first post.

If you are going for speed and finishing fast I don't think you want to focus on Wonder Building.
I think this is more of a game style or preference thing.
I usually stay away from them as I like to capture my Wonders with an Army.
Although I have had some games where I had amazing production and also a 9+ Desert Hill Petra Location.
Kinda just have to build Petra if you have a ton of Desert Hills,
With that map and production I was building 2 or 3 Army Units per turn and cranking out Wonders

This is a really good point, and highlights the fact that one way to streamline your gameplay is to remove a few Wonders that may not be helping you as much as you think.

Firstly, the OP makes no mention whatsoever of trying to win quickly so that part is irrelevant for this post.
Secondly, point 3 is your opinion and how you play but it's by no means the only way. Take the Pyramids as an example. You get a builder and a free build action from every builder for the rest of the game. Thats worth way more than the build cost of the Pyramids. There are other examples and these early game wonders that give you a benefit for the rest of the game (the Oracle is another)and that adds up.

Its true, it is not the only way to play. It is, in fact, also possible to win any victory type while building many different Wonders. That's why I included three different situations. However, I feel that overly greedy play and ignoring military and expansion in the early game is often the issue when people struggle with winning (on any difficulty). I'd define greedy play as focusing too much or too early on things like improvements, Districts, Settlers, and yes, Wonders. Wonders were just the point that was most germane to the current discussion. I build the Pyramids in almost every game that I have even a single desert tile. But that fact makes me very wary of thinking that I have to build it, or that I have lost if I fail to build it (or don't have deserts). I'm glad you enjoy building Wonders. They are pretty cool (although I feel the Wonder movies were better in some of the earlier Civ versions). I bet you have some epic China and Egypt saves!

I don't appreciate your tone in this conversation right now. I'm going to keep working to keep my discussion as respectful as possible and I hope you would join me in this so we can learn together.
 
Moderator Action: Please address the ways to help the OP. There are many paths to victory in Civ6. Personal bickering will not assist the OP, so please cease.
 
There's lots of ways to win but this is how I do it.
1) I rarely chop but if I do I never do it without Mabnus in the city
2) I only ever get builders in the city that Liang is in (If I've got the Pyramids even better) and have the correct policy card in play fior extra builds etc.
3) I'm obsessive about boosts to tech and civics and don't research them unless they've been boosted unless I absolutely have to
4) Every civic you research gives you the chance to change policy cards. Do not forget to do this and make sure you get maximum value from them so pay attention to how long it will take you to research the next civic.
5) So don't do anything unless you have the relevant policy card in play

That's just a few. My eldest son is as good as me but does it totally different!
 
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