Brackenspore
King
- Joined
- May 5, 2015
- Messages
- 628
Brackenspore submitted a new resource:
NewPolices - New polices
Read more about this resource...
REQUIREMENTS
1. All DLC and patches (indispensably).
2. Rule with Faith MOD https://forums.civfanatics.com/threads/rule-with-faith.601999/ (extremely desirable).
3. If you don't want use RwF MOD, you must change the type of polices (in NewPolices.xml) from GovernmentSlotType="SLOT_JFD_RELIGIOUS" to GovernmentSlotType="SLOT_MILITARY/ECONOMIC/DIPLOMATIC" (* - standard type of policy)
Military
Concentration Camps (Mobilization)
+5 Production from each Barracks, -1 Amenities in all cities, accumulate 30% more war weariness than usual.
Archimedes' Legacy (Defensive Tactics)
Receive a second siege unit each time you train a siege unit.
Civil Defense (Nuclear Program)
+15 City defense strength, +15 City ranged attack strength. +50% Production towards Broadcast Centers.
Martial Arts (Military Training)
Land units gain +6 Defense Strength.
Economic
Basic Income (Globalization)
+6 Amenities, -8 Gold in all cities.
Dictatorship of the Proletariat (Ideology)
+100% Production yield from Industrial Zone district buildings.
Thalassocracy (Military Training)
+2 Production from each Lighthouse, Shipyard, and Seaport.
Environmentalism (Cold War)
+8 Food, +1 Amenities, -5 Gold in all cities.
Aristocracy (Early Empire)
Palace generates +5 Amenities.
Civil Society (Suffrage)
Each city receives +1 Food for each specialty district it constructs.
Resettlement (Class Struggle)
+30% Production in cities not on your original Capital's continent.
Compulsory Education (Urbanization)
Each city receives +1 Science for each specialty district it constructs.
Government Budget (Mercantilism)
Each city receives +1 Gold for each specialty district it constructs.
Enlightened Absolutism (The Enlightenment)
You gain +20% Great Writer, and Great Scientist points. Palace generates +7 Amenities.
Metallism (Civil Service)
+3 Gold from Mines over Luxury resources.
Insurance (Early Empire)
+2 Trade Routes.
Knowledge Economy (Globalization)
+100% Campus, Industrial Zone, Commercial Hub, and Harbor district adjacency bonuses.
Division of Labour (Craftsmanship)
Your cities get +20% Production towards districts.
Creative Class (Space Race)
Your Civilization gains +2% Gold for each Great Person it has ever earned.
Labor Unions (Urbanization)
Each city receives +1 Production for each specialty district it constructs.
Diplomatic
Diplomatic Marriage (Diplomatic Service)
+10% Gold per city-state you are the Suzerain of.
Soft Power (Social Media)
Theater Square districts provide +10 Tourism (effect rises).
Isolationism (Exploration)
+6 Gold from domestic Trade Routes.
Anti-globalization (Globalization)
+7 Gold, +6 Production, and +5 Food from domestic Trade Routes.
Civilizing Mission (Exploration)
+35% Culture in cities not on your original Capital's continent.
Religious
Multiculturalism (Cultural Heritage) (*economic)
Your Builders can now make unique improvements of civilizations and city-states.
Swords to Ploughshares (Theology) (*military)
Increases growth by 15% in all cities whenever you are not at war with any civilization.
Harvest Festival (Games and Recreation) (*economic)
Increases growth by 10% in all cities, +1 Culture from each Granary.
Third Rome (Reformed Church) (*economic)
+6 Faith and +6 Culture in Capital.
Gnosticism (Recorded History) (*economic)
+4 Faith from Great Works of Writing. Libraries generate +1 Faith.
Caste System (Early Empire) (*economic)
Each city receives +1 Faith for each specialty district it constructs.
Wildcard
Scientific Management (Capitalism)
+3 Great Engineer points per turn, +1 Science from each Factory.
South Pole Expedition (Mobilization)
+3 Great Admiral points per turn. Seaports generate +1 Science.
Avant Garde (Ideology)
+4 Great Artist points per turn.
Science Fiction (Ideology)
+2 Science from Great Works of Writing, +3 Great Writer points per turn.
Hybrid Warfare (Social Media)
+5 Great General points per turn.
Electronic Music (Social Media)
+5 Great Musician points per turn.
Crowdsourcing (Social Media)
+5 Great Merchant points per turn.
NewPolices - New polices
Some new polices.
Read more about this resource...
REQUIREMENTS
1. All DLC and patches (indispensably).
2. Rule with Faith MOD https://forums.civfanatics.com/threads/rule-with-faith.601999/ (extremely desirable).
3. If you don't want use RwF MOD, you must change the type of polices (in NewPolices.xml) from GovernmentSlotType="SLOT_JFD_RELIGIOUS" to GovernmentSlotType="SLOT_MILITARY/ECONOMIC/DIPLOMATIC" (* - standard type of policy)
Military
Concentration Camps (Mobilization)
+5 Production from each Barracks, -1 Amenities in all cities, accumulate 30% more war weariness than usual.
Archimedes' Legacy (Defensive Tactics)
Receive a second siege unit each time you train a siege unit.
Civil Defense (Nuclear Program)
+15 City defense strength, +15 City ranged attack strength. +50% Production towards Broadcast Centers.
Martial Arts (Military Training)
Land units gain +6 Defense Strength.
Economic
Basic Income (Globalization)
+6 Amenities, -8 Gold in all cities.
Dictatorship of the Proletariat (Ideology)
+100% Production yield from Industrial Zone district buildings.
Thalassocracy (Military Training)
+2 Production from each Lighthouse, Shipyard, and Seaport.
Environmentalism (Cold War)
+8 Food, +1 Amenities, -5 Gold in all cities.
Aristocracy (Early Empire)
Palace generates +5 Amenities.
Civil Society (Suffrage)
Each city receives +1 Food for each specialty district it constructs.
Resettlement (Class Struggle)
+30% Production in cities not on your original Capital's continent.
Compulsory Education (Urbanization)
Each city receives +1 Science for each specialty district it constructs.
Government Budget (Mercantilism)
Each city receives +1 Gold for each specialty district it constructs.
Enlightened Absolutism (The Enlightenment)
You gain +20% Great Writer, and Great Scientist points. Palace generates +7 Amenities.
Metallism (Civil Service)
+3 Gold from Mines over Luxury resources.
Insurance (Early Empire)
+2 Trade Routes.
Knowledge Economy (Globalization)
+100% Campus, Industrial Zone, Commercial Hub, and Harbor district adjacency bonuses.
Division of Labour (Craftsmanship)
Your cities get +20% Production towards districts.
Creative Class (Space Race)
Your Civilization gains +2% Gold for each Great Person it has ever earned.
Labor Unions (Urbanization)
Each city receives +1 Production for each specialty district it constructs.
Diplomatic
Diplomatic Marriage (Diplomatic Service)
+10% Gold per city-state you are the Suzerain of.
Soft Power (Social Media)
Theater Square districts provide +10 Tourism (effect rises).
Isolationism (Exploration)
+6 Gold from domestic Trade Routes.
Anti-globalization (Globalization)
+7 Gold, +6 Production, and +5 Food from domestic Trade Routes.
Civilizing Mission (Exploration)
+35% Culture in cities not on your original Capital's continent.
Religious
Multiculturalism (Cultural Heritage) (*economic)
Your Builders can now make unique improvements of civilizations and city-states.
Swords to Ploughshares (Theology) (*military)
Increases growth by 15% in all cities whenever you are not at war with any civilization.
Harvest Festival (Games and Recreation) (*economic)
Increases growth by 10% in all cities, +1 Culture from each Granary.
Third Rome (Reformed Church) (*economic)
+6 Faith and +6 Culture in Capital.
Gnosticism (Recorded History) (*economic)
+4 Faith from Great Works of Writing. Libraries generate +1 Faith.
Caste System (Early Empire) (*economic)
Each city receives +1 Faith for each specialty district it constructs.
Wildcard
Scientific Management (Capitalism)
+3 Great Engineer points per turn, +1 Science from each Factory.
South Pole Expedition (Mobilization)
+3 Great Admiral points per turn. Seaports generate +1 Science.
Avant Garde (Ideology)
+4 Great Artist points per turn.
Science Fiction (Ideology)
+2 Science from Great Works of Writing, +3 Great Writer points per turn.
Hybrid Warfare (Social Media)
+5 Great General points per turn.
Electronic Music (Social Media)
+5 Great Musician points per turn.
Crowdsourcing (Social Media)
+5 Great Merchant points per turn.
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