News: 6otM 11 Announcement

leif erikson

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Civilization VI - Game of the Month 11

Welcome to the 11th game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM 11 Details:
Player (You): - Qin Shi Huang - China
Victory Condition
: Science but all other VCs are enabled.
Difficulty: Immortal
Civs/City-States
(including player): 8/12
Map Type/Size: Pangaea/Standard Size
Game pace: Standard

Game options:
Start - Ancient Era
Enabled - Goody Huts, Barbarians

Game Version:
This game was created in Civ6 vanilla version 1.0.0.110.
Game Requirements: vanilla version of Civilization VI.

Here is where you will start:
6otM_11_start.jpg



China Unique Attributes:

Spoiler :
Qin Shi Huang's Special Ability: The First Emperor - When building Ancient and Classical wonders you may spend Builder charges to complete 15% of the original wonder cost. Builders receive an additional charge.

Unique Ability
: Dynastic Cycle: Eurekas and Inspirations provide 60% of civics and technologies instead of 50%.

Unique Unit: Crouching Tiger: Chinese unique Medieval era unit. Ranged unit with a range of 1 and a high combat strength. Requires the knowledge of Machinery to build.

Unique Building: Great Wall: Built by a Builder. Provides an increase to defense. Bonus to Gold if adjacent to other segments. Additional culture and tourism as you advance through the technology tree for additional segments. Must be built in a line along the borders of your empire. Requires the technology of Masonry to unlock the Great Wall for the Builder.



Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
In development.


This game runs for a month and ends April 15th, 2017.


The save is attached below .
 

Attachments

Thanks. I will try this one and hope for a better result than in my first science game (note to myself: Science Victory is mostly about production).

The settler seems to be standing on a good spot for a lumber mill. Would it be smart to move it to a grassland tile to found the capital?
 
I probably will settle in place. Warrior SW to expose a couple of more tiles but the capital is pretty production poor. If you move west to settle on the plains, there will be no 2 production tiles in the first ring. It's not a great starting location but I don't see anything very promising.

Long term, I probably will go wide not tall so I doubt a spaceport will be in the capital. Early production > long term potential.
 
Well I sure need some practice on my science game and China with Pangea should keep things interesting!
 
Based upon what I see, likely Warrior SW, SIP. Builder, 2x pasture, camp, chop; then slinger spam (and archery after 4-6 of them) with goal of 1) survival, 2) taking out closest AI and 3) defend any barbs. Early +2 culture from 'God of the Open Sky' and the 2 pastures; but really depends upon what else I see; ideally would get faster units, but never got that at this level. AH, Mining, Pottery, Archery (after eureka), Writing (assuming find an AI).
 
Based upon what I see, likely Warrior SW, SIP. Builder, 2x pasture, camp, chop; then slinger spam (and archery after 4-6 of them) with goal of 1) survival, 2) taking out closest AI and 3) defend any barbs. Early +2 culture from 'God of the Open Sky' and the 2 pastures; but really depends upon what else I see; ideally would get faster units, but never got that at this level. AH, Mining, Pottery, Archery (after eureka), Writing (assuming find an AI).

Since I don't expect much from myself I'm going to take this tip. Begging to not die before the 100 turns lol.
 
"Pangaea" Oh boy, kill all but 1 civ and then exploit Carl Sagen overflow for a 250 turn win.
I can hardly wait. :sad:
 
Is there a science victory guide anywhere? I am hoping to try out this game but am unsure if I have the time...only 15 or so days left and due to work I only have so many hours to play per week...
 
Is there a science victory guide anywhere? I am hoping to try out this game but am unsure if I have the time...only 15 or so days left and due to work I only have so many hours to play per week...

Not sure , but you could take a look at the GOTM 7 after actions , it is also an immortal science game and some of the reports are quite detailed ,
 
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