BOTM 10: Holy Roman Empire
[img=right]http://gotm.civfanatics.net/civ4games/images/botm10civ.jpg[/img]It's arrived... this is the month when you get to find out whether deity BtS is as hard as deity vanilla or Warlords! Good luck... (you'll need it

Game Details:
Game settings:
Civilization: Holy Roman Empire (Leader: Charlemagne; Traits: Protective and Imperialistic)
Rivals: 6 AIs
Difficulty: Deity
Map: Tectonics (60% water)
Mapsize: Standard
Climate: Cold
Starting Era: Ancient
Speed: Epic
Options: None.
Defeat Conditions: all enabled
Charlemagne:
Charlemagne is Protective and Imperialistic, and the Holy Romans start with mysticism and hunting. Protective gives free city garrison I and drill I promotions to archery and gunpowder units and double production speed of castles and walls. Imperialistic gives +100% great general emergence and 50% faster settler production.
Unique unit: Landesknecht (replaces pikeman)
The pikeman has a strength of 6 but gets +100% against mounted units. The landsknecht gets +100% against melee units too, meaning that, unlike pikemen, they can stand up to macemen. Both units require iron and engineering. Personally I think the landesknecht is pretty powerful for defending your stacks - but only if you can first prove your worth on deity by being able to build it before the AI has musketmen.
Unique building: Rathaus (replaces courthouse)
Like the courthouse, the rathaus gives +2 espionage points per turn and can turn one citizen into a spy. But where the courthouse only gives -50% maintenance, the rathaus gives -75%.
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
- Fishing: You start knowing fishing (just so your scout doesn't feel too isolated over there...)
- Overfishing We want to give you a helping hand at overfishing the clams. So you start with a workboat.
- Worker: You have a worker (sharing a tile with the settler).
Because of the difficulty level, we are relaxing adventurer eligibility: If you wish, you can play adventurer provided you have never won any Civ deity game before. Remember though that adventurer submissions are not eligible for any awards.
Challenger Class Equalisers:
- No techs: Guess what. Yep. Your people know nothing at all.
To Enter the Competition:
You can get the starting saves here. Use the same URL to submit your completed entry, which you must do by 15 October 2008.
Civ version
This game MUST be played in Beyond the Sword (NOT Warlords or vanilla Civ), patched to version 3.17. It must also be played with the HOF mod version 3.17.001. Note that for game security reasons this HOF mod version requires you to be logged in with an account that has admin privileges when you are playing for your game to be a valid entry to the GOTM competition. You'll see a warning dialog if you attempt to start a session without appropriate privileges.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.