BOTM 280: Alexander of Greece.
[img=right]https://gotm.civfanatics.net/civ4games/images/botm280civ.jpg[/img]You will play as Alexander the Great of Greece at Emperor difficulty level. There are some important things to consider before you start:
(1) You and all your opponents and barbarians begin in the Medieval Era, starting with all technologies up through the classical era.
(2) You are playing at EPIC game speed, so the turn count will be close to normal, but it will feel slower except for unit mobility/year.
(3) All your opponents and the barbarians start with an already founded city that is also a Holy City for different religions.
That last one could help diplomatically if you wisely choose your faith, or it could just be setting you way back culturally and otherwise. I didn't do it just to be evil, but to ensure that the competition is balanced and not determined by luck in getting an early religion randomly assigned as would normally happen in advanced starts.
I strongly suggest you try out a practise Classical Era game on Epic speed before you start playing this one, so you can get a feel for the play differences.
Oh yeah... you will have until the 15th of November to submit due to the Epic speed and to my tardiness in getting this started.
As always, good luck and have fun!
Game settings:
Playing as: Alexander of Greece
Rivals: 6 AIs
Difficulty: Emperor
Starting Era: Medieval
Speed: Epic
Options: No goody huts, no random events
Victory Conditions: All enabled
Map settings:
Map: Inland Sea
World Wrap: None
Mapsize: Standard
Climate: Temperate
Sea level: Low
Map latitudes: -60°S to 60°N
Alexander is Philosophical and Aggressive, and you start with Mysticism, Meditation, Polytheism, Priesthood, Monotheism, Monarchy, Literature, Code of Laws, Drama, Fishing, The Wheel, Agriculture, Pottery, Aesthetics, Sailing, Writing, Mathematics, Alphabet, Calendar, Currency, Hunting, Mining, Archery, Masonry, Animal Husbandry, Bronze Working, Horseback Riding, Iron Working, Metal Casting, Compass and Construction.
The Philosophical trait gives +100% great people birth rate and double production speed of University
The Aggressive trait gives free Combat I promotion for melee and gunpowder units and double production speed of Barracks and Drydock
Unique unit: Phalanx (replaces Axeman)
Compared to the axeman, the phalanx is much less vulnerable to chariot attacks, having +100% defence against them.
Unique Building: Odeon (replaces Colosseum)
The odeon gives an amazing +2 happiness and +3 culture in its city. It can also turn 2 citizens into artists, and givesn and extra +1 happy from hit singles.
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
No Adventurer save
Challenger Class Equalizers:
No Challenger save
To Enter the Competition:
This competition will open at 00:01 am on 5 Oct 2024, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 Nov 2024.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.