News: BOTM05 Pre-game Discussion

DynamicSpirit

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BOTM 05: Sumerians

[img=right]http://gotm.civfanatics.net/civ4games/images/botm05civ.jpg[/img]

Game Details:

Game settings:
Civilization: Sumerians (Leader: Gilgamesh; Traits: Creative, Protective)
Rivals: 10 AIs
Difficulty: Monarch
Map: Rainforest
Mapsize: Standard
Worldwrap: None
Starting Era: Ancient
Speed: Normal
Options: No city razing, city flipping after conquest, no tribal villages
Victory Conditions: all enabled

Gilgamesh:
Gilgamesh is Creative and Protective; starting with the wheel and agriculture. Creative gives +2 culture per city per turn and double speed production of libraries and theatres. Protective gives free City Garrison 1 and Drill 1 promotions to all archery and gunpowder units, and double production speed for walls and castles.

Unique unit: Vulture (replaces axeman)
The vulture has a higher base strength than an axeman (6 vs 5), but only gains +25% strength against other melee units, as against +50% for the axeman. Like axemen, vultures require either copper or iron to build.

Unique building: Ziggurat (replaces courthouse
The properties of the ziggurat, once built are identical to the courthouse in every respect: It reduces city maintenance costs by 50%, can turn one citizen into a spy, gives +2 espionage points/turn, and is required to build the forbidden palace. The differences are that the Ziggurate is cheaper to build (90 hammers instead of 120), and that you can start building it earlier: You only need to have discovered priesthood to build a ziggurat - there's no need to wait for code of laws.

Starting screenshot
This is the start of the game (click for a bigger image):



Adventurer Class bonuses:
  1. Fertile people Your people have been evidently been having lots of fun in bed every night. They've had so many children that some of them have grown up to give you a worker and a scout (both sharing a tile with the settler).

Challenger Class Equalisers:
  1. Environmental Degradation Long before the rise of any civilation, local barbarians ate the pigs, destroyed the rice, and mined every last ounce of silver from the mine. All resources visible in the starting screenshot have been removed.

To Enter the Competition:

This competition will open on 16 April 2008 (One day later than usual because of the late pregame discussion). From that date, you'll be able to get the starting saves at here. Use the same URL to submit your completed entry, which you must do by 16 May 2008.

Civ version

This game MUST be played in Beyond the Sword (NOT Warlords or vanilla Civ), patched to version 3.13, available for Windows only, and with the HOF mod version 3.13.001 installed. You can download the HOF mod here

While playing...

Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.

We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
 
Wow, a no nonsense site with food and happy resources nearby. So I guess we can skip BW since the only copper will be in an island reachable only after two culture boundary growth. :lol:

Settle in place seem like a grand idea and the civ is begging for a domination game. Look like we either have a lake or the ocean nearby. Warrior will check that side first and then ........no check the Hill to east and likely settle in place.

Is this a no barb game DS? Edit: Forget that question.

I will run a few tests to see if either CS or Machinary is possible with the silver nearby. But first learn mining build a worker and steal if possible.
 
Wow, I'm glad I never play challenger. It would be painful to give up all those nice resources. Not much argument in settler location for this one I don't think (unless you're playing challenger). I'll move the warrior onto the hill to the east and then probably settle in place.

Vultures sound like really powerful city raiders if you can hook up copper early. I'll probably try to take out a nearby AI early.

I don't know anything about rainforest map but I assume it just has a lot more jungle than normal. Are there separate continents or what?

I'm not a fan of protective at all. Is it worth building walls/castles for the +1 trade routes until economics?
 
Minor mistake. On leader trait it says churchill

I agree with settle in place.

Go for BW early, take somebody out.
I wonder what advatage you can get from the fact that COL is not so impportant for this civ. May alow some early expansion with a different tech path?
 
it seems a cool starting location. With agriculture and wheel, plus the extra worker from the adventurer class, the capital will grow quick in the beggining
 
Silver on tropical seems very very valuable as it is usualy placed in artic locations.
 
The thing I like most about the earlier courthouse is the boost to espionage. I'm not sure it has been discussed a great deal, but I'm going to try for an Espionage Economy this game.

Final goal I'm not sure on, I'll have some practice games and see.
 
Start is pretty much perfect minus the lack of trees. Looks like theres a decent chance that body of water is actually a lake, irrigate the rice early.

Move warrior onto hill and then settle unless something special shows up.
 
I don't know anything about rainforest map but I assume it just has a lot more jungle than normal. Are there separate continents or what?

It's an all-land type of map, with some mountain-chains and full of jungles; only starting locations are free of them ... early IW is a good idea :mischief:
 
Wow, Challenger really differs from Standard save. What will be this time for Gauntlet? We have Diplo, Religious and Time left.
 
DS - two cut and paste mistakes I see: Churchill? March 16th???
Hmmmm...

Vultures sound like really powerful city raiders if you can hook up copper early. I'll probably try to take out a nearby AI early.

Vultures and regular axemen have exactly the same strength against melee units (7.5). If you face warriors, spear, axe, swords, etc, the vulture is just a regular axeman -- so I have found it to be a pretty lame UU.

You'll see minor improvement against arrows and horse, but that probably won't be decisive since all the AI will go for early IW to cut jungles anyhow.

Vutures? Phooey.

Wow, Challenger really differs from Standard save. What will be this time for Gauntlet? We have Diplo, Religious and Time left.

Win the guantlet with the fastest Time victory? :lol:
 
Actually, I rather consider vultures as early swords, just w/o 10% for city atack, but not needing copper. So they rule, IMO.

Ziggurates make early Phood a must.
 
Wow, Challenger really differs from Standard save. What will be this time for Gauntlet? We have Diplo, Religious and Time left.

I really hope you are wrong and Time is not a "victory" we will be pursuing. Maybe Gold is the other competition missing, if we want to use heptathlon cathegories.
 
@jesusin
+1. But getting Gold with Challenger settings here would be unrealistic.
 
Actually, I rather consider vultures as early swords, just w/o 10% for city atack, but not needing copper. So they rule, IMO.

Ziggurates make early Phood a must.

Not needing iron, you mean, right? I think you still need copper.:crazyeye:
 
Yep, my bad. Thought one thing, wrote the other. Overall, starting sword rush like 15 turns earlier is a great boost.
 
Yikes. Those challenger drawbacks are really severe. Not sure I will bother to play with that (and then there's time issues of course, and a SGOTM starting up..). Removing one of the resources would have been harsh enough, but removing all of them simply means we will have to get moving, leading to a very different game than on Contender. :(

Btw, not to be a pest, but it's Sumerian, not Sumarian. :)
 
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