ok, heres my big demands
1- The military system needs to be fixxed, the whole idea that everytime you fight one unit or the other is completely wiped out is absurd...i dont think its wrong that it happens upon occassion but in reality most of the time there is a winner and a loser with the loser retreating and both sides hurt...
2- the province idea was amazing...i dont think ive heard a better idea of how to organize things than that thus far...it would add so many dynamics to the game and the same time make many of the current ones make more since if it was properly incorporated
3- diplomacy wise...I really must have multilateral negotiations...if there is one thing i hate its when i make a mpp with two nations and they go to war the next turn....its so stupid....i think you should be able to negotiate with as many nations as you like at once... this would add a dimension to the game that is sorely needed....for example how much easier would it not be to have a real world war with 2 or 3 *distinct* sides going at it in a normal game? and trade embargoes would make more sense
4- the trade system has got to be changed....there must be defined trade routes and such which can then be privateered, cut off, or undermined....history is littered with wars that were over trade routes....and changes in the course of the world that resulted from blocked ones (for example the discovery of America)
5-rebellions and civil wars must be put back in...there must be a separation of the two though....rebellions are for provinces or cities who want to break away and form their own nation or join another....civil wars are for changes in gov or reforms in society (i.e.- you didnt spend enough on luxuries so your citizens revolted because of thier low standard of living)
6-i was never around for civ 1...too young at the time to play....but the idea of interesting little tidbits and popups like sewspaper clippings sounds good...i already derive great joy from having my cities celebrate we love the king day and such ...so that would be even more interesting and fun
7-the naval game must be revamped...it just stinks...dont ask me how to do it...just needs to be done
8-the whole air system at the moment must be reworked...who ever heard of a lone bomber bombing a city....its a stupid thought...its not how they're used...actually all military units are used in tandem with eachother....so i suppose you should be able to time units to attack into different areas at the same time and the same hex at the same time...i guess land wise that would mean putting unit directions...so you could flank, attack the rear...and so on
8-production scales...in general most things do not take years to build when being built by the state and such...they take less time like training a civil war era infantry unit would have taken a minimum of a month and max of 6 (prolly not the exact numbers but you get the point)
9-is it not true that a city can build multiple things at once...YES IT IS! that also annoys me about the game...why cant you use your shields in a split up fashion at least (actually i dont like shields i think it should just be a number which can be done in decimals) to produce multiple things? like it makes no sense at all to not be able to produce a rifleman and a temple all at the same time...
10-im in awe that atari has the guts to bring in religion...i honestly didnt think the company had it in em (to be fair i didnt think any company did) but now that they have they need to do a good job with it....it influenced and still influences the world in alot of ways....a good example of modern times is the iraq situation....the sunni's dont like the shiites and the americans are infidels and so on and so forth....
11-military units should be given automatic names according to their city of creation (ie-the 1st and 2nd New Orleans Regiments) and then upon making a veteran type status the user should be given the oppertunity to give them a nickname (ie-our 1st New Orleans Regiment now becomes the New Orleans Tigers)
12-governments must be reworked...the bottom line is that with the current system one gov will always be better than the others and therefor the comp will gravitate to it automatically...there needs to be that check and balance type thing...communism is absolute but your people tend to be unhappy so you better be able to back up your harsh rule with an iron fist or they may revolt and break away (real world example-USSR)...democracy is good until your people realize they can vote thier way into the treasuryand pay themselves....republics are good..as long as the other provincial reps are on your side and wut you want is in thier best interest....the original american model is awsome except that pesky congress keeps getting in your way or helps you if more provinces would like the idea....fuedalism is great..till you wanna pass a reform or tax sumbody...theocracies are great until your people change religions or get annoyed by having to go to the temples everyday
13-railroads should not defy the laws of physics....enough said....
14-im thinking that nukes need to be beefed up sum.... i just dont think thier power is shown to its full extent..furthermore i think the pc needs to be more sparing when using them....when a war gets bad it shouldnt immediately resort to them...i mean it just doesnt work that way....
15-nukes need to find a way into spy and terroism missions....think how easy it would actually be to sneak a nuke into a city and then detonate it....its a scary thought but thats my real fear these days....
16-culture specific unit lines if not civ specific....
17-the way certain units work should be rethought...the basic attacker, defender, bombarder process is not a good one... combined arms must be taken into consideration...when you assault that one hex you're not just assaulting that musketman but also that cav and the artillery and the other 2 musket units along with the 2 pikes there....also unit strengths should be used but units should get flagged as certain types....for example...in the medieval ages....you would have a hvy cav, lt cav, hvy inf, lt inf, militia, each with its own advantages and capabilities against certain things...actually napoleonic europe is the best example...
18-diplomatic annexation.....again the point is made...
19-economics needs to take a much greater role in this....its not an all up thing...nations rise and fall on thier economies....revolts are triggered on thier downturns...incredible works on thier rises...
20-i also agree that pollution needs to be fixxed sumhow....not sure hows best...
21-i have always thought it wierd that when you conquer a city it is automatically part of your nation then...why cant it be given back at the end of a war unless you demand it in return for peace...essentially automatic annexation doesnt make since to me....annexation was always deliberate.. you could even tie it in with the provinces...annexing whole provinces or districts...
22-should fuedalism not be able to be undermined through dealing with the individual lords? it was a trademark of the medieval ages that nobles could change sides whenever they wanted because they had thier own armies...
23-i always thought the civ money scale was wierd...this is just sumthing that is me...but i have always wanted real dollar amounts...that are realistic according the economics of your country....
24-should international issues not be a subject of your citizens contentedness...or even national issues...do you allow abortion?...what are your environmental rules?...do you allow slavery? (if so which race and this should also be a larger issue as well through some method or another)... should your nation interfere in the so and so's and john doe's war? and so forth
25-the UN has to be fixxed into a realistic entity not just sum stupid wonder that means nothing except a diplo victory with like the top 3 nations and progressively a civ can demand a veto right with the rest just having votes on various issues....like to send UN troops...and if you want to send UN troops and its approved then you can temporarily make some of your troops UN and use them in a police action however that may be....
26-international media....ever since the moveable type printing press the media has a had a huge role in the politics and feelings of peoples...this needs to be implemented sumhow in such a way you can interact with it...like in particularly bad situations you can keep the press out of things by blocking them out or only allowing them to see good things....all the way to bribing them or controlling them totally in an autocracy....
27-is it not true you can have irrigation and a mine in the same area?....'nough said
thats all i can think of for now but im sure more will come to me later....lol