Wow, that's going to be really interesting. I love the Thermopylae approach
SID is by far too much for me, but I think I will give it a try. I did quite good in COTM43.
Some assumptions / questions for this game, open for discussion
1. As we are (alone?) at an peninsula we should be somewhat safe from the AI. Guerilla (Defense = 6) standing on a mountain + fortress + fortification (defense = 16,5 ?) is worth more than an Infantry unit. If the AI attacked with all of its units, we would be doomed. But the AI usually doesn't do that, as it calculates the odds of a single fight. That's why armies are not being attacked by the AI. For how long will this prevent the AI from attacking our Guerillas? Till the Advent of Cavalry or earlier?
2. I'm not used to "no research" games. Normally I can outresearch my opponents at the latest in the middle of MA (Emperor). This even worked out in the COTM43 Sid game. However, this game will be different. Is it useful to research at all / build libraries?
3. I love my settler factories, and I understand the principles of it. However I have some problems in establishing these wonderful cities in areas of plains and deserts/floodplains, as I don't know how to manage the lack of shields correctly. Any good tips how to achieve a good factory in this game? Is a four turner possible?
4. I never played the greeks. I don't like their UU and this becomes worse for me under these conditions (SID...). It is difficult to prevent an early GA and difficult as well to use them to trigger a later one, because this unit sucks in the offense and defense as well by the time I want to trigger a GA.
Commercial is nice, but Schientific? I don't see an advantage in this trait. I think I don't build many research buildings and I doubt that I will be one of the first in a new age. Agrucultural would be much better, especially when I look at this disturbing desert around Sparta. But we have to handle the things as they are.
5. I think no wonders for me at all... Maybe later ToE and Hoover, but it depends on my progress in the game. Any other things to consider?
6. Constant war between some AI is interesting. However, I see the danger that some AI could become a runaway civ because of that. Don't know how to manage such a monster if it really appears...
7. How about city placement? I know it's difficult to discuss this without an appropiate view on the whole map / peninsula. But in general: Is a combination of CxxxC / CxxC too loose for SID? Are some CxC cities necessary (apart from farm cities)? Should I ignore the desert and better build the cities around it?
8. Is Republic out of the game? I can handle WW as a republic, but most likely NOT on SID... So I think Monarchy should be the best choice, especially as it is not a high research game for the human player
9. No doubt: in a battle of material we are designated to loose. So we have to produce tons of artillery. Are cats worth to build? More arty than soldiers?
10. My first concept of a strategy would be the following:
a. Establish factories for workers and settler
b. Warrior and curraghs for early scouting and military police
c. Build military as much as I can (Horseman and Swordsmen; I hope civ_steve doesn't leave us without resources on that peninsula). Barbs and Galleys will make life not easy. When discovered maths, then producing some cats as well.
d. Min research on writing, after that...hmm

Hoping for good trades

Really, I'm absolutely helpless under these conditions. Are there any trades possible, if I have nothing to offer? Will my cash be sufficient for trades? Early contact with the other continent will be critical for trading.
e. Trading up to Monarchy and revolt
f. Infrastructure: no libraries or other research buildings at all. Markets in nearly all cities for cash and happiness. Barracks in my core and Aquaeducts if needed. Maybe a temple or something like that if my people aren't happy enough, but not too much of that.
g. Developing my empire, building more military and hoping that I can find an appropiate "victim"
h. Victory Condition: diplomatic should be the easiest by definition. But I don't like that, so I have to choose another one. Cultural is truly out of choice for me on SID. I think I try domination

with the option for space race if I cannot accomplish it.
Hope to get some answers / tips from the cracks...
