News: TSG 232 Announcement

vadalaz

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Civilization 5 - Game of the Month Training Series Game 232
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Quick links: Upload submission | Opening actions | After actions
Welcome to the 232nd game in the GOTM V Training Series! This Series allows new and old Civilization V fans to try out many features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

TSG 232 Details:
Game Settings:
Player (You): Boudicca - The Celts
Victory Condition: Science
(but all VCs are enabled)
Difficulty: Prince
Map Type/Size: Arborea/Standard
(8 Civs, 16 City-States)
Pace: Standard
Your Unique Characteristics:
UA: Druidic Lore:
+1 Faith per city with an adjacent unimproved Forest. Bonus increases to +2 Faith in Cities with 3 or more adjacent unimproved Forest tiles.
UU: Pictish Warrior: Replaces the Spearman. Pays no movement cost to pillage, gets a 20% combat bonus outsite friendly territory, but no combat bonus vs. mounted units. Earns 50% of opponents' strength as Faith for kills.
UB: Ceilidh Hall: Replaces the Opera House. Gets +3 happiness
Required DLC: All DLC except Explorer's, Scrambled Nations and Scrambled Continents map packs.
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.

Here is where you will start:

TSG232_Start_Screen.jpg


The start file is attached below.

Information about threads associated with each individual TSG - Must Read if you are new to the Game of the Month!
Spoiler :

Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please don't post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshots. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
Spoiler :
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature)

Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.


This game runs through December 1st 2023.

@The_J
@Blake00
 

Attachments

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All right, the Celts! I have been reading the Deity tier list and there was a big discussion about where the Celts should fall; are they good, or not so much? There was quite a bit of disagreement. This is not Deity so their early Pantheon benefit won't be as great but their forest requirement won't hurt as much either. Although, like the last game, we can probably spread our religion before the others even get off the ground.

Plus, that's a great start! The deer will keep the forest and we can keep the forest on the Citrus because it will still provide a good yield. The only question is do I move to the Gold and settle there; I love me cities on mining luxes. But that loses one of the Citrus. There could be another deer on the other side though. On Prince its probably ok to move the settler to the Gold just to see what's there. Also will move the warrior through the lone grassland. He might stay close to home though, its going to be rough going through all that forest.
 
On Diety the celts still struggle to get a religion and are very map dependant. Plus you want to go wide and the deity AI who will drop 20 cities b4 industrial DOWs you if you go over 5 or 6.

I might experiment going liberty/piety and see if that competes with the boring tradition rational science game.
 
Celts in Space... yeah! :)

This setup makes me want to go wide, to found lots of cities with the religious bonus. I assume by "adjacent" to the city they mean in the first ring?

I will probably also settle on the Gold, mainly because I like settling on hills for the extra production. Unless there is any other hill around. It's a bit hard to discern on the screenshot.
 
This is my first GOTM Im going to try and have a question. For GOTM, can I move the settler or do I need to place the city where the settler starts?
 
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