[Next Civ] Occupy & Annex

epicivfreak

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I was thinking about doing away with capturing cities in the classic manner for the next installation of Civ and replace it with occupy and annex as described below. I haven't worked all the issues out 100%, so it's more of a framework than a complete system, but what's left out is relatively minor details that could be handled a number of ways - best left to the one actually implementing it.



Instead of declaring war, moving your units in and capturing a city then immediately adding it into your fold*, that city's status would change to occupied when it was defeated (in previous civs, would have been captured instead). You're still at war with the enemy. No one owns that occupied city**. You should keep units behind to protect it from being occupied by an enemy unit***.

So, how then do you finally get your grubby little hands on those tasty little cities? You sign a treaty. At some point, you go to the enemy and say, "I demand your surrender," or the enemy comes to you and says, "I surrender." At that point, the treaty signing is very similar to the way things are done now, except you have the option of putting cities in for annexation by whoever occupies them at that time - though, you can leave them in occupied status and have peace as well. Once peace is declared, removing your occupation (units) from the city tile allows the original owner to re-take control and the occupation is ended.

What if you occupy an entire civ? The same rules apply. If you occupy all of a civ's cities, those cities will rebuild some infrastructure during the occupation, but the civilization itself is effectively powerless, unable to build units or wonders, it is your puppet. My thinking is that a civ without a city in its control should neither be able to declare war or have war declared upon it, though existing DoW are still in effect - but occupied cities would generally not be targeted because that would not only give a huge diplomatic penalty to attack an already occupied city, but then you'd also have to DoW on the civ occupying the city as well.

Diplomatic penalties need not be so severe for being at war anymore (except perhaps with allies of the civ you DoW on) - annexing cities could hold severe penalties though (perhaps getting more severe over time, as civs become more advanced). Letting another civ take an occupied city from you would surely have severe penalties, both for you losing the city and even more so for the attacking civ.



Other Issues:
  • This seems the perfect excuse to finally implement multi-party diplomacy in Civ. It's 2013 - we should have this already! Imagine an entire civ occupied by three sides and the wheeling and dealing fun that could be had splitting those spoils.
  • Should tile output be blocked by occupying units for the occupied city? Perhaps just reduced by 1 instead of completely blocked?
  • Obviously no civ will want you to annex their cities in most circumstances, so if the civ surrenders or all of its cities are occupied, forcing annexation should be an option.


*We are Borg. Resistance is futile.
**The question then is, what happens to it's output? Some things could be stockpiled, some obviously couldn't be and would either need to go to owner or occupier (or split between the two somehow). City Governor would probably take over the queue and isn't allowed to build units and/or wonders during occupation.
***Should that happen though, the city is still not theirs - it's occupied until a treaty is signed, doesn't really matter who occupies it, and a city may change hands several times during a war.
 
This underlines a problem even if the neutrality of the present "occupation" poses more problems that it solves : the conquest way in Civs have always been city per city, whereas it has mostly been done country by country in reality throught treaties. In Civ5, this problem comes when the AI gives you all its cities, but never the capital. Also, whereas losing strongly, an AI could persist in not surrendering, which is annoying and unrealistic. So there should exist way of pressure in order to force an AI to surrender, for example a mean to catch up back without war (conqueror collapsing, revolutions, means to catch up in technology, things like that : a very lively scene) or more trivially the fact that the people being massacred is horrible and unbearable being translated into gameplay : maybe by making each citizen more precious yet, and/or buildings, that are deleted by conquests, maybe again in the hope to recover them later, or to let the player play even if he surrendered, being "occupied" as a special state (comparable to vassalage in Civ4 BTS). Indeed, better be "occupied" with all his cities in the hope to rebel later, than being occupied with less cities that couldn't be recovered later. Signing surrendering treaties could become more of a strategic move.
 
You mentioned an important point there - about civs being able to catch up, which is really an issue that has plagued the civ series from the beginning and worthy of its own thread of discussion.

Let's say we have the following situation, Civ A has conquered 3 of Civ B's 6 cities, so naturally B surrenders to A. A neither annexes or returns these cities to B, but rather continues to occupy them. How is Civ B ever supposed to regain control of those cities or win the game even, other than through the generosity of Civ A giving them back, or the generosity of another civ coming along and taking them from A to return them to B.

In previous civs, it would have simply been a giant middle finger to civ B, you loose your 3 cities, you've lost the game for all intents and purposes now. The whole 'occupy & annex' thing here is the way things happen in the real world, so we can take some inspiration from the real world for possible solutions:

1. Resistance fighters (ala old civ2 partisans)
2. Economic cost (the cost of occupying territory is high in 'units outside your borders maintenance')
3. Political pressure (diplomatic penalties for occupying territory)
4. Cultural flipping (ala civ3 - this I see as a more extreme form of #1, wholesale rejection of occupation by the populace)
 
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