aieeegrunt
Emperor
- Joined
- Jan 8, 2021
- Messages
- 1,360
Lost at sea -- Part of the reason that players in Civ1/Civ2/Civ3/Civ4 would spend the resources to build a boat and send it out on a (potentially) one-way trip was the incentive for meeting other civs. Tech trading was allowed and encouraged in Civ3 and Civ4; I didn't play Civ1 and don't have a clear memory of whether it was possible in Civ2. Absent those incentives for exploration, @Naokaukodem has a good point. The player would be risking early production for little gain. I could still see a risk/reward decision regarding sending an embarked settler and embarked archer across deep water to plant a city on an island near a key resource.
I was (and still am) a fan of tech trading from the earlier games in the franchise. It certainly helped me catch up in the early game. Those games had fewer luxury resources for happiness (what are now called amenities), so offering a tech to an AI might convince them to sell you their spare lux for 20/30 turns in the mid- and late-game. I would favor bringing back tech trading.
Tech trading really needs to come back; it succinctly shows why Europe was able to quickly gain such a commanding science lead, and why large blobs like China and India tended to stagnate
Civ6 has the opposite mechanic, where large population blobs are key. This is literally the opposite of how history and society actually work
1. But it has to be limited stackings, not limitless stack of doom.
Also 'one turn resolves' rocks. actually it is more historical accurate when one turn takes at least one year.
2. Transport ship mechanisms has to be also reworked. before dedicated troop transports came to exists (or even as late as Russo-Japanese War). soldiers being loaded into watercrafts are also active combatants on board a watercraft. they don't just sit around when ship to ship fighting takes place. but they don't fight at full strenghts as some abilities on land are marginalized or even not available at sea, (cavalry keep their horses / vehicles inside the ship's hold and not on deck, each cavalrymen must fight dismounted like generic infantryman, combat strenght reduced, all combat resolves in this situation is resolved as infantry VS infantry)
There are several mods for Civ6 that show how limited stacking is dramatically superior to 1UPT in basically every way