Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,953
Oh wait... so there is good and bad opinions finally ? Because toxic sounds pretty bad to me.toxic OPINION
Oh wait... so there is good and bad opinions finally ? Because toxic sounds pretty bad to me.toxic OPINION
What I suppose he meant was 'tone' instead of 'opinion'...Oh wait... so there is good and bad opinions finally ? Because toxic sounds pretty bad to me.
Then Transport Unit should return?On the other hand, the automatic Your Land Unit Has Transports With It All The Time is more than a bit simplistic. A few scouts can whittle out canoes and keep going within a week. A major army is going to require something more, and a sophisticated amphibious operation with beach-landed troops, tanks, heavy equipment and direct support vessels is an entirely different kettle of amphibious fish that is really no longer modeled in the game at all. In WWII, only the British/USA Western Allies ever landed multiple divisions with all their supporting equipment and weapons on a defended hostile shore and made the landing succeed Every Single Time from North Africa to Okinawa. Neither Germany nor Japan ever landed anything larger than a reinforced regiment, while the Soviets tried a bunch of improvised estuary crossings but never managed to put anything onto a hostile shore heavier than some light tanks, and had multiple disasters or near-disasters among the operations.
Civ3 had the option to upgrade units one-at-a-time, or all of them at once(*). Beyond Earth automatically upgraded all your units of a certain type at once, when you get the right affinity buff.Universal Unit Upgrades
One thing I would like to see return. Universal unit upgrades from Civ-III. In many ways I still Civ-II is the best overall installment of the Civilization franchise. One of those reasons. Is when we upgraded a unit. All like units upgraded at the same time.
Civ2 was a lot more efficient in that way.Civ3 had the option to upgrade units one-at-a-time, or all of them at once(*). Beyond Earth automatically upgraded all your units of a certain type at once, when you get the right affinity buff.
(*) The Civ3 option would upgrade all similar units who were in your cities with a barracks. It usually took a lot of gold.
Which brings me to suggest another very key function we had in Civ-III. Economic adjusters. Those sliders that fix the tax system so to ensure positive gold production. Also the Marketplace should be available much earlier than it is with Civ-VI. Trade existed as cities began to emerge about 8,000 years ago. I would also like to have Peddler Units available once Trade is learned. . These can establish Market/Trade posts in other territories including City-States and even Barbarian Camps. This can contribute to the overall economy. And increase gold surpluses.Civ3 had the option to upgrade units one-at-a-time, or all of them at once(*). Beyond Earth automatically upgraded all your units of a certain type at once, when you get the right affinity buff.
(*) The Civ3 option would upgrade all similar units who were in your cities with a barracks. It usually took a lot of gold.
That, too, was a Civ2 innovation, not first introduced in Civ3.Which brings me to suggest another very key function we had in Civ-III. Economic adjusters. Those sliders that fix the tax system so to ensure positive gold production.
How would that be any different than using a trader unit?Also the Marketplace should be available much earlier than it is with Civ-VI. Trade existed as cities began to emerge about 8,000 years ago. I would also like to have Peddler Units available once Trade is learned. . These can establish Market/Trade posts in other territories including City-States and even Barbarian Camps. This can contribute to the overall economy. And increase gold surpluses.
Also the Marketplace should be available much earlier than it is with Civ-VI. Trade existed as cities began to emerge about 8,000 years ago. I would also like to have Peddler Units available once Trade is learned. . These can establish Market/Trade posts in other territories including City-States and even Barbarian Camps. This can contribute to the overall economy. And increase gold surpluses.
The Marketplace is an Ancient Era improvement that comes very early in - again - Civ2.How would that be any different than using a trader unit?
I was referring to the peddler unit.The Marketplace is an Ancient Era improvement that comes very early in - again - Civ2.
The Peddler can be a sub-unit under the Trade category. But selling a wider variety of goods and services than a regular trade unit. The Peddler is a vendor. It can also include goods "procured" by certain means. Maybe goods ransacked from Barbarian Camps. Even Illicit goods. Thus creating a Black market. The Peddler upgrades to more advanced commerce units. And can work in unison with Pirate units available in later Eras. It's a new concept to increase commerce for the Civilization.How would that be any different than using a trader unit
Commerce is as old as Cities themselves. I agree that Markets should be available very early.I was referring to the peddler unit.
Though I could possibly see a Commercial district/building unlock in the Ancient Era in Civ 7.