Elizabeth.Another reason why there is no Fin + Phi leader, although they are probably the best 2 traits in the game. Conflict of interest.
Elizabeth.Another reason why there is no Fin + Phi leader, although they are probably the best 2 traits in the game. Conflict of interest.
Ops. I checked back and indeed Elizebeth is Phi + Fin. Sorry about my mistake. I already corrected the previous post.Zekrazey1 said:Elizabeth.
maltz said:Type 1 -- Production Cities
1A. Unit
This one is the traditional hammer central. Obviously one needs to put Heroic Epic here. If you are also an expansion-type player, you probably can't see many turns of Ironwork or Weset point in use before you win the game. I would prefer the West Point since Iron work also applies to non-military productions.
Requirement: High number of mines, workshops/watermill, and enough farm to support all hammer tiles to be worked plus maybe a few Mechanics/Priest specialists (hammer bonus). No cottages at all.
Type 3 -- GP Farm
3A. The GP Farm
Nothing special - the good old GP farm you know. The key to locate a GP farm is not how much food surplus you have, but how much food surplus relative to how LITTLE grassland you get. A city with 5 food sources and 15 tiles of land is a perfect research/commerce city, while a city with 4 food sources and 3 tiles of land is a perfect GP farm. You get the catch here - you have a lot of population sure, but they can't work on any cottages - so they must become specialists - so they contribute to great people points.
Also, you don't need to build the Globe Theater here. Chances are you have so little hammers, that you have to WHIP (enslave) to get things done all the time. You only need to keep a reasonable population, so all your food is worked on, and you are hiring as many specialists as possible. The highest population city in your nation deserves the Globe Theater, not here.
Requirement: A lot of Food + a serious lack of workable lands.
That's about it...Welcome comments and criticisms.
maltz said:For example, we have 4 riverside grassland plains:
4 Farms (3F + 1G each): 12F + 4G, feeds 2 scientists.
Outcome: 12 beakers + 4G
4 Cottages (2F + 2G each, 3G if commercial): 8F + 8/12G
Outcome: 8/12 G
4 Hamlets (2F + 3G each, 4G if commerical): 8F + 12/16G
Outcome: 12/16G
4 Villages: 8F + 16/20G <-- a quick domination game usually ends around here
Outcome: 16/20G
Paeanblack said:Your type 1A city is a misuse of the Heroic Epic. The most hammers you can get out of any city will be the one you build on flood plains with the Globe Theater, and these are the ones you want multiplied by the HE. 1 Floodplain = 12 Hammers.
VoiceOfUnreason said:I'm having trouble getting the numbers to add up to 12. What conditions are you thinking of.
Oggums said:But you absolutely have to run slavery. If you switch two another civic, you've really put that Heroic in the worst possible city imaginable.
Put Heroic (and later West Point) in the first high-production city you have and it will serve you well in any condition, throughout any game.
Oggums said:So, more specifically, you absolutely have to run slavery until state property, then after that you absolutely have to run state property. It still sounds too restrictive.