Aussie_Lurker
Deity
You know, I've been thinking that, given that the focus of the first XP was multiplayer
, and that this new XP will be focused on Conflicts in History, then maybe the focus of the next XP could be Diplomacy and Trade! They could introduce new diplomatic and trade concepts through a variety of historical Scenarios, such as the "Silk Road", the heady politics and dramas of late 19th century Europe, and the Cold War of the modern age!
If this were to happen, then some obvious concepts I'd like to see introduced might be:
Diplomacy:
1) Variable length agreements.
2) Cease-Fire Agreements.
3) Protectorates and Vassal states.
4) Land and Unit Trading.
5) Civil Wars and Revolutions.
6) Multilateral diplomacy.
7) Science and Environment Pacts.
8) A greater variety of religions 'types', available for study, and a greater role for religion in diplomacy, culture and trade!
9) A 'new and improved' Senate!!
Trade:
1) Concept of resource 'size' (from 1-10, for example), that effects the disappearance rate of that resource, and it's value in trade.
2) The disappearance rates of luxuries and resources should also be tied to # of cities, and the # of units and buildings the Civ has built that require said resource.
3) A means for Civs to 'Raid' cities for resources and money, and for trade routes to be pirated for quick cash!
4) Trade (both internal and external) in commodities-i.e. production 'shields' and 'Food'!
5) 'Visible' Trade Routes
Other concepts which could be introduced are:
1) Cultural and Naval Great Leaders.
2) Variable Unit maintainence costs.
3) Operational Ranges, for units, to limit how far they can operate away from 'friendly territory' (be it a city, cultural territory, or a fortress!)
4) Building Dependant Units!
5) 'Rebasing' for Naval units, and a slight weakening of the 'Infinite RR' system!
The last three, it would be hoped, would make the contruction, maintainence and USE of a standing army a much more long-term, strategic balancing act, and hopefully forcing players and AI alike to resort to Diplomacy on a far more frequent basis!
Anyway, just a few thoughts
! Hopefully, these and other ideas, posted here now, might influence the Firaxians in how the develop the NEXT XP-it certainly seemed to have worked with the current one
!!!
Yours,
Aussie_Lurker.

If this were to happen, then some obvious concepts I'd like to see introduced might be:
Diplomacy:
1) Variable length agreements.
2) Cease-Fire Agreements.
3) Protectorates and Vassal states.
4) Land and Unit Trading.
5) Civil Wars and Revolutions.
6) Multilateral diplomacy.
7) Science and Environment Pacts.
8) A greater variety of religions 'types', available for study, and a greater role for religion in diplomacy, culture and trade!
9) A 'new and improved' Senate!!
Trade:
1) Concept of resource 'size' (from 1-10, for example), that effects the disappearance rate of that resource, and it's value in trade.
2) The disappearance rates of luxuries and resources should also be tied to # of cities, and the # of units and buildings the Civ has built that require said resource.
3) A means for Civs to 'Raid' cities for resources and money, and for trade routes to be pirated for quick cash!
4) Trade (both internal and external) in commodities-i.e. production 'shields' and 'Food'!
5) 'Visible' Trade Routes
Other concepts which could be introduced are:
1) Cultural and Naval Great Leaders.
2) Variable Unit maintainence costs.
3) Operational Ranges, for units, to limit how far they can operate away from 'friendly territory' (be it a city, cultural territory, or a fortress!)
4) Building Dependant Units!
5) 'Rebasing' for Naval units, and a slight weakening of the 'Infinite RR' system!
The last three, it would be hoped, would make the contruction, maintainence and USE of a standing army a much more long-term, strategic balancing act, and hopefully forcing players and AI alike to resort to Diplomacy on a far more frequent basis!
Anyway, just a few thoughts



Yours,
Aussie_Lurker.