Bangra 7
The Port Of Call
@Deliverator. Yes, the model moves in Blender 2.79b. The character is parented to the rig therein as well.
Hi all, our team is currently having an issue with getting a unit model to function in game. The Unit model itself is graphically a series of buildings, thus we need no animations for it.
The current issue we are facing is that when we try to get the model to load in-game it generally spasms. A screenshot of the issue can be found below, but if a video is preferred we can upload that shortly.
I would need the project files and the Blender file to see what is wrong. It maybe that someone is using FBX -> GR2 in Nexus Buddy 2 which often corrupts the mesh data in which case BR2 -> GR2 the reliable method should be used instead.
Very late response, but I've got both links for you. I tried converting from FBX > GR2 then to BR2 > GR2, but it still gets messed up in-game. If you'd like anymore information, please let me know.
Blender file: https://drive.google.com/file/d/1mAD8KII5WCMR129GhD8cQ64NLwyKvbD8/view?usp=sharing
Might need the actual Blender session - the .blend save file.
<Asset>
<Mesh file="barricade.gr2"/>
<Texture file="grey_brick.dds"/>
</Asset>
I can see some difference in reordered file and added XML tags. Ok.@Protok St I think you have misunderstood what "Reorder FTSXML Triggers" is for. It is designed to be used on existing base game *.ftsxml to reorder them and make them more readable.
You should run it on the base game *.ftsxml for the unit that you uses the projectile you are basing your new projectile on.
Though changing the Mesh and Textures in the .fxsxml file doesn't do anything in-game, changing the TimedTrigger reference to your new .ftsxml does work.1. Am I right that assigning TimedTrigger file in fxsxml model file is not enough?
2. How to make a connection between New FTSXML file and GR2 file?
I can see some difference in reordered file and added XML tags. Ok.
1. Am I right that assigning TimedTrigger file in fxsxml model file is not enough?
2. How to make a connection between New FTSXML file and GR2 file?
How to change the TimedTrigger reference to new .ftsxml?Though changing the Mesh and Textures in the .fxsxml file doesn't do anything in-game, changing the TimedTrigger reference to your new .ftsxml does work.
So, that is enough in case of Civ 5.Make a copy of the .ftsxml with a different name, add it to your mod (VFS=true), then edit your .fxsxml and change the TimedTrigger line to the new filename.