NoChildren
Warlord
NO-1
Difficulty = Monarch (or maybe emperor, depends on team)
map = Fractal
climate: Arid
World size: Standard
civ = up for discussion or perhaps just random
speed = Normal
Variant:
you may never chop a forest and as soon as the forest preserve improvement is unlocked all our forests must be made into preserves.
Tiles adjacent to forests cannot be improved unless it has a resource (or it is impossible for forests to spread there, i.e flood plains), in order to allow the forest to spread.
You may build cities on forests, you may chop jungles.
Roster:
NoChildren
Tatran
Quechua
Refar
Difficulty = Monarch (or maybe emperor, depends on team)
map = Fractal
climate: Arid
World size: Standard
civ = up for discussion or perhaps just random
speed = Normal
Variant:
you may never chop a forest and as soon as the forest preserve improvement is unlocked all our forests must be made into preserves.
Tiles adjacent to forests cannot be improved unless it has a resource (or it is impossible for forests to spread there, i.e flood plains), in order to allow the forest to spread.
You may build cities on forests, you may chop jungles.
Roster:
NoChildren
Tatran
Quechua
Refar