wabatt
Guess What's Back
What I've often wished for is a game where civilisation traits grow organically, rather than being decided from the beginning. For example, if in the first 100 turns you build a lot of cottages by a river, you might develop the 'Financial' trait; if you spend the first part of the game doing a lot of defending in forts and cities, you might get the 'protective' trait.
It's not impossible... FF2 did something like it with the "Adaptive trait" every 100 turns or so the player got to replace their trait with an new one. I think thats a ability id like to see appear in ciV