No, I said STOP sending missionaries into my territory!

Iblis

Chieftain
Joined
Aug 11, 2006
Messages
76
Location
London
Has anyone else experienced what, for me, feels like a bug in the game? Someone sends a prophet or missionary into your territory and starts converting your cities. You ask them not to do it any more and they agree, but they keep doing it any way! Unlike in spying there doesn't seem to be any recognition that they broke a promise they made, they just keep on doing it, and the only way I can see to stop them is to declare war on them and forcibly take the proselytizing unit to destroy it.

Or is this just civ being civ?
 
Has anyone else experienced what, for me, feels like a bug in the game? Someone sends a prophet or missionary into your territory and starts converting your cities. You ask them not to do it any more and they agree, but they keep doing it any way! Unlike in spying there doesn't seem to be any recognition that they broke a promise they made, they just keep on doing it, and the only way I can see to stop them is to declare war on them and forcibly take the proselytizing unit to destroy it.

Or is this just civ being civ?
Civ being Civ, side bar get an inquisitor that'll stop em'
 
But not when one of your faith tennets is 15% during peace. That said, if they convert all of your cities doesn't really matter! I never use inquisitors and have just realised that's where I'm going wrong. Thanks.
 
Yup; instead of building Missonaries to convert foreign lands that the AI will just reconvert anyway; just use the same faith points to buy a few Inquistors to park to keep your religion safe.

(Except for whichever AI builds the World World than spawns 3 Missionaries, the AI much prefers to spam you with Great Prophets which don't get slowed down by closed borders.)
 
If they send a Great Prophet at you, that in my book is a Declaration of War. Plus if you catch him before his first spread you can plant him for the site improvement. Just make sure you're not Friends with them...
 
The AI just broke their word, like you can when you spy etc.... There is one bug and that relates to buying land, even if you say you wont do it again the AI considers tiles bought with culture as breaking your word.
 
This drives me crazy.
I usualy plan to DoW *anyone* who builds borobur (or whatever).
I played a quick emperor game last night and the Vikings (of all people!) sent 8+ missionaries and prophets into my land. They got one city converted and I swatted every single missionary, even got a prophet with 4 uses that I turned into a holy site.

Bonus: It seems that when an AI builds Borobur early, they have no military at that point. I have seen this three times now. I just marched right in and took their capitol, only had to kill 2 units.

I suspect that often when the AI goes through the Piety policies early, they somehow neglect early military development.

Has anyone else noticed that?
 
My mid game expansion is usually against the civ that is trying to convert religion. Especially if i dont have inquisitors at the ready. Having a decent army helps make it a short war so you can quickly get back to peace.
 
Declare war and kill their missionaries.
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The AI just broke their word, like you can when you spy etc.... There is one bug and that relates to buying land, even if you say you wont do it again the AI considers tiles bought with culture as breaking your word.

I haven't had this happen to me and I make that promise a fair bit, can anyone confirm this?
 
I've played about 4 complete games in BNW. Not once yet have the AI gone against their word. Difficulty 3 immortals and 1 emperor.

It contrasts with G&K where the AI would habitually go against their word.
 
The AI just broke their word, like you can when you spy etc.... There is one bug and that relates to buying land, even if you say you wont do it again the AI considers tiles bought with culture as breaking your word.

this was fixed with BNW
 
No it hasn't......like many things the fall patch was supposed to fix.

^^
I get denounced for "failing to keep my promise" in almost every game I play whether it is for settling their lands or buying tiles.

It is a very irritating bug, but since it takes more than 10 minutes to fix, the dev's won't bother with it - too busy making map packs...
 
The AI just broke their word, like you can when you spy etc.... There is one bug and that relates to buying land, even if you say you wont do it again the AI considers tiles bought with culture as breaking your word.

I've gotten a bug like this. Bought 3 tiles in one turn. They asked me not to do it again and then hated me for breaking my word, even though I never did. I believe that it counted the 2nd and 3rd tiles as breaking my word. I think that's been fixed in the most recent patch though.
 
it's possible they are sending them THROUGH your land en route to someone else. I've seen that happen before, they went right by my cities without converting them.
 
Any time I have demanded they not send religion mongers, they just laugh at me. So, since they never make the promise, they never really break it. I am not sure what could be different that you people are getting promises.

Last game I had Egypt and Assyria both sending in Great Prophets. I had blown my Faith generation from a couple stupid moves and had troubles coming up with enough Inquisitors. I ended up watching them trade turns converting one of my cities from one foreign religion to another, back and forth.

I gave up on building an Inquisitor for that city because I got busy buying Great People for other purposes. But it was both annoying and amusing at the same time.
 
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