No ICS & OCC tougher in civ3

aneeshm

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I read at the civ3 site that settlers will decrease the pop of a city by 2 , not 1 . This almost rules out ICS 'coz u can't very well expand at the normal ICS speed of building settlers by size 2 . OCC will be rendered tougher 'coz the maps will be larger , allowing more AI expansion . U'll also have to build LOTS of colonies to gather the resources for OCC , & as workers decrease the sixe of ur city by 1 , this could almost cripple your growth in OCC .
 
Ive tried desperately to work out what the hell your talking about (ICS - Inner city slums, no Inter continental crapping spacemen - no) - but I really dotn get it - what the F**K are you chatting about
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Never underestimate the power of stupid people
 
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Graeme! I know what he is talking about... Infinite City Sprawl!!!
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I like the fact that Civ3 will be tougher in that aspect of "growing" your civ...
 
This is bad news for me, because I'm one of those expansionist types, who like to gobble up territory. But I look forward to the challenge of having to adapt to a new style of play and different strategies. If it was the same old thing, then why release a new game?

 
Yes, this is going to map the early years nasty
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It does really make me wonder if you will find huts take become cities now. WAY to powerful with this change.

Another real challenge, what to build early? This is definitely going to be a different play style. I hope we can produce "Trade goods" (add to your cash) early on. If not, early building will be very difficult.
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somewhere it even said that one of the reasons firaxis was making a settler cost two population points was to prevent infinite city sprawl (i, with my limited civ experience, didnt even know such a thing existed)
 
This doesnt mean we can no longer ICS, but it will be a different way.

Instead of putting a hallmark on land territory using units, it is using culture instead.

The agressive boundaries can be etched by going hard on culutral buildings and not on Settler proucxtion.

Quality over quantity seems to be the maxim of CIV3 so far.



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- Greenie

" Let us take by
cunning what we would
take by force"
 
If the AI will have the same problems with producing a settlers as human player - OK. And let I expend more time for win. Simply to find the right playing strategy for current difficult level and map properties and go on. Using the huts as new city is a good idea.
 
I must admit...I was a big fan of the ICS. Not so much to overwhelm my enemies but to make sure my so called “allies” would not build cities within my ZOC. I was greatly disappointed at the cost of settlers in civ3, almost ensuring this tactic to be detrimental to my survival, but then realised that the culture will now be my main defence against my allies...excellent!!

<FONT COLOR="Red">*rubs hands together*</FONT c>

Anyway...I was just wondering how important city placement was to other fanatics (ie my favourite was to build a city in a bottleneck so as to stop all units from passing), when dealing with allies that were not 100% committed to your “common” goals??

Also with this longer start up...will Civ 3 have a longer game time (finish year?)

 
I like the idea of 2 pop per colonizer... I like to expand but at the same time I didn't like the idea of a city 2 would be able to build up resources enought to create a new city. The strategy is going to be fully altered. We are not going to be able to play Civ III in the same way we play II. Just think about all those recommandations on building up settlers immediately after the first military unit. That is gone!
 
What about OCC ? You'll need workers to harvest resources far from your city , unless you have a REALLY big culture rating . As said before , the workers needed to make those colonies will be decreasing your city size by 1 , which can really affect your city growth in your 'early republic stage' , where production is low and you gain tech faster .
 
2 population points per settler? Great! I can still do ICS with that, just in a slightly different way.

Let's suppose I was playing Civ2 and this was the rule. I would just allocate workers more to food squares than shield squares. I would also be sending settlers out from the first two outer "shells" of cities and not just the very outer shell so I would still have ICS. AND it would be much easier to keep cities happy this way, making ICS even more attractive!

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Looks like a trade-off to me, stormerne. You are stunting unit and building construction in exchange for ICS.
 
Culture it's going to make your empire expand, but you can only "assimilate" cities than already had been created. And since the maps are bigger, and the cost to produce a city is higer, I think it's reasonable to assume that it's going to take longer to "populate the earth".
 
I agree. I think building up cultural crap
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would be the best idea early on to build up "borders" and such...
 
There is a flaw in the culture defense statements (if I am understanding correctly). Culture is generated on a per city basis. This means that your outer cities will be the ones combating your enemies.

Am I correct in understanding that even if you have every wondering in a central city, the culture from it will not help much. If it expands from the specific city then you will need to have border cities make big culture point generators. Since border cities are more apt to be attacked (and taken) this can be risky.

If this is true it will add elements to the game that have not been thought of.

If I am wrong please let me know. I am already planing out strategies for the game (and it is not coming out for how long?
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that seems correct Sukenis, but iirc your own troops can be sent out to stop people from leaving as well- under certain governments. This may postpone our ability to use republics/democracies until we are sure we won't lose people.
 
Sukenis - you might be right, I hadn't thought of it like that before. I had just assumed that the thing to do would be to ensure you got your first temple and library up ASAP, so that you could start grabbingthe resources. I still think that's going to be necessary, but it also seems that the 'build out from the centre' idea is going to have to be modified. I thought when I first saw the borders/resources idea that the best strategy would be to rush settlers as far away from your capital as possible to start with, build up your culture in each city so that their borders join up, then fill in the donut at a later stage. After reading your post, I'm back to thinking that that may be the best way. With modifications, of course, once we see how things actually work!
 
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