No more 1UPT/"Support" units

RegentMan

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From the announcement, it looks like 1UPT is somewhat dead!
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
While that quote does eliminate unlimited units per tile, it looks like we might be allowed one "main" unit in a tile, plus some sort of "support" units.

What would "support" units look like? I'm wondering if they'll include ranged units like archers and catapults, or if archers and catapults will still be a "main" unit. Maybe some of the current promotions will be moved to support units? Anti-tank support, already confirmed. Maybe medics? Anti-mounted? City siege?

Of course, all of this is speculation and could change before October. But I am very, very happy that 1UPT is gone- I am now going to consider buying Civ VI. What about you guys? Any thoughts on "support" units or the "Corps" units?
 
Still sounds like 1upt to me, just that you can now "customize" your 1upt-armies to be more efficient in specific roles (or just stronger when it comes to Corps).

At least that's what I'd assume it will be.
 
There was a crossbowman on one of those screenshots, I guess ranged units are still proper units. I'd guess supports are more specialised, more like equipment rather than units themself. Maybe including siege units, anti x-unit(no spear/pikemen though, they are kind of iconic..could be going back to be more like a defense unit than just anti-cavalry?), medics, great generals, saboteurs.
I wonder how that will play out for maritime warfare.
 
Still sounds like 1upt to me, just that you can now "customize" your 1upt-armies to be more efficient in specific roles (or just stronger when it comes to Corps).

At least that's what I'd assume it will be.

I think that's right. And in the example of Warrior/Settler, I think you can probably just use the Settler ability from within the combined unit.

It would feel more like 'stacking' and not 1 UPT if you could combine and un-combine units. But I haven't seen anything to point to un-combining being a thing.
 
I agree with Ryika, it still sounds like 1UPT, but, as the description says, it's expanded upon. Just from how it's worded - "support units can now be embedded with other units" and, "Similar units can also be combined to form powerful 'Corps' units." - I get the impression that the stacking is going to be severely limited, most likely only allowing us to stack two units together and only certain combinations (Warrior + Settler, Anti-Tank + Infantry, et cetera). As somebody who didn't like stacks of doom but wished 1UPT had some more depth to it, this sounds VERY intriguing and I can't wait to get more details. :)
 
Im wondering how diferent army compositions would fight against each other, hopefully this means the end of only ranged armies.

Hopefully this will finally incorporate a tactical dimension into civ. I can imagine cavalry supporting infantry, and actually doing flanking damage if the enemy doesnt have cavalry of its own.

It could make sieges much more interesting as well, as in actually being able to storm a city with the proper siege support.

We still dont know much, but I bet Rome will get something unique for supporting armies.
 
I wonder if it would work like the Great Commanders in some Fall from Heaven ModMods (civ 4)? There you have a special unit that can be converted into a promotion for another unit, and then detached and join to another unit later.

Since there is talk of adding a warrior to a settler, I have to assume that you are adding "normal" units together. I think this could fundamentally change 1 UPT, so it is effectively 3 or 5 units per tile. I think I approve, limited but above 1 UPT works for RoM AND mod for Civ 4 (though that seems to work best at 30 - 80 UPT, but units are very cheap).
 
I'm thinking that a catapult will be considered a support unit so basically you will be able to "stack" a catapult with a main unit. This will alleviate one of the big issues with 1upt where it was a pain to get your melee units and your ranged units all within attacking distance to a city. Being able to "stack" a catapult with a melee unit will enable you to only move 1 unit instead of 2 and have your catapult withing range to attack. Plus instead of having a bunch of melee units all spread out on the map, you can bunch them up in stacks of 2 to reduce clutter the map. So I think the new system will make 1upt much more manageable.
 
From the announcement, it looks like 1UPT is somewhat dead!

While that quote does eliminate unlimited units per tile, it looks like we might be allowed one "main" unit in a tile, plus some sort of "support" units.

What would "support" units look like? I'm wondering if they'll include ranged units like archers and catapults, or if archers and catapults will still be a "main" unit. Maybe some of the current promotions will be moved to support units? Anti-tank support, already confirmed. Maybe medics? Anti-mounted? City siege?

Of course, all of this is speculation and could change before October. But I am very, very happy that 1UPT is gone- I am now going to consider buying Civ VI. What about you guys? Any thoughts on "support" units or the "Corps" units?
How is adding a support unit to your unit '1UPT is gone'?
Basically it's similar to a promotion. Add a catapult and your unit has +50% siege. Or something.
And with "2 stacked units is a corps and 3 stacked units is an army", you create supercharged units.

1UPT is still there (thankfully, as it's a nice tactical subgame), only you can customize your units more.
 
I'm thinking that a catapult will be considered a support unit so basically you will be able to "stack" a catapult with a main unit. This will alleviate one of the big issues with 1upt where it was a pain to get your melee units and your ranged units all within attacking distance to a city. Being able to "stack" a catapult with a melee unit will enable you to only move 1 unit instead of 2 and have your catapult withing range to attack. Plus instead of having a bunch of melee units all spread out on the map, you can bunch them up in stacks of 2 to reduce clutter the map. So I think the new system will make 1upt much more manageable.
Civ5 was tedious to manage all of your units to wherever you needed them to be. I don't care how they are going to do this; but I will take this 2UPT or whatever it is, and say at least it isn't 1UPT!
 
Judging from the Screenshots and the Idea behind the "Sprawling Cities"-System I'd assume that the Terrain will probably be a lot more open, too, which will by itself already get away with some of the problems of 1UPT.
 
In Civ V we have two classes of unit, military and civilian where you can only have one type of each on a tile. I would be they just added a third type called support and certain military units will be realigned as support and you can still only have one each of those on each tile. Classifying siege units as support will let us protect them now. Other ranged units will still have to stand on their own with weak melee strength.
 
1UPT is still there, only you can customize your units more.

I still think this new system should solve some of the issues with 1upt. Yes, 1upt will still alive but if you can customize your units where 1 unit takes the place of 2 or 3, it reduced the clutter that 1upt created, especially with attacking cities. In civ6, you will just have 1 unit instead of a separate melee unit and a ranged unit getting into each other's way.

Plus, it will be great having a melee unit escort your settler instead of having to move each unit around separately.
 
The core unit types need to stack together. From the way it was worded, it sounds basically like keep the melee/range/cav types, anything else which doesn't fit those clear categories is support (siege/anti-air/anti-tank).

It should clear up a lot of the congestion just from the "super units". Previously an army of 9 crossbows will now only take up 3 tiles.
 
1UPT isn't gone, you're just combining smaller units with bonuses into bigger ones. It'll probably suck and need a bunch of fine tuning to get right. Stacks of doom in civ4 did, 1UPT in 5 did too.
 
1UpT is now one corps per tile. that, actually, changes nothing only adding MM in the form of grouping units into corps before marching into battle. I do not see the superiority of this design over civ5.
 
1UpT is now one corps per tile. that, actually, changes nothing only adding MM in the form of grouping units into corps before marching into battle. I do not see the superiority of this design over civ5.

Late game, instead of having 9 units to move to the next city to attack, you can group them into 3 more powerful units, and only have to move 3. How is that not superior?
 
Late game, instead of having 9 units to move to the next city to attack, you can group them into 3 more powerful units, and only have to move 3. How is that not superior?
lol. in the late game instead of having 9 units to move, the player will have 9 corps to move & the hassle to unite all those units into corps.

maybe I am not clear enough.
 
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