No more 1UPT/"Support" units

There are no 'stacks'. From the sound of it units Like AA and anti tank can be embedded into modern units so they act more like promotions allowing players to customize their units to defend against specific threats.


The corps and army system allows the creation of stronger units but combining 2 similar units ; Doing so doesn't double the power of the final unit. It only increases by 40% but it will still be a single unit on the map, not a stack of 2 units.

I get that it will be a single unit not 2. But the difference will be that instead of having a separate melee unit and a separate support unit that you have around separately (civ5 1upt) you will have a single unit that is the function equivalent of the two. So, it will work as if you had a stack even though you only have 1 unit.
 
I get that it will be a single unit not 2. But the difference will be that instead of having a separate melee unit and a separate support unit that you have around separately (civ5 1upt) you will have a single unit that is the function equivalent of the two. So, it will work as if you had a stack even though you only have 1 unit.

A corps is supposed to be 40% stronger than a single unit. Which makes sense because you would have soldiers in reserve. However, a corps was designed to be a combined arms armed force. It would have its own cavalry, artillery and other support units. This force was designed so it could hold its own against a larger army until other corps could make it to the battlefield and lend support. So, what they should have done is have infantry and cavalry form into a corps. Or have it where you can mix and match units. I realize I am saying all of this, but I am glad we can stack some units now. This needed to be added.
 
Right ; though trying to rationalize military formations in Civ is always a bit of a shell game :)
To further clarify, the embedding of support units is a separate feature from the corps/army system

Corps/army system is strictly for units of the same type

Here's the paragraph from the RPS article

Beach is satisfied with the one unit per tile approach but wanted to “eliminate some of the congestion” that it caused. To that end, units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts.

There are also new support class units, many of which were formally designated as military units in Civ V. These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. I’d expect the likes of anti-air and anti-tank units to fall into that category, along with other specialists. It’ll also be possible, under certain circumstances, to stack two or three units of the same type to create a powerful combined force. These are exceptions to the non-stacking rule rather than symptomatic of a shift away from it.
 
I guess that's way there's only four soldiers representing groups: give them a battering ram and theres more guys on the unit, combine corps or armies and you'll have 8 or 12 soldiers.

I liked how in Civ V there's big number of soldiers on an unit, but I guess they will grow size with corps.
 
I guess that's way there's only four soldiers representing groups: give them a battering ram and theres more guys on the unit, combine corps or armies and you'll have 8 or 12 soldiers.

I liked how in Civ V there's big number of soldiers on an unit, but I guess they will grow size with corps.

I actually hope this isn't the case, corps/armies don't come into effect until mid-late game and i particularly liked certain civ 5's animations like a musketman/rifleman unit attacking something weak like a crossbow or an infantry attacking a musketman, It plays out like an execution firing squad! :)

If its only going to be like 3-4 guys it won't have the same effect. :(
 
Seems like the logical solution to sit between 1UPT and those horrible stacks of units of old. Creating groups/formations and allowing escorting type units to lock with others is a good compromise.
 
I've still never heard a coherent reason why stacks were so "horrible" anyway. It worked for I don't know how many years before suddenly 1UPT became the solution everybody had always asked for, allegedly.
 
The game is pretty much still one unit per tile as corps and armies acts as one unit not as several.

Support units do changes some things but we have to see.
 
The game is pretty much still one unit per tile as corps and armies acts as one unit not as several.

Support units do changes some things but we have to see.

Right, it is just essentially you will have an option to add units together. This will alleviate some congestion. I feel it should make for more interesting combat. Although, it seems to me there will be no fleets, which would help on the naval side of things.
 
nokmirt Yeah I sure hope there will be fleets and wings, would also help bombing campaigns and air attacks.
 
Back
Top Bottom