In the 2010 version of Civ V, I recall a wide spectrum of playstyles. Basically everything between a few cities and a ton of cities was not only possible, but also competitive (i.e. you could beat very good opponents following any of the options)
To spell it out the original Civ 5 let you pick:
- stay at a few cities and emphasize social policies = viable way to achieve victory. even without culture victory, the quantity of extra policies would be massive compared to larger empires
- grow to mid-size. social policy victory would be a lot tougher this way, but there are other ways to win
- grow to large size. social policy victory would be impossible, but there are other ways to win
Since then, I played Brave New World and saw the following changes:
- social policy penalty has been reduced from 30% per additional city to 10%
- culture (social policy) victory has been completely removed
- a city without a new luxury will always increase unhappiness that cannot be easily controlled
As a result of this, it seems like Brave New World is forcing everyone to make mid-size empires
- obviously nothing is "forced" in the literal sense, but I'm talking about what is competitively viable
- I don't know when exactly all these changes were made. I am seeing them in BNW
I just have some simple questions...
why would I ever want to stay at a few cities (if I can stay happy & safe with more)?
why would I ever try to make a lot of cities (if I cannot stay happy doing so)?
@mods:
this time it would be nice if you could refrain from locking the thread until people have had time to actually answer the questions properly instead of talking about horses or something.
To spell it out the original Civ 5 let you pick:
- stay at a few cities and emphasize social policies = viable way to achieve victory. even without culture victory, the quantity of extra policies would be massive compared to larger empires
- grow to mid-size. social policy victory would be a lot tougher this way, but there are other ways to win
- grow to large size. social policy victory would be impossible, but there are other ways to win
Since then, I played Brave New World and saw the following changes:
- social policy penalty has been reduced from 30% per additional city to 10%
- culture (social policy) victory has been completely removed
- a city without a new luxury will always increase unhappiness that cannot be easily controlled
As a result of this, it seems like Brave New World is forcing everyone to make mid-size empires
- obviously nothing is "forced" in the literal sense, but I'm talking about what is competitively viable
- I don't know when exactly all these changes were made. I am seeing them in BNW
I just have some simple questions...
why would I ever want to stay at a few cities (if I can stay happy & safe with more)?
why would I ever try to make a lot of cities (if I cannot stay happy doing so)?
@mods:
this time it would be nice if you could refrain from locking the thread until people have had time to actually answer the questions properly instead of talking about horses or something.