No Tech Trading!?

A big benefit to keeping up very good relations with civs is to allow tech trading. For many aslong as they are pleased with you they won't attack or very rarely, yet they still wouldn't trade all their techs until they became friendly.

They should have let it as an option to allow tech trading or not.

I'm not. Tech trading was very good to increase your reputation with other civilizations. Like you give him 10 tech, and he will friendly with you.:)

Again, it's silly to think that there aren't going to be OTHER ways to improve your relations with friendly civs other than tech trading. Do you not think Civ V developers kept things like that in mind while developing the game? Since trading techs won't improve relations with friendly Civs, you'll be able to do the research pacts, which surely will also improve relations with friendly Civs.
 
This idea gets me even more excited. No more endless tech requests! :clap:

There won't be requests of much anyways, diplo sounds like it's been nerfed alot. Only trade land, resource (which you don't want to do that, you need resource for each unit), and perhaps 1 more thing I missed.

So now instead, you get endless requests for your land. "We'll take Jims backyard over there, for Habib's over here? How bout it?"
 
Again, it's silly to think that there aren't going to be OTHER ways to improve your relations with friendly civs other than tech trading. Do you not think Civ V developers kept things like that in mind while developing the game? Since trading techs won't improve relations with friendly Civs, you'll be able to do the research pacts, which surely will also improve relations with friendly Civs.

Yeah, there was religions too. Oops! They are removed! :sad:
 
There is no good way to implement the kind of "tech for tech/cash" trading seen in previous civs. There is no cost to giving someone your tech unless you don't want them to have it; however, if someone else is going to sell it to them in the near future then even this cost becomes irrelevant. Therefore the rational market price of techs will always tend towards zero after more than a couple of civs get the tech. This means that, if AI is rational, tech research only matters for the top 2-3 techers, but has no relevance to anyone else, who can just buy all but the most cutting edge tech for a single gold piece. On the other hand, if AI is irrational, tech trading is just an arbitrary advantage to the player.

Top level play shouldn't be all about exploiting AI stupidity.
 
There is no good way to implement the kind of "tech for tech/cash" trading seen in previous civs. There is no cost to giving someone your tech unless you don't want them to have it; however, if someone else is going to sell it to them in the near future then even this cost becomes irrelevant. Therefore the rational market price of techs will always tend towards zero after more than a couple of civs get the tech. This means that, if AI is rational, tech research only matters for the top 2-3 techers, but has no relevance to anyone else, who can just buy all but the most cutting edge tech for a single gold piece. On the other hand, if AI is irrational, tech trading is just an arbitrary advantage to the player.

Top level play shouldn't be all about exploiting AI stupidity.

This is the problem with tech trading in previous Civs, the AI ISN'T irrational when it comes to tech trading.

It was grossly exploited both by the human player, and ESPECIALLY in AI-AI tech trading. Sharing trade research seems a much more logical method to me, and will stop those many instance where in one turn Shaka hadn't even discovered gunpowder, then next turn suddenly he is more advanced than me and building advanced mechanized units. O rly Shaka?
 
Well in the current cIV turning off Techbrokering fixes the issue you stated Mesodius. It keeps the value of being able to trade techs you researched without worry of them being handed around in grab bags after words.
 
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