No Terrain improvement expansion

Teeninvestor

Warlord
Joined
Jun 27, 2008
Messages
237
Location
Ottawa, Canada
Hello.
I just got my civ3 two weeks ago and after my first two games (all conquest victories) I moved up to Regent from warlord. In my first two games, I didn't improve my terrain at all, and just went for roads to the next city location. I'm trying to improve terrain now but now i notice that my expansion is slower and the AI is beating me on Regent. So I'm wondering, can you just build settlers/workers and not improve your terrain at all? Is that a viable strat? Also, my cities keep on falling into civil disorder when I try to manage them to the most productive tiles. Why? This didn't happen on Chieftain and Warlord. Also, can you manage it so that the unhappy citizen will do something productive, rather than become an entertainer
 
You start with 4 content on Chief and you start with 2 on Regent, so you will have 2 less births before you get into trouble.
 
Welcome to CFC, Teeninvestor!

Not improving terrain is not what I'd call a "viable strategy." Improving terrain adds food, shields, gold . . . everything your empire needs to grow up big and strong. :D It's probably possible to win without improving anything, but I wouldn't suggest it. I'm going to hazard a guess that you may not be prioritizing terrain improvements very well, given that you just got the game. That's OK. We all started there. Hit the War Academy for "Cracker's Opening Plays." That's a good place to start.

If you want advice specific to your game, I'd suggest posting a save and some screenshots. There's usually someone around here willing to take a peek at your game and they can get much better information by actually looking at the save.

Oh, and I don't know about the replay screen.
 
Hello.
...
Also, my cities keep on falling into civil disorder when I try to manage them to the most productive tiles. Why?


This didn't happen on Chieftain and Warlord. Also, can you manage it so that the unhappy citizen will do something productive, rather than become an entertainer

Double click on your city, you can see citizens above production bar, Citizens have either 4 moods: 1 (first place) are happy, then come content then come unhappy and then specialist (jokers).

Each citizen works a tile on map, you know that :). Now by removing citizen from map you can make him into clown. Double clicking(or once clicking) on clown will make clown into tax collector double clicking again will make taxman into scientist.

For city to be content(no riot) you need to have atleast same many or more happy faces as unhappy. Content face do not count. NB! Clown calms one unhappy citizen(BESIDES clown) into 'content'
BUT specialist only takes only one unhappy citizen away - citizen who now is specialist.

Happiness can also be changed by luxury slider - press F1 on your keyboard and upper right corner has 2 sliders, one for science and one for luxury. It is not worth using luxury to calm one city alone, but it is wiser to use luxury slider to calm more than 1 city.

Also luxury resources (check civilopedia by pressing ctrl + c, choose resources) provide happy faces.


How do you use the replay screen?

Click on arrow pointing right (play button). Then sit and wait and wait for atleast 10 seconds. By that time game should show that first city was founded at 4000 BC.

Read through
Civilization III War Academy

I hope I was helpful and Sorry for bad English.
 
Another question- How do you use the replay screen? when i click on the buttons nothing happens

It is like a VCR, but iirc it only works the first time at the end of the game. There is a tool in the CRPsuite called CPRviewer or something like that. It can replay any save at any point in the game form any civs perspective.

Interesting to see, but once or twice is enough. It is in the utility forum.
 
Thanks for the replies.
As to the war academy and Cracker's opening plays, I already read through them before posting. They've been very useful, especially in the mid-industrial age stalemate part, where these tips help me conquer the rest of the world without cavalry.
 
It is like a VCR, but iirc it only works the first time at the end of the game. There is a tool in the CRPsuite called CPRviewer or something like that. It can replay any save at any point in the game form any civs perspective.

Interesting to see, but once or twice is enough. It is in the utility forum.

You can watch replay anytime you wish, just you have to accept loss then, press ctrl+q and it shows screen asking do you wish to retire. Your score (loss) is recorded, but you can always load game. After that thing just goes like you would have win or lose game. (where you get shown still alive/dead leaders and score list)

I actually like that screen, since civ1 it was one of best ending screens I've seen in games. Wish it would be like civ one, where it showed when enemy was destroyed.

And *exe file name is just viewer, in CivReplay folder.
 
Well, so far, my strat is to build roads, the only improvement i build. I'm a road fanatic; I love to build roads to every city. Gonna have to change that going up to Regent.
 
As Aabraxan said, don't stop building roads!! Build irrigation and mines in addition to the roads, not instead of them. If you don't manage to do both, perhaps you have too few workers. You'll need at least as many workers as you have cities, preferably more. Good luck!!! :goodjob:
 
Roads are needed to move units, and to get resources also. Knights, even cavalry are too slow if they're traversing jungles or mountains with no roads.
 
Well, so far, my strat is to build roads, the only improvement i build. I'm a road fanatic; I love to build roads to every city. Gonna have to change that going up to Regent.

A reasonably good rule of thumb for workers is that you need twice as many workers as you have cities, maybe a little more. If you are dealing with a lot of mountain or jungle terrain, you will need more than that. Too many workers is rarely a problem, too few is not good at all. It slows you down too much.
 
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