Ok, here is a biq, I think we can go ahead with. I added 1 movement, 2 attack and 2 defense to the Dragoon and also gave it 2 extra hitpoints to make it worth the investment. (Also increased the shield cost to 40.) Now it should be a real choice whether to build
- Cavalry, 10-6-2, 6 HP at regular for 25s or
- Dragoon, 12-7-3, 7 HP at regular for 40s + 1 population
(Note: Spain can't build the Dragoon. I didn't change that, the scenario designer probably did this for a reason?!)
Every capital has now two landmark tiles. (In the original scenario, Cadiz had 2, London 1 and the rest none.) This should give us a decent production base at home...
Here is again, how I would distribute the nations:
1. Player: Spain
2. Player: England + Peglegs
3. Player: France + Swashbucklers
Portugal, Netherlands and Undead Pirates set to AI
Please note: if we decide to play the European and the Pirate turn directly one after another in order to speed up the turn-around time, then it is important that the player saves after playing the first civ and loads the file fresh from disc for the second civ. If you just click "Continue" for the second civ, there is a bug that workers work at double speed. (Either the workers of the first civ, or the ones of the second civ, can't remember. This was pointed out by Muzbang in the Age of Imperialism PBEM or the Theater of War PBEM.)
I still stick to my decision to try England. Once we have Jarovid's and your choice, can you then start the game, Eclipse? After all these years, we finally take off...
