No Treasure for Pirates

England
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So they are all in? I need someone, someone that'll make a difference. Someone unknown now but bold enough to make a name for himself, But who?
 
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Sir Good morning, as requested I have prepared my report

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Very well, continue,

Sir currently we have 10 Frigates and 16 Corvettes ready for services in various locations, here we have 4 Corvetes and a Ship of the Line 3rd Rate docked at Plymouth.
 
Please forgive me, I dropped the ball on this one. I'm working on the Civlopedia files, hopefully I should have a version that will make the game playable without the use of the biq ready by the end of February at the very latest.
 
Please forgive me, I dropped the ball on this one. I'm working on the Civlopedia files, hopefully I should have a version that will make the game playable without the use of the biq ready by the end of February at the very latest.

I appreciate your effort sir, Thanks!
 
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Before you go, have a seat here.

At your service Sir

The Document in front of you, can you read it, Do you know what this means?
Yes I believe I do.

Good, see that this Declaration reaches each of the ship's Captains and do it now, time is on our side right now.

Arriving at the Ship of the Line first, he quickly goes aboard and presents the Document to the ship's Captain.
He opens it and begins to read.

A Declaration of England
~~~A Writ of War~~~

"With this Document you hold the same power as the Crown of England. To declare war on passing ships spotting you, or any of Englands ships that could place you with your current mission.
 
Downloaded without problem.

Played some 40 turns as Undead Pirates, and haven't experienced any instability (been using Civilopedia pretty much).

I like scenario and am willing to give it a try in multiplayer, so count me in.
 
Hmm, well, I was one of the original players who wanted to play this 5 years ago... I'm kind of fading out my Civ3 PBEM activity, (too many disappointments with slowly crawling games or games being aborted completely because of drop-outs, cheaters etc... :()

But what the heck, I'm in again, for the sake of the good old times... :D
But please take only players who promise a decent turn around time. The last few games I played were a bit too slow for my taste, with 1 turn a month or so... Perhaps we could try the old rule again? "Try to play within one day. Occasionally it's ok to take up to 3 days (there will always be cases when urgent real life issues prevent you from playing - we should allow for that). If you know you won't be able to play for the next 3 days, ask a substitute to play the turn for you"

Perhaps we can relax that rule during the standard vacation seasons. (At least for me it is sometimes hard to find time for Civ when visiting my parents/in-laws over Christmas or Easter vaaction...)

BTW: from the test game I played, I remember one bug in the game: the year counter is off. Already after a few dozen turns I was in the year 1960... But if we just ignore the ingame-date, and pretend it's 1680-1750, we should be fine... (I assume it is still the same version of the scenario and no patches have been done since then?)

Edit: well, actually it's more like 7 years ago since you started this... Man, how time flies... :D
 
Thank you Lanzelot for your interest

I was actually unaware of the date bug but yes the date can be ignore, the content kept me from even noticing it.

I totally agree on the time-scope, In the AoI game the 48 hour rule is working for the most part and in addition the game is maturing and as intended, entertaining.

Here this game becomes exciting the minute you figure out your strategy, every player is unique with the majority having the same goal, and that is to transport treasures to Europe. Much detail about this mod is here early in this thread which I intend on updating as soon as possible

I guarantee this game will be exciting
 
One idea, if we can't get enough players to fill the ranks: each player plays one European nation and one Pirate band (just like back in those days each nation had its "privateers" who attacked other nations' trade routes even during peace time... e.g. Sir Francis Drake plundering the Spanish treasure fleet in the 1570s & 80s while Spain and England were still at peace...)

I guess this would add some spice to the game... :D And we would be able to play this with 3-4 people (setting the remaining nations to AI). More would probably not be practicable anyway, if we want decent turnaround times.
 
"In the late 16th century, English ships cruised in the Caribbean and off the coast of Spain, trying to intercept treasure fleets from the Spanish Main. At this early stage the idea of a regular navy (the Royal Navy, as distinct from the Merchant Navy) was not present, so there is little to distinguish the activity of English privateers from regular naval warfare. Attacking Spanish ships, even during peacetime, was part of a policy of military and economic competition with Spain - which had been monopolizing the maritime trade routes along with the Portuguese helping to provoke the first Anglo-Spanish War. Capturing a Spanish treasure ship would enrich the Crown as well as strike a practical blow against Spanish domination of America. Piet Pieterszoon Hein was a brilliantly successful Dutch privateer who captured a Spanish treasure fleet. Magnus Heinason was another privateer who served the Dutch against the Spanish. While their and others' attacks brought home a great deal of money, they hardly dented the flow of gold and silver from Mexico to Spain."

"Spanish and Flemish privateers in the service of the Spanish Crown, including the notorious Dunkirkers, captured 1,500 English merchant ships, helping to restore Dutch international trade. British trade, whether coastal, Atlantic, or Mediterranean, was also attacked by Dutch privateers and others in the Second and Third Anglo-Dutch wars."

"During the Nine Years War, the French adopted a policy of strongly encouraging privateers, including the famous Jean Bart, to attack English and Dutch shipping. England lost roughly 4,000 merchant ships during the war. In the following War of Spanish Succession, privateer attacks continued, Britain losing 3,250 merchant ships. Parliament passed an updated Cruisers and Convoys Act in 1708 allocating regular warships to the defence of trade."
 
If we can't find enough human players for all factions, Lanzelot's idea sounds very good to me.
 
I might be interested but what is the state of the scenario?

I'm not 100% sure what you mean but I'll attempt influence your interest.
1 This scenario is waiting for reliable players
2 Although Scenario has a few issues that may never be resolved the content of what is here for us almost indescribable with words. If you have ever had a Civ3 ship to ship battle you are in for a huge treat. Here ships can attack ship to ship but the battles are more visual and last longer due to higher A/D numbers, also ships can bombard other ships multiple times and then move onto another ship and continue bombardments or attack full out. Depending on the ships/Convoy you use will aid in your success
3 The Tech path you choose is also your strategy, now your ship's sails can be upgraded and/or guns. ships can be upgraded to 3rd rate, 2nd and 1st rate
4 There is a massive strategy in the New World for where and when these TREASURES are found or appear. Spain will control the largest amount of these but everyone knows this.
5 Each European country has its own unique gameplay for replayability.
6 The Pirates too have unique abilities, they can attack ships, board them and take them for their own. Pirates can capture land units that become Buccaneers, buccaneers can be upgraded to Pirate Buccaneers, Captains to Pirate Captains.

One idea, if we can't get enough players to fill the ranks: each player plays one European nation and one Pirate band (just like back in those days each nation had its "privateers" who attacked other nations' trade routes even during peace time... e.g. Sir Francis Drake plundering the Spanish treasure fleet in the 1570s & 80s while Spain and England were still at peace...)

I guess this would add some spice to the game... :D And we would be able to play this with 3-4 people (setting the remaining nations to AI). More would probably not be practicable anyway, if we want decent turnaround times.
That is a great idea but I'm not sure if I could decide which 2 Europeans would control the 2 available Pirates. But I have no problem with this option. I think for sure ONE player could play both Pirate Factions and even the Undead which would make this a 5 player game.

"In the late 16th century, English ships cruised in the Caribbean and off the coast of Spain, trying to intercept treasure fleets from the Spanish Main. At this early stage the idea of a regular navy (the Royal Navy, as distinct from the Merchant Navy) was not present, so there is little to distinguish the activity of English privateers from regular naval warfare. Attacking Spanish ships, even during peacetime, was part of a policy of military and economic competition with Spain - which had been monopolizing the maritime trade routes along with the Portuguese helping to provoke the first Anglo-Spanish War. Capturing a Spanish treasure ship would enrich the Crown as well as strike a practical blow against Spanish domination of America. Piet Pieterszoon Hein was a brilliantly successful Dutch privateer who captured a Spanish treasure fleet. Magnus Heinason was another privateer who served the Dutch against the Spanish. While their and others' attacks brought home a great deal of money, they hardly dented the flow of gold and silver from Mexico to Spain."

"Spanish and Flemish privateers in the service of the Spanish Crown, including the notorious Dunkirkers, captured 1,500 English merchant ships, helping to restore Dutch international trade. British trade, whether coastal, Atlantic, or Mediterranean, was also attacked by Dutch privateers and others in the Second and Third Anglo-Dutch wars."

"During the Nine Years War, the French adopted a policy of strongly encouraging privateers, including the famous Jean Bart, to attack English and Dutch shipping. England lost roughly 4,000 merchant ships during the war. In the following War of Spanish Succession, privateer attacks continued, Britain losing 3,250 merchant ships. Parliament passed an updated Cruisers and Convoys Act in 1708 allocating regular warships to the defense of trade."
That is an absolutely wonderful History. I am willing to bet that the player willing to play this Scenario will copy or rewrite this History.

I just cannot wait to play this, it has been a long time coming. I will take the last available slot.

Also I attached the .biq we will be using for this scenario hopefully all agree with this. I removed all of the coastal Coral Reefs,
 
Jarovid and Lanzelot have you chosen who you'll play as?

I think most of us here still know players we could invite, I am pretty sure this scenario is entertaining enough to how players to a faster turn rate and not want their turn skipped
 
As you are all playing PBEM much longer then myself, I'll wait untill you all pick your favorite factions.
 
That is a great idea but I'm not sure if I could decide which 2 Europeans would control the 2 available Pirates. But I have no problem with this option. I think for sure ONE player could play both Pirate Factions and even the Undead which would make this a 5 player game.

Oops, when I made this suggestion, I was under the impression, that there are 3 available Pirates. But are the "Undead Pirates" significally different from Peglegs and Swashbucklers? Otherwise we could use them as a third Pirate faction.

One more point regarding civ choice: I remember from back then, that the Netherlands were not human playable. Not sure, whether it is still that way in your version of the .biq file, but in any case, I would say they are too small, so should be set to AI (or even omitted from the game?!) in any case?!
Then, if we are 4 people, we could play in a setup like
1. Spain
2. England & Peglegs
3. France & Swashbucklers
4. Portugal & Undead

Spain is pretty overpowered in this scenario, so should probably be playable without the extra help of some privateers. However, I'm not completely sure, whether the other nations plus a pirate faction would then be overpowered compared with Spain?!
I'll take a closer look at the scenario this week and check, whether we would get a "balanced" game that way or not.


Jarovid and Lanzelot have you chosen who you'll play as?

I stick with my decision from Nov 2009... :D
England please!
 
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