No warriors as swordsmen are available, but due to lack of iron can't be built either?

ThERat

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Is this correct. In my little game I played before going to bed and work, I research iron working, and due to the lack of iron, can't build swordsmen (so far so good). However, as warriors upgrade to swordsmen, I couldn't build warriors any longer either.

is this a feature or bug?
 
That's how it's intended to be, yes.
 
That's pretty bad I'd say. You basically get penalized twice that way. Bummer
 
It was never like that in any previous Civ game that had resources, sounds like a bug to me. At least it's the first time I see this reported (I still can't play the game, waiting for the Mac release...)
 
Yea, that sounds buggy. But I guess you could build spearmen or pikemen until you can get iron.
 
I got to check this out again when I play after work. Maybe others who currently play can confirm this
 
Is this correct. In my little game I played before going to bed and work, I research iron working, and due to the lack of iron, can't build swordsmen (so far so good). However, as warriors upgrade to swordsmen, I couldn't build warriors any longer either.

is this a feature or bug?
Had to re-read that. Yes, sounds like a bug to me!
 
I wonder if this is a defense against mass building warriors and upgrading without having an encampment, despite only having one source of iron. I could see the design decision if that's the case, but it does speak to a general game design flaw if you have to do that.
 
Doesn't actually sound like a bug to me. You've reached the next unit in that class, so the old one is retired from the production queue.

{Note: it doesn't actually sound like a great design decision, but it does sound intentional)
 
Not only Civ 5, I am an old grumpy man, playing since Civ 1. never been that way. So, can anyone confirm this? Do they have the same issue?
 
There are plenty of other "gamey" things in this game: e.g. the warmongering penalties are based on what era you are in, so it can be really beneficial to declare war right before you research a tech that brings you into a new era, as opposed to right after.
 
Civ V
Civ V isn't this way so why do people assume it's intentional, huh.
Civ V is this way...just because you can't build the new unit, doesn't stop the old one from obsoleting (Warriors-swords are the only time a unit doesn't go obsolete at the upgrade tech)

The soultion is to build spears (just as good as warriors)
 
But this thread is about warriors, no?
Yes, but the point was that in civ v "lacking the resource" didn't stop the unit from going obsolete... Civ V just had the weird feature that
Warriors could upgrade to a unit at Iron Working tech
Warriors didn't go obsolete until Metal Casting tech (whether or not you had Iron was irrelevant)

If you got Steam power without having coal, you couldn't build caravels any more... even though you couldn't build Ironclads

Really no point because you have spears available if your warriors go obsolete... you can't upgrade the warriors, but you do have a melee unit (weaker v. heavy melee like warriors+swords, but stronger v. everything else)
 
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