Conan the Elephant rises to Governor of Celti-fohrniah...
We have 26 cities, 5 of which are below size 3, but the largest is only size 7. We are in a Republic, with 30% Luxuries and 60% Science. No cities are celebrating, perhaps because there are only 9 Marketplaces and 5 Cathedrals in the Empire. Only 3 Libraries and 1 University are not helping our poor research department much either. We are making 219 beakers, which means a discovery every 7 turns as the current tech requires 1440b. We have 35 techs, currently researching Gunpowder. Clearly, our research depends primarily on caravan deliveries.
On the diplomatic front, we have "peaceful" relations with 3 civs (French, Carth, Mongols), but "war" with the Babs and Americans. Embassies with all but the Babs tell us everyone else is also in a Republic, but the only ones close to us are the Carths with 31 techs and 1700 gold, but only 8 cities. Looks like we have a semi-chain to the French/Bab continent, but nothing to the Americans, Celts or Mongols. In fact, we may lose NofCart (a 4xWhale) next turn. The French are allied with the Babs, so must beware ticking them off. The missing civ is the Egyptians, which has one city in the Top5 with GL and Shakes.
All seven Ancient Wonders have been built, with Pyramids and GL in Egypt (duh), Colossus in Paris (good trade destination), and GW in Washington (wait on war with Amerks). Five Renaissance and one Industrial Wonder are complete, giving the Egyptians four, the French and Carth three, the Amerks two and Babs one.
We have 11 settlers, 14 defenders, 2 mounted, 12 ships (mostly in the chain), 6 dips and 7 caravans in transit. A further 12 caravans are in production as well as 7 more ships. Muddy is making a Barracks(?) and one other Marketplace is in production. Three settlers are improving Muddy Gardens, while Llang and Aber are facing another Barb attack without defenders or Dips. The shipchain to France could be extended to Mongoland and even Babland if we did a canal south of Tours. Many cities have significant corruption problems hurting their trade.
Tell me I'm in a spaceship game...
Goals:
- end the wars, if possible
- east and west shipchains
- upgrade caravels to galleons
- prepare for Democracy to eliminate corruption
- fatten the cities
- more caravan deliveries
Then again, I only get 10 turns...
1380(end): 1200g,(?)b,7t,Supreme
...contact Carths (2Sp),demand 1000g(no),gift Inv,Phys,Mag,Steam to Enthus,wont share maps,end
...contact Amerks(1Sp): demand 1000g(no),offer CF(yes),gift Inv,Bri,Steam to Worsh,propose
peace(YES), Enthus, sh maps?no,gift WarCode back to Worsh,sh maps,end (St Louis is north of Panormus)
...contact Babs(3Sp): demand 50g(ok),ceasefire,Neutral; gift Philos and Bridge to Worsh,propose
peace(YES),Enthus; gift Univ to Worsh again for maps,end
(BIG Bab continent, with Barb Giza to the south...)
(who says MGE is difficult?)
...RB Phalanx in NofCart,Settler in BokharaAcad,Dip in Llang,Galleon in NoCol2,Galleon in Illuan(disband Caravel),CH in Muddy and Bokhara; PRB several rows (gonna miss that Warrior!)
Carth chg SunTzu to Eiffel
Settler in BokAcad; Salt LeosCanal; Dip Llang; Silk Illaun;
Silver Iona; CH Bokhara,Muddy; Gold Kells; Silver Cardiff
1400ad(1): 399g,258b+(?),6t,Supreme
...
Everyone's Hostile again! At least we kept NofCart another day, but the Catapult is getting closer...
...
Dip embassy Babs: 11cities,25techs(none white)
...NewSybase Cloth to Cardiff(nd): 8g,2x +2 TRs(no demand else)
...Flimsy Gems to Kells(d): 36g/b,2x +2TRs (Mong,Bab demand)
...Beaver FBF
...lotsa RB rows and infrastructure
Fr get Eng fr Bab for Pot
Mong em(Chariot by Bohhara): 0Sp,dem Inv to Icy, gift Phys, Myst to Neut
Settler SouthPlace, Silk BeaverDam, Settler Swansea
1420ad(2/Oedo): 104g,264+258+?,6t,Sup
...sell Barracks in Swansea 40g
...SouthPlace FBF
...disband Llang,NoCol caravel
...FlimsyWall Silk to LeptisParva(d): 234g/b,+4TR
...MuddyGarden Gold to LeptisParva(nd): 126g/b,nochg
...RB Mktplc Illuan
...need bribing gold next turn, chg T20S50L30
...Neut Mongols: 0Sp,gift all but Dem,sh maps,nomore
(Ormuz sz 5 south of Bokhara! massing Char,Cats west of Bok?
...res drops to 1152b!
French dev Physics
Dip in NofCart; Mktplc Illaunt
GUNPOWDER; start Chem(forgot to trade!)
1440ad(3): 192g,~50b,7t@187b,Sup/1184b
...SouthPlace 2nd citizen is BLACK! RB CourtHse
...Llang Dip bribes Barb Legion 82g, which kills 2nd-Vet/Yel
...Hut(133,91): Issus(with Temple and Mktplace!)
...Kells Gold to Tours(nd): 100g/b,+4TR
...Hostile Carth(2A): dem Gun(no),exch?no,gift MT,Gun to Neut,exch Dem for
CHEMISTRY,end
...disband last two caravels
...shift T60S10L30 for gold for RBing
(more and more, we need Democracy!)
Mongols start MikesChapel
CourtHse in SouthPlace-DISORDER(didnt help)
start
Explosives(vs Eco/Met/RR)
Dip NewSybase
1460ad(4): 215g,~190b,33t,Sup
...Carth Elephant by NofCart wants 470g!
...Quickie Silver to Cartenna(d): 225g/b,+2TR
...chg T50S10L40 to help SthPla
...RB Cathedral Cardiff, Mktplace Iona
Amer start Eiffel
Silk Durrow
WLTCD Rhond,NewSy, Mktplc Iona, Cath Card,WLTCD Card
1480ad(5): 243g,~450b,33t,Sup
...Leos Salt to Cartenna(nd): 14g/b,+2TR(need the Galleon back)
REVOLT (lotsa red cities; make Elvi till govmt reinstated)
Carth near Eiffel; Mongols abandon Mikes
Settler SouthObserv; Spice Dinas; Harbor Kells
DEMOCRACY!
1500ad(6/Oedo):54g,~450b,29t,Sup
...adjust cities, start improvements
Eiffel in Leptis Parva; Carth chg to Statue, Amer abandon
SouthObserv low on food...
WLTPD Beaver, Llang, NoCol, Rhondda, NewSybase, Bokhara, Muddy, Quickie, Cardiff!
1510ad(7): 207g,~500b,25t,Sup
...Flimsy,NewSyb,NoCol2 FBF
Amer dev RailRoad!!!
WLTPD cancelled in NewSyb(size 7)
Mktplace in Cork, Aquaduct Muddy
POP>3M
1520ad(8): 206g,~550b,25t,Sup
...bribe Amer Horse 95g NONE
Carth govmt othro
Mongol restart Mikes
Spice NoCol2; WLTPD cancel Beaver,NoCol,Rhondda
1530ad(9): 226g,~600b,25t,Sup
Amer start Darwin
Carth Democracy
Issus "cant maintain Mktplace"?sold
WLTPD cancel Beaver,Llang,Bokhara,Quickie
Mktplace NoCol, Wine Muddy, Beads NoWoW
1540(10)ad: 272g,~650b,24t,Sup
finally, some deliveries:
...NoWoW Spice to LeptisParva(d): 318g/b,+4TR
...Durrow Silk to LeptisParva(d): 270g/b,+4TR
The blinking Dip is the last unit to move. I leave Tim a treasury of 860 for RBing improvements and caravans before he hits ENTER. Carth and Mongols are actually Receptive right now (not that I've done anything lately). Our cities have grown a bit with 50% Luxuries, and Democracy eliminated the nasty corruption I began with. There are several cities that are starting with black faces; more happiness improvements are probably needed. We need around 78g per turn for maintenence. Americans developed RailRoad recently, which might be worth trading for.
I was trying to increase the size of cities that had three blocked commodities, as that often leads to changes in supply. With RailRoad we can set up several Twin Cities on the main island. Suggest we tech for Auto to get SuperHighways (and Corp on the way). Muddy Gardens should grow to 12 soon; the rest need fiddling with improvements and some more trade routes. There's a decent ship chain to French/Babs and a partial (3 ships?) to Carth.
The furthest cities, NofCart, Bokhara, and SouthPlace/Observ, were major annoyances. I gather from locations that they were Advanced Tribes rather than deliberate. Unfortunately I added Issus to the list down south. Consider moving the cities to coastal locations; there's a lot of Fish down there.
The save:
co_a1540.sav