pigswill
fly (one day)
CarpoolKaraoke, Darius starts with scout not warrior or that would be a (cheap but cheerful) trick. Not sure I could build a warrior and move it before AI has time to build theirs. edit. Bit more thought: if AI goes warrior>worker then I'd probably have time to build and move 4 warriors before the AI completed their worker and declare the turn I saw the worker. I'd lose 2-3 warriors but get a city and a worker. On the other hand if they go warrior>warrior I'm screwed.
Anysense: Is that T100 on normal or marathon speed? You only get 6gpt/citizen while starving your cities and that's not sustainable. Scientists are +6bpt/-2fpt (food per turn) and I'm not sure how you get round that. Starving your cities means that you spent turns beforehand growing them working food tiles and not producing much commerce.
Quactus. Thanks for the link, informative indeed. I wondered why it took so long to generate GGs. I suspect that the author may have overlooked the implications of cheaper workers. If its cheaper to build you complete it sooner which means it gets to work sooner. For example you start farming corn 3 turns earlier you finish farming corn 3 turns earlier and get the benefits of the improved tile 3 turns earlier. You can build three workers on Marathon in the same calendar time (slightly less given earlier tile improvements) than it takes to build two workers on Normal. Essentially every Civ on Marathon gets half of the expansive trait for free. On top of that every worker on Marathon is a turbocharged Fast Worker racing from tile to tile (and city to city) in the blink of an eye.
Anysense: Is that T100 on normal or marathon speed? You only get 6gpt/citizen while starving your cities and that's not sustainable. Scientists are +6bpt/-2fpt (food per turn) and I'm not sure how you get round that. Starving your cities means that you spent turns beforehand growing them working food tiles and not producing much commerce.
Quactus. Thanks for the link, informative indeed. I wondered why it took so long to generate GGs. I suspect that the author may have overlooked the implications of cheaper workers. If its cheaper to build you complete it sooner which means it gets to work sooner. For example you start farming corn 3 turns earlier you finish farming corn 3 turns earlier and get the benefits of the improved tile 3 turns earlier. You can build three workers on Marathon in the same calendar time (slightly less given earlier tile improvements) than it takes to build two workers on Normal. Essentially every Civ on Marathon gets half of the expansive trait for free. On top of that every worker on Marathon is a turbocharged Fast Worker racing from tile to tile (and city to city) in the blink of an eye.
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