Mr_Trotsky
Warlord
- Joined
- May 14, 2021
- Messages
- 209
1690AD Domination
Switched to confucianism and bribed WK on Gilgamesh with CS to prevent Joao from peace vassaling. Also used CS to bribe Toku off Joao. Traded CS around for mechanics. Took another city.
Then FDR made peace with Gilgamesh. I begged from Wang and then went back into Hinduism. It didn’t work though and Roosevelt was still cautious. Joao peace vassaled next turn. I slogged on and took Joao’s last two cities. I got the last one the turn before an AP vote. It would have been very annoying if Joao had still had some land to give me but it ended up as an easy way to get out of the war with America.
Teched philosophy - only Gilgamesh had it - then traded it for feudalism, calendar, engineering and cash. Teched nationalism. Darius beat me by two turns but I triggered an MoM golden age to build it as well as a lot of other much needed infrastructure, including theatres so I could get going on the Globe.
A few turns before finishing the Taj I used nationalism to bribe Toku off Darius - he’d taken two cities in three or four turns and was now 14 cities v 7 so Darius looked in some trouble. I then traded it to get guilds and gunpowder.
Wang capped Gilgamesh and had two vassals. He also has rifling so the big inland sea strategic decision has been made: anticlockwise. Shame to kill my only friend Toku but I saw no other options. I’d taken control of the AP during the golden age which removed that as a problem.
I planned to bulb chemistry but FDR and Toku got it. Bizarrely Darius didn’t go for lib despite being able to for centuries. I therefore changed my plans and used the two of the three scientists I got during my 25 golden age to bulb education. I traded that for chemistry and then libbed steel very late.
I also got two great merchants from the golden age. I’d planned to use both to upgrade trebs but instead just saved gold once I got to rifling so I only used one to upgrade having stockpiled enough cash to upgrade about 30 trebs. I went in with about 25 rifles, 30 cannons and 25 maces. I took four cities on turn two - Toku’s stack being over in one of Darius’s former cities and little Japanese culture meaning I could reach four of his cities in a two turns. I baited his stack into my territory and wiped it out. As he had grenadiers - albeit no rifles - I had to be a bit careful. I had to take nine cities before he’d cap. Time consuming with one movers.
When he was ready to cap, I switched into caste and begged from WK. I then accepted the capitulation and Wang dropped to cautious as he was annoyed with Toku. Darius had peace vassaled to Wang but, once I started taking Toku’s cities, he broke free. I was worried he’d change his mind again so I immediately declared on him. My army was still three turns from his territory but I reckoned I could get two of his cities, given their locations, before my peace treaty with Wang expired and I thought that would be enough. It turned out one sufficed.
FDR was next. He teched assembly line but was alone with Toku in not having rifling. I declared a few turns before my army reached his border so he’d send his stack into Darius’s territory. I had about fifty cannons by this point so I was confident I could grind him down even if he got infantry but it was going to be much easier if his medieval stack wasn’t upgraded.
I took two cities and he capped. There was no risk of a peace vassal as he didn’t like Wang enough and he didn’t have any tech Wang didn’t other than monopoly techs he wouldn’t use for a bribe.
It turned out to be key to cap Rosie as Darius went culture and stopped teching while six city Toku was next to useless. I was able to tech to tanks through directing Rosie’s research, using Darius as a tech piggie bank and another 24 turns of golden age.
Even with this Wang was pulling away. I attacked him once I’d got a few tanks together and upgraded my cannons to artillery. I let him take a city and then wiped out his stack. He had fifty cavalry which I did not want to see becoming gunships. I’m not sure how wise this was as he already had nukes and I didn’t. I’d never used nukes so I wasn’t sure how this would go but figured I could wipe out his stack and, even if I lost mine, I had more production so it would be OK.
The First World War ended with us trading a city and his stack wiped out. Not having nukes did turn out to be a significant disadvantage (perhaps unsurprisingly). Although he wasn’t able to follow up his nuclear strikes so he damaged but didn’t destroy a lot of my units. Rosie and I were teching towards nukes - he got rocketry and I got fission - but I was expecting to be able to ban them having gotten control of the UN at the start of the war.
For the first time I saw people vote no to nonproliferation though. Wang defied it in fact. I built a few nukes and declared again. I wondered whether his mind might be changed by being on the receiving end but, no. He rejected the resolution again. I was able to take Seoul and two other cities under a hail of nuclear missiles. The Second World War was over.
I then decided to build more than a few nukes and got flight from Rosie. I didn’t know that you can only move one tile through fallout and that led to about fifty tanks getting hit by a nuke as they were stranded one tile short of Seoul during the last war. Paratroopers really helped with this. Although I learnt they can’t take a city after landing if there’s still a corporation executive in there. That’s annoying. First Giggles broke free and I capped him. Then Qlex broke free and I capped him and WK the same turn. Shame I tipped over the domination limit so this goes down as a domination rather than conquest win. Less satisfying somehow.
I wanted to avoid nukes because I’d heard they were cheesy and it was a bit. The AIs just don’t build enough. But, if they weren’t going to agree to ban them, I had little choice.
Interesting game. Definitely the most land tiles of any deity game I’ve played and that made it a very long one hours wise. I’m sure I could have played better but I really thought it would be easier after I wiped out nine city Joao and captured all the early marble wonders. I had 49 turns of golden age throughout the game but could still barely keep up with Wang. He had two vassals but I don’t think he was trading with them much because he was too far ahead. I guess that’s a fourteen city financial deity AI for you.
I also enjoyed two turning organised factories (normally one of my least favourite traits) and the garden helped a lot with health. The lack of seafood on inland sea maps is a real pain in the industrial era and beyond. It’s always nice to get some play out of the uniques and traits.
Thanks as always for the map!
Spoiler :
Switched to confucianism and bribed WK on Gilgamesh with CS to prevent Joao from peace vassaling. Also used CS to bribe Toku off Joao. Traded CS around for mechanics. Took another city.
Then FDR made peace with Gilgamesh. I begged from Wang and then went back into Hinduism. It didn’t work though and Roosevelt was still cautious. Joao peace vassaled next turn. I slogged on and took Joao’s last two cities. I got the last one the turn before an AP vote. It would have been very annoying if Joao had still had some land to give me but it ended up as an easy way to get out of the war with America.
Teched philosophy - only Gilgamesh had it - then traded it for feudalism, calendar, engineering and cash. Teched nationalism. Darius beat me by two turns but I triggered an MoM golden age to build it as well as a lot of other much needed infrastructure, including theatres so I could get going on the Globe.
A few turns before finishing the Taj I used nationalism to bribe Toku off Darius - he’d taken two cities in three or four turns and was now 14 cities v 7 so Darius looked in some trouble. I then traded it to get guilds and gunpowder.
Wang capped Gilgamesh and had two vassals. He also has rifling so the big inland sea strategic decision has been made: anticlockwise. Shame to kill my only friend Toku but I saw no other options. I’d taken control of the AP during the golden age which removed that as a problem.
I planned to bulb chemistry but FDR and Toku got it. Bizarrely Darius didn’t go for lib despite being able to for centuries. I therefore changed my plans and used the two of the three scientists I got during my 25 golden age to bulb education. I traded that for chemistry and then libbed steel very late.
I also got two great merchants from the golden age. I’d planned to use both to upgrade trebs but instead just saved gold once I got to rifling so I only used one to upgrade having stockpiled enough cash to upgrade about 30 trebs. I went in with about 25 rifles, 30 cannons and 25 maces. I took four cities on turn two - Toku’s stack being over in one of Darius’s former cities and little Japanese culture meaning I could reach four of his cities in a two turns. I baited his stack into my territory and wiped it out. As he had grenadiers - albeit no rifles - I had to be a bit careful. I had to take nine cities before he’d cap. Time consuming with one movers.
When he was ready to cap, I switched into caste and begged from WK. I then accepted the capitulation and Wang dropped to cautious as he was annoyed with Toku. Darius had peace vassaled to Wang but, once I started taking Toku’s cities, he broke free. I was worried he’d change his mind again so I immediately declared on him. My army was still three turns from his territory but I reckoned I could get two of his cities, given their locations, before my peace treaty with Wang expired and I thought that would be enough. It turned out one sufficed.
FDR was next. He teched assembly line but was alone with Toku in not having rifling. I declared a few turns before my army reached his border so he’d send his stack into Darius’s territory. I had about fifty cannons by this point so I was confident I could grind him down even if he got infantry but it was going to be much easier if his medieval stack wasn’t upgraded.
I took two cities and he capped. There was no risk of a peace vassal as he didn’t like Wang enough and he didn’t have any tech Wang didn’t other than monopoly techs he wouldn’t use for a bribe.
It turned out to be key to cap Rosie as Darius went culture and stopped teching while six city Toku was next to useless. I was able to tech to tanks through directing Rosie’s research, using Darius as a tech piggie bank and another 24 turns of golden age.
Even with this Wang was pulling away. I attacked him once I’d got a few tanks together and upgraded my cannons to artillery. I let him take a city and then wiped out his stack. He had fifty cavalry which I did not want to see becoming gunships. I’m not sure how wise this was as he already had nukes and I didn’t. I’d never used nukes so I wasn’t sure how this would go but figured I could wipe out his stack and, even if I lost mine, I had more production so it would be OK.
The First World War ended with us trading a city and his stack wiped out. Not having nukes did turn out to be a significant disadvantage (perhaps unsurprisingly). Although he wasn’t able to follow up his nuclear strikes so he damaged but didn’t destroy a lot of my units. Rosie and I were teching towards nukes - he got rocketry and I got fission - but I was expecting to be able to ban them having gotten control of the UN at the start of the war.
For the first time I saw people vote no to nonproliferation though. Wang defied it in fact. I built a few nukes and declared again. I wondered whether his mind might be changed by being on the receiving end but, no. He rejected the resolution again. I was able to take Seoul and two other cities under a hail of nuclear missiles. The Second World War was over.
I then decided to build more than a few nukes and got flight from Rosie. I didn’t know that you can only move one tile through fallout and that led to about fifty tanks getting hit by a nuke as they were stranded one tile short of Seoul during the last war. Paratroopers really helped with this. Although I learnt they can’t take a city after landing if there’s still a corporation executive in there. That’s annoying. First Giggles broke free and I capped him. Then Qlex broke free and I capped him and WK the same turn. Shame I tipped over the domination limit so this goes down as a domination rather than conquest win. Less satisfying somehow.
I wanted to avoid nukes because I’d heard they were cheesy and it was a bit. The AIs just don’t build enough. But, if they weren’t going to agree to ban them, I had little choice.
Interesting game. Definitely the most land tiles of any deity game I’ve played and that made it a very long one hours wise. I’m sure I could have played better but I really thought it would be easier after I wiped out nine city Joao and captured all the early marble wonders. I had 49 turns of golden age throughout the game but could still barely keep up with Wang. He had two vassals but I don’t think he was trading with them much because he was too far ahead. I guess that’s a fourteen city financial deity AI for you.
I also enjoyed two turning organised factories (normally one of my least favourite traits) and the garden helped a lot with health. The lack of seafood on inland sea maps is a real pain in the industrial era and beyond. It’s always nice to get some play out of the uniques and traits.
Thanks as always for the map!