konata_LS
Prince
- Joined
- Apr 18, 2021
- Messages
- 432
Don't have much time to play BTS recently. Finally got some time to finish the game
.
From T263 to T323
Settings as below, no huts
Kublai was plotting
Kublai's stack was in a city close to Mayan borders while his coastal cities only had 2 or 3 units. So Kublai's target was probably Pacal, not me.
Built a fleet, Arty, and Inf. to attack the other continent. Reload here once, because I initially attacked Kublai first, wasted some time on useless techs such as Radio and Biology, so it delayed my Industrialism. I also attacked from Asoka's side, which turned out to be another mistake. I should have aimed Kublai's core cities. As a result, Kublai got tanks before me. Even my power was almost twice than his, the war became tedious and long
. So I reloaded from the turn my attack was ready, with same units, same techs. This time I begged 1
from Kublai and attacked Pacal first. After the war started, I directed Sury to tech Biology while I self-teched Industrialism and Combustion. This time the war went much better and shorter.
Kublai dogpiled Pacal on the same turn I declared. Pacal capitulated after only losing 2 cities:
Building some Tanks and marines, as Kublai got Artilleries. When the 10 turns peace treaty ended, sent Inf., marines, tanks, and Arty to DoW Kublai and Asoka. This time my units ignored Asoka, went through Pacal's land and marched towards Kublai's capital. Gifted a captured Mayan city back to Pacal, because that city was under Indian culture pressure and had Oil in its BFC. Keeping that city would make Asoka grab that Oil tile, while giving back the city to Pacal would deprive Asoka of the only Oil nearby.
I wonder if Kublai swapped his personality with Pacal
. In this game Karakorum held more wonders than Mutal and Delhi
And look at these settled GScientists
!
Kublai capitulated after losing his capital and some core cities:
Asoka capitulated on the same turn:
Next turn, domination:
With 1000+ land tiles and far away strong techers, the game is usually long. The lesson to learn for me is do not delay Industrialism if industrial/modern era wars are required:
Kublai spammed Cavs and Inf., probably because he was plotting.
Charly is a horrible leader. After several games at Emperor, I rarely struggle with techs at Monarch. But the tech situation at the end of this game is frustrating: even with Rathaus, Charly's tech rate is pathetic compared to Pacal and Kublai's
.
In comparison, this is the tech situation at the end of the recent Hammi NC301, at Emperor:
Rathaus can compensate to some degree the weak starting techs and weak traits of Charly. But it doesn't save Charlie from being one of the worst leaders in the game. Good starting techs (Agri + TW, or Agri + Mining) and economical traits are much better than Hunt + Myst with PRO.
With unit-spamming neighbours and far away wonder-spammers, I don't think this is an ideal map for people who just move up to a new difficulty level. OTOH, this map is a very good "final exam" before moving up to the next level: if one can win this game without reloading, without others' help, it may be the sign that he/she is ready to challenge a higher level.
Thanks for this "final exam"
About the religions in this map:
Not sure when Buddhism is founded in others' game. But in my game, from T7, I knew this game might be tough and long, because Buddhism was founded on T7, one turn earlier than usual. Such case usually happens when a FIN leader starts with Myst and has capital Oasis
Only 3 FIN leaders who start with Myst: WK, Capac, and Pacal. In Fractal/Continents maps, Pacal or Capac might run away if they're not on the human player's continent.
After meeting WK who had no religion, I thought Pacal or Capac was probably on the other continent. AI Pacal or Capac is often wonder-spamming, tech like crazy, a serious threat to culture or space victory.
Optics contacts revealed the 7-turns Buddhism founder was Pacal. After Astro, a sentry HA scouted Pacal's land. Pacal has indeed Oasis in his capital:
I said that if the map creator had given me 6 gems in capital, I would have played this map on Emperor. It's a little exaggerated
, but a weak leader like Charlie often needs nice land to keep tech parity with far away Pacal. Charlie's land is above average though: HRE's surrounding area is definitely much nicer than Ragnar's massive jungle or WK's riverless coast, but other continent has better land. Pacal has double gems and Kublai has a long river of flood plains.
Trivial:
It's amusing to get a GGeneral Charles Martel when playing as Charlie, as in real history Charles Martel is the grandfather of Charlemagne

From T263 to T323
Spoiler :
Settings as below, no huts

Kublai was plotting


Kublai's stack was in a city close to Mayan borders while his coastal cities only had 2 or 3 units. So Kublai's target was probably Pacal, not me.

Built a fleet, Arty, and Inf. to attack the other continent. Reload here once, because I initially attacked Kublai first, wasted some time on useless techs such as Radio and Biology, so it delayed my Industrialism. I also attacked from Asoka's side, which turned out to be another mistake. I should have aimed Kublai's core cities. As a result, Kublai got tanks before me. Even my power was almost twice than his, the war became tedious and long


Kublai dogpiled Pacal on the same turn I declared. Pacal capitulated after only losing 2 cities:

Building some Tanks and marines, as Kublai got Artilleries. When the 10 turns peace treaty ended, sent Inf., marines, tanks, and Arty to DoW Kublai and Asoka. This time my units ignored Asoka, went through Pacal's land and marched towards Kublai's capital. Gifted a captured Mayan city back to Pacal, because that city was under Indian culture pressure and had Oil in its BFC. Keeping that city would make Asoka grab that Oil tile, while giving back the city to Pacal would deprive Asoka of the only Oil nearby.
I wonder if Kublai swapped his personality with Pacal


And look at these settled GScientists


Kublai capitulated after losing his capital and some core cities:

Asoka capitulated on the same turn:

Next turn, domination:

With 1000+ land tiles and far away strong techers, the game is usually long. The lesson to learn for me is do not delay Industrialism if industrial/modern era wars are required:

Kublai spammed Cavs and Inf., probably because he was plotting.

Charly is a horrible leader. After several games at Emperor, I rarely struggle with techs at Monarch. But the tech situation at the end of this game is frustrating: even with Rathaus, Charly's tech rate is pathetic compared to Pacal and Kublai's


In comparison, this is the tech situation at the end of the recent Hammi NC301, at Emperor:

Rathaus can compensate to some degree the weak starting techs and weak traits of Charly. But it doesn't save Charlie from being one of the worst leaders in the game. Good starting techs (Agri + TW, or Agri + Mining) and economical traits are much better than Hunt + Myst with PRO.
With unit-spamming neighbours and far away wonder-spammers, I don't think this is an ideal map for people who just move up to a new difficulty level. OTOH, this map is a very good "final exam" before moving up to the next level: if one can win this game without reloading, without others' help, it may be the sign that he/she is ready to challenge a higher level.
Thanks for this "final exam"

About the religions in this map:
Spoiler :
Not sure when Buddhism is founded in others' game. But in my game, from T7, I knew this game might be tough and long, because Buddhism was founded on T7, one turn earlier than usual. Such case usually happens when a FIN leader starts with Myst and has capital Oasis

Only 3 FIN leaders who start with Myst: WK, Capac, and Pacal. In Fractal/Continents maps, Pacal or Capac might run away if they're not on the human player's continent.
After meeting WK who had no religion, I thought Pacal or Capac was probably on the other continent. AI Pacal or Capac is often wonder-spamming, tech like crazy, a serious threat to culture or space victory.
Optics contacts revealed the 7-turns Buddhism founder was Pacal. After Astro, a sentry HA scouted Pacal's land. Pacal has indeed Oasis in his capital:

I said that if the map creator had given me 6 gems in capital, I would have played this map on Emperor. It's a little exaggerated

Trivial:
Spoiler :
It's amusing to get a GGeneral Charles Martel when playing as Charlie, as in real history Charles Martel is the grandfather of Charlemagne

