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Nobles' Club 343: Darius of Persia

1AD Immortal

Spoiler :

Settled 1N. Tech went AH -> Wheel -> Pottery -> Writing -> Alphabet. Unusual for me as I almost never self tech Alpha, but somehow BW just wasn't tempting.

Has worked out okay. Hindu lovefest on the continent. Used Immortals to capture a couple of barb cities in the W/SW.

Up to 9 cities (42 pop) with space for one more, but not sure it's worthwhile. Cap is size 13 with an academy. Happiness and healthiness about to be restored with fur and fish.

Got a bunch of fail gold from Mids and used to tech to Phil and Paper (both monopoly techs currently). 9 turns to Education. Planning on Lib -> MT because I'm so original...

civ2.png

 
Immortal. 1310AD Domination.

Spoiler :

Read Choggy's note about the map mid-game which helped the finish date...

Peacefully teched with 9 cities. AP was Hindu so whipped a bunch of Temples and Monasteries as well as the normal stuff.

Lib -> MT in 660AD. DoW Inca in 800AD.

Did a bad job of managing great people and only ended up triggering first GA in 840AD with Taj Mahal (didn't build any other wonders). Conveniently, captured MoM from Inca one turn earlier!

Inca peace vassaled to Sury in 900AD which meant a bit of scrambling / Immortal upgrading to fend off Sury's stack (only 10 units or so thankfully).

Inca dead 920AD (nice shrine, thanks!). AP forced peace with Sury in 980AD, but managed to kill his stack and snipe four cities (sadly not his cap) beforehand.

DoW Joao in 1010AD. Joao dead in 1110AD. DoW Sury 1120AD. Sury dead 1160AD. DoW Pericles 1170AD. Pericles dead 1230AD.

Rifling arrived in 1030AD and sped up the last couple of wars significantly. Ended game with 95 cavs. Tech eventually got through Communism and Biology by 1240AD, then turned up Culture slider.

Spawned a couple of Great Artists to culture bomb and avoid waiting for the longest city revolts.

Domination 1310AD. Score 336k.

Will try Demigod for the next map. Feel like this didn't exist last time I was on the forum...
 
The idea of a difficulty level between Immortal and Deity was done before, but not added as a standard feature until NC 272. You can read more about it at the start of the current NC Bullpen.
 
From T13 to T182
Spoiler :

Settings as below, no tribal village:
settings-1.jpg


For a long time, I thought there were only 3 in our continent. Some far away AI oracle Confu in 1000BC. All these convinced me to lib astronomy because I needed to know if there were some run away AIs on far away land.
1000bc-confu.jpg


However, when I expanded towards the north-west horse spot, Sury's culture showed up. Shortly after that, Peri's work boat appeared in my coast. It turned out that we were on the bigger continent :whew:, which meant the Buddhist AI and Confucian AI were semi-isolated. This situation largely reduced the importance of Astronomy, and MT became quite tempting.

There was some good luck in my early game, as Sury aggressively settled towards the east and south-east (that was why I met him quite late even he was my neighbour), which gave me enough space for 10 cities. But bad luck existed as well: HC's wonder-spamming largely slowed down his expansion. As a result, the area at the north of Capac was settled by Sury. Sury became a 10+ cities monster while Capac only had 3 cities.
Of course, the annoying peace-vassal happened again: :gripe:
peace-vassal.jpg


Our continent was in the Hindu lovefest; Capac built Hindu AP as well. Got Sury and Capac to Friendly via shared religion and their favourite civics.
Unfortunately, the lovefest meant little for a backstabber who could plot war at Pleased :backstab::
sury-dow.jpg

Sury DoW Joao in 880AD. My scout near their borders saw Sury's scary stack of Elepults + Mace while Joao didn't even have CS :(. The nightmare scenario would be Joao's capitulation to Sury. After Joao lost a city, I had to give Sury Paper + Music + some :gold: to bribe him out of the war. Giving Paper to Sury put Sury close to lib, but risking the lib race was still better than letting Sury get two vassals.

Attacked Joao with Cuirs. Didn't choose Sury as the first war target just because Sury was too strong - he had a stack of 40+ units while I only had 20 Cuirs :o. Joao capitulated after only losing two cities - judging from such a quick capitulation, bribing Sury out of the war in 1010AD was probably the correct choice. If Sury had kept fighting, Joao surely would have capitulated to Sury after losing another city.
T182-joao.jpg


Sury has a giant stack of Knight + Ballista + sieges. Both him and his vassal Capac tech like crazy. Now I have to think about how to deal with the monster Sury :sad: . Maybe it's time to take a break and look for some inspiration in LP videos.
sury-stack.jpg

 
From T182 to T268
Spoiler :

Sury was really annoying :mad:. He built Sistine in Nagara Jayasri
sistine.jpg


And that city was right on my border. Sury's culture started flipping my tiles :gripe:
nagara.jpg


In my game Sury almost kept plotting, which made him build a large stack. The war planning also led Sury to ignore SMethods or Constitution; he beelined steel then Rifling 🤬.
The war against Sury and his vassal was tough and long. Reloaded once during the war because of my tactics mistake: I split my stack when marching towards Sury's capital, thus most of my units were heavily wounded, flanked, or killed by Sury's cuirs + cannons :wallbash:. So I reloaded and combined my whole army in a single stack; this time the result was much better.

Look at Capac's capital :eek: Look at all these wonders :eek:
cuzco-wonders.jpg


After Capac was wiped out, Sury capitulated in 1665AD, when he was only 3 turns away from getting Assembly line :whew::
1665ad-sury.jpg


Killed 35 Cannons, 36 Cuirs, and 20 rifles. Also a dozen of Ballista that Sury didn't have enough time to upgrade. All from the war against the monster Sury.
T268-killed.jpg

Many players know that Sury is usually a very competent AI who often gets large land, tech fast, and has a large army. In my game, Sury performed surprisingly well. He went straight for cannons and rifles. Unlike Pacal or Willem who tech physics or plastics during war-time, Sury was researching AL during the war with me :eek:. Sury almost acted like a human player: he knew which techs should be prioritized and which tech could be delayed :salute:.

Pericles' army was completely a joke compared to Sury's. Peri got AL and combustion but he ignored rifling for ages :shake:. Apart from a few machine guns, Peri's best units were longbows and maces. Peri disappeared in 1770AD:
1770ad-peri.jpg


Unfortunately, after conquering my continent, I didn't have enough land for domination. So I must build a fleet and attack far away Giggle and Izzy :o.
T268-VC.jpg

 
From T269 to T299
Spoiler :

Giggle's stack in 1800s looked quite pathetic compared to Sury. Sury had a larger and more advanced stack 300 years ago.
giggle-stack.jpg


Giggle got replaceable parts for a long time but he valued Physics higher than Rifling 🙄. As shown in the screenshot, a conga line of Sumerian Cuirs and longbows were moving towards the front :eek2:
giggle-physics2.jpg


He indeed got Rifling a few turns later. However, when Giggle's capital was under siege, why he was building Broadway remained a mystery for me :eek:.
uruk-broadway1.jpg


Giggle and Izzy were backward, but Giggle had many cities + PRO units. Cre culture also slowed down the movement of the army. Had to capture Giggle's cities one by one.
In the middle of the war against Giggle, domination:
T299-domination.jpg


I must admit that I didn't play well :o. I was too greedy with land grabbing in the early game and forgot to build enough workers, thus many of my cities were still working unimproved tiles in 1AD. Also I started pre-building war elephants too late: by the time I got MT and Gunpowder, I only had 7 or 8 WE and was unready for the upcoming war. AI Sury played much better than I did :salute:.

Thanks for the map 😀
 
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