Mikehendi
IDHEOMHRN
- Joined
- Dec 20, 2008
- Messages
- 461
re national wonders in OCCa minor point re OCC:Spoiler :Discussion in the first thread I linked disputed whether Globe Theatre was appropriate. It pollutes the GP space with the possibility of Great Artists, and may not give all that much benefit since with each Forest Preserve you get more anyway. I don't think I ever hit my cap; was the issue until National Park.
If you leave out Globe Theatre, I'm not sure what if anything you'd build in its place, though. Probably nothing, like I did, since building research would probably be a better choice when there's nothing more urgent to spend on. I suppose there could be an argument for Red Cross since that give more GS points, but it comes rather late for that to make any difference.Spoiler :You can't build Aluminum Co without access to Coal, and NP kills that off. So building your spaceship is likely significantly slower unless you're lucky enough to get aluminum within the 5th ring (or maybe 6th; I forget if my city expanded that far).
You're probably right about not building GT, I forgot about the happiness from forest preserves. Spend those hammers on SPI temples instead would prevent artist pollution indeed. GT does allow you to keep on defying emancipation resolutions etc. without problems though.
I think the extra specialists and GP from national park and being able to grow 5-10 sizes more compensate for not having aluminum, it's (just) another 100% bonus on top of other boni like bureau, forge, factory, power. In the end game you can run as many engineers and priests as possible, probably a lot more then if you had no national park.