Wonderful thing with siege is that they hurt many units.
I often end up with a bunch of CR3 guys (sometimes sword/axes, but more often maces) that tag along and get upgraded to rifles then infantry.
They do sometimes get much better odds than the siege (CR cannon gets 29% chance, CR3 infantry gets 97%) then I go with them.
So, instead of suiciding 4 cannons, I can first attack with the tough city raiders, then just suicide a single cannon before the normal units can mop up the weaker defenders. Saves 3 cannons for the price of risking the elite city raiders.
And it depends on a whole lot of other things too... But magical thing with siege is that it softens up units by dealing collateral damage, and normal units can't really fill in that role.
Getting that longbow which might get +300% defense or something absurd down from 5 to 3.8 makes it's fightstrengh drop from 20 to 15.2, huge difference!
I often end up with a bunch of CR3 guys (sometimes sword/axes, but more often maces) that tag along and get upgraded to rifles then infantry.
They do sometimes get much better odds than the siege (CR cannon gets 29% chance, CR3 infantry gets 97%) then I go with them.
So, instead of suiciding 4 cannons, I can first attack with the tough city raiders, then just suicide a single cannon before the normal units can mop up the weaker defenders. Saves 3 cannons for the price of risking the elite city raiders.
And it depends on a whole lot of other things too... But magical thing with siege is that it softens up units by dealing collateral damage, and normal units can't really fill in that role.
Getting that longbow which might get +300% defense or something absurd down from 5 to 3.8 makes it's fightstrengh drop from 20 to 15.2, huge difference!