robboo
Deity
ALOHA only......dont spread.
OK in a recent game with the 6 AI's, I had 8 furs. So I started looking at them as something other than just a place for a camp. In multiplayer often times you will have more of a resource than what you could trade. I am still looking at this and figured its time to bring this to the better CIV minds of this team. I dont plan on bringing this out of here until we have used it.(if we use it). I know that some of you may use this against me in a multiplayer but its better for us as a team.
OK the concept is simple. More resources than you can trade or want to trade...can you do something else to the resource.
Example...what happens to a dye resource(grass next to river) when its too early for a plantation and you put a cottage on it.
grass on river...2/0/1
dye.................0/0/1
total...............2/0/3 (financial bonus)
Now you can wait the turns for calendar( adds +4) OR you put a cottage early.
w/ cottage.....2/0/4
w/hamlet.......2/0/5
w/village........2/0/6
w/town..........2/0/7
Now its equal in only 70 turns( based on the game speed??) from the time you put the cottage. BUT then you add in Printing press( +1) and Free speach(+2) OR univ sufferage(+1 hammer) And you see that those resources that occcur in clumps can be better used as cottages instead of trades. When you consider that for those ealry turns you are getting nothing..even if you tear down the cottage you still gain gold.
Now consider Cows...(robi D has a cow town with 5)
Cow on grass next to river with pasture....4/2/1
Cow on grass next to river with cottage...3/0/3 finacial bonus( ie looks like a flood plain now)
Maybe I have lost my mind but in multiplayer games when you are not going to trade the resource( too many or only a few opponents) or you might be fighting before you get to calendar...it maybe better to look at different ways of improving the resources. And not always do what your "supposed " to do. If you have seen this concept somewhere please give me a link before I waste any more time working up excel tables.
OK in a recent game with the 6 AI's, I had 8 furs. So I started looking at them as something other than just a place for a camp. In multiplayer often times you will have more of a resource than what you could trade. I am still looking at this and figured its time to bring this to the better CIV minds of this team. I dont plan on bringing this out of here until we have used it.(if we use it). I know that some of you may use this against me in a multiplayer but its better for us as a team.
OK the concept is simple. More resources than you can trade or want to trade...can you do something else to the resource.
Example...what happens to a dye resource(grass next to river) when its too early for a plantation and you put a cottage on it.
grass on river...2/0/1
dye.................0/0/1
total...............2/0/3 (financial bonus)
Now you can wait the turns for calendar( adds +4) OR you put a cottage early.
w/ cottage.....2/0/4
w/hamlet.......2/0/5
w/village........2/0/6
w/town..........2/0/7
Now its equal in only 70 turns( based on the game speed??) from the time you put the cottage. BUT then you add in Printing press( +1) and Free speach(+2) OR univ sufferage(+1 hammer) And you see that those resources that occcur in clumps can be better used as cottages instead of trades. When you consider that for those ealry turns you are getting nothing..even if you tear down the cottage you still gain gold.
Now consider Cows...(robi D has a cow town with 5)
Cow on grass next to river with pasture....4/2/1
Cow on grass next to river with cottage...3/0/3 finacial bonus( ie looks like a flood plain now)
Maybe I have lost my mind but in multiplayer games when you are not going to trade the resource( too many or only a few opponents) or you might be fighting before you get to calendar...it maybe better to look at different ways of improving the resources. And not always do what your "supposed " to do. If you have seen this concept somewhere please give me a link before I waste any more time working up excel tables.