Noob Habits

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Chieftain
Joined
Feb 28, 2011
Messages
17
Talk about some habits youve had as a noob, If you do some of these habits I mentioned dont be offended. First old habit I used to have was quiting whenever I found out the AI had Iron. The second was playing a civ world were I was the only civilization just so I could build every wonder and see what the city looks like with every wonder.
 
Talk about some habits youve had as a noob, If you do some of these habits I mentioned dont be offended. First old habit I used to have was quiting whenever I found out the AI had Iron. The second was playing a civ world were I was the only civilization just so I could build every wonder and see what the city looks like with every wonder.

A few times I tried playing as the only civilization on a big Earth map, with the idea to colonize the whole world. However, it became rather boring after awhile and I never finished one of those.

I've almost had all the wonders in one city in a regular game (a clue it's time to move up in difficulty), so I never tried to do that in a game without competitors.
 
Wonder addiction was a hard habit to break, but reading Ision's article on the subject helped me. I tended to give every worker their own job, instead of combining them to work more efficiently. Another habit I had to learn to break was that of building every improvement I could in a given city, which is a waste of money given that every city isn't going to be able to put improvement to their full use.
 
Spot a great resource half the world away and send a settler pair by galley. It would take over 20 turns to get there and by then it would be posessed by the local AI. If I could build there, it would be wholely undefendable, and competely corrupt!
 
building spearmen

playing as portugal

attacking with warriors

building coliseums
 
building everything in every town
wonder addiction
optimal city spacing
reloading
founding faraway towns with priority if they had e.g. a gold ressource around :-)
few workers with nonsense tasks
attacking on broad fronts
rejecting any demands
just to name a few

t_x
 
- Being wonder addicted
- Building Forbidden Palace in the capital
- Playing unmodded civ
 
I'm working towards all random start options, I was stuck on playing Egypt for a long time.

I'm not sure whether I should be insulted or not by "Playing unmodded civ" or "reloading," I do both. Maybe I'm just enjoying being a noob after 10 or 12 years of play.
 
I still try hard to turn every city into a productive city, even though I know they'd be better off as farms. It's a compulsion.

I also have trouble switching from my first and favorite civ too, which for me is Egypt. After playing on and off for about a year-and-a-half, I finally tried a different civ. (I tried the French, didn't like them, didn't notice a benefit from Commerce and I'm used to 1-turn Anarchy.)
 
I'm working towards all random start options, I was stuck on playing Egypt for a long time.

I'm not sure whether I should be insulted or not by "Playing unmodded civ" or "reloading," I do both. Maybe I'm just enjoying being a noob after 10 or 12 years of play.

I play unmodded Civ, and don't apologize for it. It's a good game, and I still feel I have a lot to learn. I've refrained from reloading, just as a personal discipline. I have started to do the following: decide on a civ and victory condition I want to try for; look at the initial start; decide whether it fits my goal, and ditch the game if it looks too different from what I had in mind. Just re-roll another start, and see what happens.

I've gotten careful enough that I make very few "fumble finger" mistakes, that result in bad stuff that I don't intend -- such as moving a settler too far, and getting munched by barbs, or clicking to raze the city when I really wanted to keep it.
 
I still give workers their own jobs and build settlers at size 3 fairly often. I also try to make most cities productive. Automated workers I avoid, except for damage control. That's so tedious that it's worth automating - especially since there's not much the workers can mess up.
 
I still give workers their own jobs and build settlers at size 3 fairly often. I also try to make most cities productive. Automated workers I avoid, except for damage control. That's so tedious that it's worth automating - especially since there's not much the workers can mess up.

Yes. I especially like the command in C3C that sends them to automatically clean up damage... shift-D, I think. After all the railroads are built, I keep a stack of workers asleep/fortified in an easy-to-find central location (say, on some wines :lol:) I can wake up the stack, do a bunch of shift-D's, and they just zip off across the rails to clean up the orange goo, wherever it is. They will even go to the next polluted tile, if there is one. I can send them back to the wines when the cleanup is done.
 
Building everything in every town -- still working on that
Automating Workers -- I break down when I get to the modern ages and there really isn't anything left to improve
A noob habit of mine was to play on Elimination, beeline for Knights Templar, and use Crusaders to destroy everybody before the Medieval Age was out. Then I realized that was cheap.
 
Wait- this is a bad idea?

Sometimes it is and sometimes it is not. Sometimes it is better if a city is larger when it goes through cycles of growth and shrinking while building settlers.

Sometimes you just cannot afford to wait, and have to get out a settler as soon as possible. In other cases you cannot afford larger cities, for example in corrupt lands when you have only one lux and one citizen born content and are still in despotism.
 
I found that research suffered because the town only averaged about size 2 when building settlers timed to finish at a size 3 town. Research was sped up by timing the settler to finish when the town reached 4 or 5. But sometimes it's better to expand sooner, in which case you cant wait those extra turns for the towns to reach that initial 4-5 pop to finish the settler.
 
Researching top to bottom rather than left to right. I mean, I need all those techs, right? And where am I going to get them if I don't research them? Trade with the AI? That'll be the day!
 
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