Hello FFH 2 community,
I discovered this great mod a few days ago (wont play something different for a long time), tried a few games and finally found out that there are some (many) different additions and modmods for FFH2.
I used this link: http://forums.civfanatics.com/showthread.php?t=335107
to read about them but for someone as inexperienced as I am its simply to much info in it, many of the informations provided about the content of the different mods dont tell me anything because they cover game mechanics etc.
I hope that you could advice me one mod which fits to myself because I think that some of you in here have enough long time experience to roughly know what mod focuses which area of improving FFH2.
Ok, lets get a bit to the detail:
The mod should be multiplayer compatible and should not slow down FFH2 too much (my comp is rather new with quad core cpu, dual graphic card and 4 GB ram). It also should still be living and grow with FF2.
The most important thing for myself is good economic AI / magic AI / combat AI / victory conditions AI for the computer players.
I know that there are AI mods in existence but I dont know if there is any AI mod that covers all four aspects and I dont know if such a mod is already implemented in the newest version of FFH2.
Not so important but nice to have would be new content for the already great FFH2 game. In this area its not so important for me to make the game broader (in example have 10 new races or something like that), I would be happy if its deeper (like more content for the already existing races to use the races example from above).
I have also read that the combat in FFH2 is very melee-focused and ranged units are not very useful. I dont remember on what FFH2 version this was referring to, has this issue already been corrected (or is this working as intended)?
I really hope you can shed a bit light in the confusing darkness of mods, modmods and modmods for modmods and could advise something that would seem fitting.
If I need to provide more information on some areas for you to figure something out feel free to ask - I hope this request of mine is not that strange (or stupid)...
Thank you for your efforts in advance.
Hrothgaar
I discovered this great mod a few days ago (wont play something different for a long time), tried a few games and finally found out that there are some (many) different additions and modmods for FFH2.
I used this link: http://forums.civfanatics.com/showthread.php?t=335107
to read about them but for someone as inexperienced as I am its simply to much info in it, many of the informations provided about the content of the different mods dont tell me anything because they cover game mechanics etc.
I hope that you could advice me one mod which fits to myself because I think that some of you in here have enough long time experience to roughly know what mod focuses which area of improving FFH2.
Ok, lets get a bit to the detail:
The mod should be multiplayer compatible and should not slow down FFH2 too much (my comp is rather new with quad core cpu, dual graphic card and 4 GB ram). It also should still be living and grow with FF2.
The most important thing for myself is good economic AI / magic AI / combat AI / victory conditions AI for the computer players.
I know that there are AI mods in existence but I dont know if there is any AI mod that covers all four aspects and I dont know if such a mod is already implemented in the newest version of FFH2.
Not so important but nice to have would be new content for the already great FFH2 game. In this area its not so important for me to make the game broader (in example have 10 new races or something like that), I would be happy if its deeper (like more content for the already existing races to use the races example from above).
I have also read that the combat in FFH2 is very melee-focused and ranged units are not very useful. I dont remember on what FFH2 version this was referring to, has this issue already been corrected (or is this working as intended)?
I really hope you can shed a bit light in the confusing darkness of mods, modmods and modmods for modmods and could advise something that would seem fitting.
If I need to provide more information on some areas for you to figure something out feel free to ask - I hope this request of mine is not that strange (or stupid)...
Thank you for your efforts in advance.
Hrothgaar