Noob questions about trading

insaneweasel

Prince
Joined
Jul 9, 2010
Messages
329
Okay, so lets assume that I have three cities, two gold mines, one fish resource that's being used, and no buildings in the cities. Everything is connected by roads.

-Do I get two happiness from two gold resources without any markets/forges?
-Same thing with health from cow, corn, etc.?

Now, lets assume that I trade one gold to another civ for one corn.
-Do I lose any production bonuses from the gold tiles? If I do, is there a way to tell?
-Do I get one food in addition to the health? In what cities?

I didn't get the full manual for the game, so answers are appreciated.;)
 
It doesn't matter how many resources of one kind you have. If you have gold, you get one happiness, if you have 5 gold, you get one happiness. Health works the same way.

You don't loose any production bonuses if you trade your gold. You loose your happiness if you trade all your gold resources. If you trade for corn, you get the health bonus but you don't get food.
 
The easiest way to look at it is probably the following:

All special resources (gold, cow, etc.) have two distinct effects. One is the yield (food, hammer, trade) of their tile. This yield benefits only the city which is working the tile, and you don't lose it by trading the resource awy.

Then there are empire-wide effects of the resource (happiness, health, availability of certain units). These effects are active as long as you have at least one of these resources connected to your trade network, and when you trade away all instances of a given resource, then you will lose this effect. The empire-wide effect is the same no matter how many instances of a resource you have, as long as you have at least one.
 
So what about marble? Its displayed effect in the trade screen is +1:hammers:; does that actually improve any of your cities' production if you trade for it? Or is trading for it only so you can accelerate certain wonders?
 
So what about marble? Its displayed effect in the trade screen is +1:hammers:; does that actually improve any of your cities' production if you trade for it? Or is trading for it only so you can accelerate certain wonders?

The +1:hammers: is a tile-based bonus, so it only gets applied to a city that's working this specific tile.

It's probably a bit misleading that the tile-based bonuses are shown (among the global effects) in the tool tips on the trade screen, because trading resources doesn't provide or remove these tile-based bonuses. I'm not sure if it's better to remove the info from the tooltip though, the same tooltip might be used in other situations where the tile-based bonus is relevant.
 
Okay, so lets assume that I have three cities, two gold mines, one fish resource that's being used, and no buildings in the cities. Everything is connected by roads.

-Do I get two happiness from two gold resources without any markets/forges?
-Same thing with health from cow, corn, etc.?

Now, lets assume that I trade one gold to another civ for one corn.
-Do I lose any production bonuses from the gold tiles? If I do, is there a way to tell?
-Do I get one food in addition to the health? In what cities?

I didn't get the full manual for the game, so answers are appreciated.;)

No. You only get one happiness from the gold, no matter how many gold mines you have. You can trade the excess gold for another resource you don't have, and get the happiness, health for the resource you traded for.

Trade question: No, you don't lose any production in the gold tile and you don't get one food for the cow you traded for. Just the health.

As Psyringe noted, that +1 hammers is the MOST misleading feature in the game. You only get production bonus for working the tile, which gets you more than one hammer if it's improved with a Quarry. You don't get production, gold, food bonuses in any city just for having a resource available to the city, only for working the tile.
 
Okay, thanks for the answers. I was a bit confused because it always says in the trade screen that the resource provides +1 gold/food/production.
 
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