<Language_en_US>
<Update>
<Where Tag="TXT_KEY_CIV5_DAWN_UNITEDSTATES_TEXT"/>
<Set Text="SCENARIO DESCRIPTION[NEWLINE]War...War Never Changes. Greed, Hatred, Control. Since the dawn of man brother has killed brother over such things. Never before did mankind have the power to destroy itself utterly...But this war was different. In fear and desperation men used weapons so destructive that the world would never be the same again. In this war the rich and privileged sought refuge under the earth in great Vaults, self sustaining underworld cities. The rest burned in nuclear fire. As the years past the world and those upon it mutated and changed. Those beneath stagnated and clung to the dwindling old world. Now the time has come for those above and those beneath to once again meet under the heat of the sun and do battle for control over this new world, this Wasteland. Because War Never Changes. [NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]All naval combat units are afflicted with Scurvy, a "promotion=""" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP."/>
</Update>
<Update>
<Where Tag="TXT_KEY_CIV5_DAWN_ENGLAND_TEXT"/>
<Set Text="SCENARIO DESCRIPTION[NEWLINE]War...War Never Changes. Greed, Hatred, Control. Since the dawn of man brother has killed brother over such things. Never before did mankind have the power to destroy itself utterly...But this war was different. In fear and desperation men used weapons so destructive that the world would never be the same again. In this war the rich and privileged sought refuge under the earth in great Vaults, self sustaining underworld cities. The rest burned in nuclear fire. As the years past the world and those upon it mutated and changed. Those beneath stagnated and clung to the dwindling old world. Now the time has come for those above and those beneath to once again meet under the heat of the sun and do battle for control over this new world, this Wasteland. Because War Never Changes. [NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]All naval combat units are afflicted with Scurvy, a "promotion=""" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP."/>
</Update>
<Update>
<Where Tag="TXT_KEY_CIV5_DAWN_FRANCE_TEXT"/>
<Set Text="SCENARIO DESCRIPTION[NEWLINE]War...War Never Changes. Greed, Hatred, Control. Since the dawn of man brother has killed brother over such things. Never before did mankind have the power to destroy itself utterly...But this war was different. In fear and desperation men used weapons so destructive that the world would never be the same again. In this war the rich and privileged sought refuge under the earth in great Vaults, self sustaining underworld cities. The rest burned in nuclear fire. As the years past the world and those upon it mutated and changed. Those beneath stagnated and clung to the dwindling old world. Now the time has come for those above and those beneath to once again meet under the heat of the sun and do battle for control over this new world, this Wasteland. Because War Never Changes. [NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]All naval combat units are afflicted with Scurvy, a "promotion=""" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP."/>
</Update>
<Update>
<Where Tag="TXT_KEY_CIV5_DAWN_INDIA_TEXT"/>
<Set Text="SCENARIO DESCRIPTION[NEWLINE]War...War Never Changes. Greed, Hatred, Control. Since the dawn of man brother has killed brother over such things. Never before did mankind have the power to destroy itself utterly...But this war was different. In fear and desperation men used weapons so destructive that the world would never be the same again. In this war the rich and privileged sought refuge under the earth in great Vaults, self sustaining underworld cities. The rest burned in nuclear fire. As the years past the world and those upon it mutated and changed. Those beneath stagnated and clung to the dwindling old world. Now the time has come for those above and those beneath to once again meet under the heat of the sun and do battle for control over this new world, this Wasteland. Because War Never Changes. [NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]All naval combat units are afflicted with Scurvy, a "promotion=""" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP."/>
</Update>
<Update>
<Where Tag="TXT_KEY_CIV5_DAWN_IROQUOIS_TEXT"/>
<Set Text="SCENARIO DESCRIPTION[NEWLINE]War...War Never Changes. Greed, Hatred, Control. Since the dawn of man brother has killed brother over such things. Never before did mankind have the power to destroy itself utterly...But this war was different. In fear and desperation men used weapons so destructive that the world would never be the same again. In this war the rich and privileged sought refuge under the earth in great Vaults, self sustaining underworld cities. The rest burned in nuclear fire. As the years past the world and those upon it mutated and changed. Those beneath stagnated and clung to the dwindling old world. Now the time has come for those above and those beneath to once again meet under the heat of the sun and do battle for control over this new world, this Wasteland. Because War Never Changes. [NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]All naval combat units are afflicted with Scurvy, a "promotion=""" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP."/>
</Update>
<Update>
<Where Tag="TXT_KEY_CIV5_DAWN_ROME_TEXT"/>
<Set Text="SCENARIO DESCRIPTION[NEWLINE]War...War Never Changes. Greed, Hatred, Control. Since the dawn of man brother has killed brother over such things. Never before did mankind have the power to destroy itself utterly...But this war was different. In fear and desperation men used weapons so destructive that the world would never be the same again. In this war the rich and privileged sought refuge under the earth in great Vaults, self sustaining underworld cities. The rest burned in nuclear fire. As the years past the world and those upon it mutated and changed. Those beneath stagnated and clung to the dwindling old world. Now the time has come for those above and those beneath to once again meet under the heat of the sun and do battle for control over this new world, this Wasteland. Because War Never Changes. [NEWLINE][NEWLINE]VICTORY CONDITIONS[NEWLINE]Victory goes to the first civilization to reach a score of 1000 VP. You earn bonus VP for reaching China with an exploring Caravel and for returning Treasure units to your capital. Play as many times as you like trying each of the six civs: the map of America changes each time you start a new game.[NEWLINE][NEWLINE]SPECIAL RULES[NEWLINE]All naval combat units are afflicted with Scurvy, a "promotion=""" that may cause them to lose health each turn they end outside friendly lands. Build the Navigation School national wonder to combat this malady. European powers may not declare war on one another until one of them researches the Piracy technology. Treasure units are created when cities are razed or from the El Dorado and Potosi natural wonders (if they exist on this map). Move these civilian units to your capital to earn gold and VP."/>
</Update>
</Language_en_US>
</GameData>