shakadamonkey
Chieftain
- Joined
- Apr 26, 2006
- Messages
- 22
Mods, if there is a different topic or forum where scenario requests are more appropriate, please move this post.
What I have in mind is a scenario that will include a mod and some new civs:
Normans (led by William I):
No special units
They should have plenty of iron and horses for Knights, and obviously the Guilds tech; also sailing, and start with generous numbers of galleys and knights.
(Catholic) culture is strong
Not too skilled, though, at keeping cities happy or warlords loyal (if there is a point value to adjust for this, make it reflect that--maybe mod so that Norman churches give culture but no happy-faces?)
Angevins, Bretons, and Flemish as AI minor civs
Same as Normans generally, but not as capable of producing knights, though the Flemish have ships and generous stacks of archers. These are all in alliance with the Normans.
Saxons (led by Harald Godwinsson)
Special unit: Huscarl (replaces axeman, 8 combat, starts with March promotion)
Culture is weak
Happiness is high (extra happy face for a Saxon church maybe?)
Economy is slightly better than the Normans, in general (more stable situation in England than on the continent)
Norwegians (led by Harald Hardraada)
Special Unit: Longboat (2 cargo space, movement properties like a galleon, 6 combat at sea)
Culture is weak
Happiness is low
Unit production is high, and this civ favors axemen, axemen, and more axemen.
Norwegians are allied with the Norman alliance, but the alignment isn't as strong--mainly one of convenience, and Hardraada has his own ideas of reaching London before William does with his forces. In real history he was defeated and killed at Stamford Bridge, but in the scenario if he survives... he MIGHT just turn on William at the last moment!
Not sure where the best starting point would be in history for the scenario--maybe when forces have just landed? This puts the Norwegians in the north of England, and the Norman alliance forces at the southern coast. Saxon forces would start closer to the Norwegian army and will be likely to defeat them there, but a player might change his mind on that strategy--saving the low-tech Vikings for later perhaps?
What I have in mind is a scenario that will include a mod and some new civs:
Normans (led by William I):
No special units
They should have plenty of iron and horses for Knights, and obviously the Guilds tech; also sailing, and start with generous numbers of galleys and knights.
(Catholic) culture is strong
Not too skilled, though, at keeping cities happy or warlords loyal (if there is a point value to adjust for this, make it reflect that--maybe mod so that Norman churches give culture but no happy-faces?)
Angevins, Bretons, and Flemish as AI minor civs
Same as Normans generally, but not as capable of producing knights, though the Flemish have ships and generous stacks of archers. These are all in alliance with the Normans.
Saxons (led by Harald Godwinsson)
Special unit: Huscarl (replaces axeman, 8 combat, starts with March promotion)
Culture is weak
Happiness is high (extra happy face for a Saxon church maybe?)
Economy is slightly better than the Normans, in general (more stable situation in England than on the continent)
Norwegians (led by Harald Hardraada)
Special Unit: Longboat (2 cargo space, movement properties like a galleon, 6 combat at sea)
Culture is weak
Happiness is low
Unit production is high, and this civ favors axemen, axemen, and more axemen.
Norwegians are allied with the Norman alliance, but the alignment isn't as strong--mainly one of convenience, and Hardraada has his own ideas of reaching London before William does with his forces. In real history he was defeated and killed at Stamford Bridge, but in the scenario if he survives... he MIGHT just turn on William at the last moment!
Not sure where the best starting point would be in history for the scenario--maybe when forces have just landed? This puts the Norwegians in the north of England, and the Norman alliance forces at the southern coast. Saxon forces would start closer to the Norwegian army and will be likely to defeat them there, but a player might change his mind on that strategy--saving the low-tech Vikings for later perhaps?