pre-release info Norman - Exploration Age Civilization Discussion

pre-release info
Starting bias should match unlock conditions only if they are tied to the large part of the gameplay. For example, Mongols are heavy focused on cavalry, so it makes sense to have horses in both unlock and start. On the other hand, have no significant connection to iron. So I don't see any reason to use it for unlock.

P.S. I also don't see the reason to make iron part of Normans' starting bias, but starting biases are not always linked to civ specifics, so it's ok.
Well I think the gameplay unlocks shouldn't be Too easy, they should require a particular gameplay (ie 4 Libraries shouldn't unlock anything... since you can get 5/6 settlement cap in ancient age.. it should be 5 or 6 Libraries to unlock a civ that Libraries unlock)

so I see no reason that adding 1 or 2 Iron to the gameplay unlock requirement for the Normans wouldn't be reasonable, to distinguish them from say Byzantines (who might also need some walled cities to unlock)
 
"well I guess I'd pick the Mayans for a Normans game, because their weakness is science and you need science to get to your unique unit".....
Logic will probably apply to most exploration factions.
All unique units replace the entire line of units for the whole Age. So no, I don't think this applies.
 
All unique units replace the entire line of units for the whole Age. So no, I don't think this applies.
Not all unique units replace regular units in Civ7, but even those that do don't always replace it for the entire Age. Rome has the Legion but still starts with Warriors and doesn't unlock the Legion until Bronze Working.
 
Not all unique units replace regular units in Civ7, but even those that do don't always replace it for the entire Age. Rome has the Legion but still starts with Warriors and doesn't unlock the Legion until Bronze Working.
I was under the impression that this was because the Warrior is not part of the line that Legion covers.
 
I think the Antiquity stream showed us that the starting warrior is an Infantry unit, just like the Legion.
 
Its actually iron working that unlocks the Legion. Bronze working reveals the iron for it.
Except Iron isn't needed for the Legion... (it isn't needed for anything anymore)

There does seem to be evidence that UU have several "Levelling up" forms. So it is quite possible that you have Legion I available with Bronzeworking and Legion II (bonus base stats) available with Iron Working.
And it also seems that there is only one each Melee/Ranged/Mounted line.. some UUs may be their own line, but they could also just replace others. So it would be quite reasonable for Rome to get Warrioir>LegionI->LegionII
 
Since Naval commanders are a thing in this age, I expect a civ like Spain could get a unique one.

Conquistador, a sea commander that can turn into a land commander upon getting on the shore?

The Normans feel a bit line "Generic medieval European" to me, so I hope we will soon get the Holy Roman Empire or Bohemia or Flanders or Tuscany or... as well.
 
Its actually iron working that unlocks the Legion. Bronze working reveals the iron for it.
I'm talking about Civ7, not Civ6. And resources aren't required for any units.

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More likely to be "Mastery" of the base tech that gives the improved version of the unit IMO. I don't see what else Mastery could do really considering we've been told (IIRC) that it doesn't unlock anything brand new.
Except there is a second Legion helmet there in Iron Working (in addition to the one in Bronzeworking Mastery)

Maybe that will get covered in the stream.. how those different upgrade path /bonuses work.
 
In past titles, it didn't even make sense to improve specific resources in order to gain access to units. The Horseman needs Horses, but the Heavy Chariot that is unlocked earlier doesn't. The Swordsman needs Iron, but the Spearman that uses iron weapons again doesn't. I'm glad they removed this, and each strategic resource in your empire now adds +1 combat strength. Iron boosts Infantry, Horses presumably boost Cavalry.
 
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Except there is a second Legion helmet there in Iron Working (in addition to the one in Bronzeworking Mastery)

Maybe that will get covered in the stream.. how those different upgrade path /bonuses work.
Hmm, good point. Lots of identical helmets about! In fact, it looks like Iron Age might not have a mastery? The mystery thickens...
That particular image was taken from a build they were showing off in a livestream, and they said during that stream that there was a bug that made the Masteries show the exact same contents as the base techs, so I wouldn't put too much stock into it.
 
Looks like there's some Songhai unique buildings there... damn shame the video quality is so poor.

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edit: Oops, I forgot that we already know that Songhai has a UI rather than UB's. I think the most distant of the three is the Pavilion, and the one in the center is probably the Bank. But I don't recognize the closest one.
 
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Building a Motte and Bailey inside an already walled city makes my head hurt! :eek:
Concentric rings of walls were pretty much the norm. In a typical setup there were three: the outer city walls, the castle proper, and then the inner keep (or donjon).
 
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