OKScientist
Chieftain
- Joined
- Jun 21, 2007
- Messages
- 89
OK, not sure I can call this a bug, but it's still weird.
When a lot of cities cross the GP generation limit on the same turn, it seems that the game picks the city that actually produces the GP randomly.
Three cities of mine, (Hun, Argos, and Corinth) were to cross the 10'800 points limit needed for my next great person, all in the same turn. So I thought that the city that would cross this limit by the farthest, would be the one to actually produce the great person. That would be Hun, but it didn't. Corinth did.
This situation is still micromanagable (by switching specialists to citizens on the turn before, so that only the desired city crosses the limit), but yet it is not very intuitive.
When a lot of cities cross the GP generation limit on the same turn, it seems that the game picks the city that actually produces the GP randomly.
Three cities of mine, (Hun, Argos, and Corinth) were to cross the 10'800 points limit needed for my next great person, all in the same turn. So I thought that the city that would cross this limit by the farthest, would be the one to actually produce the great person. That would be Hun, but it didn't. Corinth did.
This situation is still micromanagable (by switching specialists to citizens on the turn before, so that only the desired city crosses the limit), but yet it is not very intuitive.