(NOT A BUG) Great People generation weirdness

OKScientist

Chieftain
Joined
Jun 21, 2007
Messages
89
OK, not sure I can call this a bug, but it's still weird.

When a lot of cities cross the GP generation limit on the same turn, it seems that the game picks the city that actually produces the GP randomly.

Three cities of mine, (Hun, Argos, and Corinth) were to cross the 10'800 points limit needed for my next great person, all in the same turn. So I thought that the city that would cross this limit by the farthest, would be the one to actually produce the great person. That would be Hun, but it didn't. Corinth did.

This situation is still micromanagable (by switching specialists to citizens on the turn before, so that only the desired city crosses the limit), but yet it is not very intuitive.
 
This situation is still micromanagable (by switching specialists to citizens on the turn before, so that only the desired city crosses the limit), but yet it is not very intuitive.

Of course, this means that I have to subtract a lot of GP generation points from my other cities for one turn, which is not very nice.:p
 
I thought each city had its own limit on GPP and each one should produce a GP when it crosses its own GPP threshhold? :confused:
 
No, the limit is the same for all of your cities, and it gets higher each time you produce a GP (gets higher for ALL cities -and the city that produces him restarts from zero points).
 
I think GPs are generated in order of the city in your city list. The game handles the innerturn city by city by city therefor the first city (in order) to be handled will be the first to generate GPP points, run over the limit and generate the GP.
 
Namlia, you may be correct, Corinth was the first one (from the above three) I had settled.

So, if you' re right, then it's not completely random (which is a good thing in my books), but I would still prefer to get the GP in the city that crosses the limit by the farthest. It would make more sense to me.
 
Well that requires MM to see which one goes over the farthest...
Plus it is simply not the way the game works.... Most "ties" for something are solved by looking at "what or who is first" simply because you are first in the line of processing.

i.e. founding a religion
If you and an AI are in competition for founding a religion (i.e. you and the AI finish it on "the same turn") You will get the religion, simply because the human player (in SP) is allways first in the list.
Same for building wonders.... Or even winning the game by space... The first one to build it wins i.e. beeing first on the list gives you a small advantage (even in MP)
 
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