[NOT A BUG] Ranged attack strength = defence strength

thectexperience

Chieftain
Joined
Nov 30, 2010
Messages
49
Location
Sydney
Here's an annoying glitch to report ...
It's the first time I've had to fight siege units out in the open in this game. Firing on them with my Keshiks does very little damage, and you can see from the damage calculator that the %combat modifiers are being taken from a base of the units' ranged strengths. Very frustrating that it's taking so long to kill the wall of Gandhi's trebuchets coming at me.
Korea has cannons early and my shots are doing 1 or 2 damage at a time. If they start to put some effort into fighting me I am doomed.
 

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Here's an annoying glitch to report ...
It's the first time I've had to fight siege units out in the open in this game. Firing on them with my Keshiks does very little damage, and you can see from the damage calculator that the %combat modifiers are being taken from a base of the units' ranged strengths. Very frustrating that it's taking so long to kill the wall of Gandhi's trebuchets coming at me.
Korea has cannons early and my shots are doing 1 or 2 damage at a time. If they start to put some effort into fighting me I am doomed.

Not a glitch, when a ranged unit defends against another ranged unit, it uses its ranged attack strength.
 
Not a glitch, when a ranged unit defends against another ranged unit, it uses its ranged attack strength.
This. It's not a bug.

When a ranged unit defends against a melee attack it uses its melee strength, but when it defends against another ranged unit it uses its ranged strength.

Otherwise when two equal ranged units battle the outcome is more or less predetermined by whomever gets the first shot in.
 
I am wondering if this is a vanilla bug, or if it has somehow been brought about by my mod.

Artillery use their "ranged attack" stat instead of their "combat" stat when they defend against ranged attacks. This is even when they're embarked, which I removed the insta-kill feature for embarked units to come and find out.

ie. an artillery with RA=45 and Combat=15 has combat ability of 45 instead of 15 when it is attacked by an aircraft.
That makes a big difference in how much damage it receives. Basically the artillery are a lot tougher to destroy than they should be.

This only seems to happen with the artillery combat class (UNITCOMBAT_SIEGE) from what I've seen. Naval units for example still correctly use their combat stat over ranged attack when defending.
 
I guess it's just a lot more noticeable and loses its usefulness in the ww2 mod setup. I'm glad I know it's not a bug at least. Sorry about the confusion.
 
Thanks for clearing this up Krikkit and Mercade. It's annoying, especially as the Mongols or the Arabs with no Knights to clear out the Trebuchets, but I guess I'l have to live with it.
 
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