[NOT A BUG] Tile Improvements Going Away

ElephantRider

Chieftain
Joined
Jul 15, 2008
Messages
90
Location
Texas
Farms, mines and other tile improvements were disappearing. They would show graphically on the tile, but when you hovered over that tile, it would not show that the improvement existed. I would have to rebuild the improvement. One other little thing that happened at the same time was that it was always recommending me to build a trading post on any tile with food resources. I had like 5 cities, and it didn't matter which city was working the tile it would recommend a trading post.

Edit:

So I found an auto save where it was doing this. Three turns in I had a worker recommended to build a trade post where a trade post was already built. Last night when I was noticing this, it was going on with farms and mines too. I don't know how to upload the saves though. If someone could tell me or point me to a post that explains it, I would be more than happy to.

But in these screenshots you can see what I'm talking about. One shows the worker on the tile with the recommendation to build a trading post where there already is one, and one shows the worker on an adjacent tile so that you can see the icon recommending to build a trading post there and the graphic of the trading post already there. For the record, this is not the only tile it was doing it on and some of the tiles it did it on had been improved for a very long time, so it's not like something interrupted my worker and caused him to not finish building the improvement.

Civ5Screen0000.jpg


Civ5Screen0001.jpg
 
It looks like the improvements are not finished yet. Maybe you activated the worker and stopped them doing the improvements. Check how long it will take to build (finish) the trading post.
 
Did you conquer the city from another civ? I've seen this as well and likely the construction was interupted in some way. So probably not a bug (though it's annoying that it's hard to tell from the graphic if the improvement is complete or not.)

And with the recommendation, as Trading post is a very useful improvement it gets recommended by the advisor alot, I guess if the city has enough food to be on the positive side the advisor will recommend a trading post.
 
I just used that screenshot as an example to show what it was doing. That tile is actually attached to my starting city. I suppose, in that instance, it is possible that something interrupted my worker, but I don't think so. There was nothing else in the area.

I also had it do that on tiles, that I know for sure wasn't because my worker got interrupted, because it was a farm that had been there since I started the city. I had made several other improvements around the city, and all of a sudden that farm was not there anymore. Happened on a few different tiles in a couple of different cities within a few turns of each other. This was all on the same game, but it was before the autosave that I reloaded to be able to get that screenshot. I doubt I would be able to find it again. If it happens again, I will definitely get a better save of when it happens and what was going on.

Oh yeah, and it happened on a mine that was one of the first things I built around my second city. That was a city that I started as well. It happened on three cities that I started and on one that I conquered.

And for the record, these were my settings...

Aztec
Random Map
Standard Size
Warlord
I did advanced set up and changed it from 8 Civs with 16 City States to 6 Civs with 12 City States.
 
You can see in that screen shot the tile is only producing one coin from the river so the trade post isn't finished or has been pillaged. A different screen shot where the yield on the tile is correct but still allows you to make the improvement (or a save as suggested) would be beneficial.
 
Likewise, with your mine tile, two hexes to the NE. I suspect that your workers stopped working the improvement when an enemy unit was within two hexes of your unit. This is by design, to allow you a chance to move your workers before they get killed. Older versions of Civ would cycle through units with work orders during your turn and if a worker continued on his designated task, he would lose his movement points and be a sitting duck for marauding enemy units.

Anyhow, you probably saw the units available for orders, saw the started (but not yet finished) improvement, thought they were finished and moved them on to other tasks.
 
To post a save, click on "manage attachments" while typing a post. You probably have to scroll down- it's below the text box and below the smileys and below the submit reply/preview post buttons and below the miscellaneous options. Then browse for the save, upload, and make a post.
 
Okay, I think you guys were right. I think something just interrupted my worker and I didn't notice it at the time so I thought I was losing tile improvements. I've gone back to some earlier autosaves and I can't seem to replicate the issue. What I did see was that particular trading post, from the screen shots, not finished and a worker nowhere near it. So obviously I thought it was done and moved the worker away to something else. I think what made me so sure that it was there and then disappeared was that about 10 turns later the game recommended me to build a trading post there. So while it doesn't seem to be a bug, I think something could be tweaked to let you know the worker was just interrupted instead of being done. Yeah, you can just look at the tile and see, but when you have several workers and several units you get going fast and miss the little things like that. I was just looking at the graphic and not the tooltip or any info or anything. Plus, it doesn't help when you're somewhat inebriated.

Maybe they could do something very simple when a worker gets interrupted and asks for orders again. Something simple and unobtrusive like just highlighting what the worker was building in the orders for the worker. Just something that would catch your eye. Wouldn't really want some kind of big note or alert or anything.

I could have sworn that some of these improvements were there and then gone. I'll watch for it again in the future, but for now I say you guys are right and this isn't a bug.

Thank you guys for the help. And thanks, Tyrael, for telling me about the attachments. You would think I would have noticed that. I'm just gonna blame that one on inebriation too...
:beer:
 
Moderator Action: Added [NOT A BUG] prefix to subject line.
 
I'm sorry but this IS a bug. Wasn't there an old civ 4 bug where a certain setting of AA would screw up your tiles and would never finish? I have come across this bug several times, but I cannot figure out how to replicate. When I can I'll post it. Extrememly annoying bug. my gut says it has to do with save games but I have no evidence so far.
 
I added [NOT A BUG] to the thread title based on what I saw as a consensus. If you can post a save file that shows otherwise, please do so.
 
I believe this is a bug.
And if you tell me how to post a save file I will do it.

Playing Civ5 on a Mac with latest patch via Steam.
1. My workers develop a tile (ie. trading post).
2. They complete the action and move on to another tile/job.
3. A couple turns later the graphic of the trading post, in this example, changes to the pillaged graphic, but if you hover over the tile the description reads as if there was never any tile improvement ever done, not a pillaged improvement.

This is happening continually in my present game.

Thanks.
 
To attach a save file, use the Post Reply button (not Quick Reply). Under Additional Options, select Manage Attachments. That will take you to a window where you can browse to the desired save file.
 
Sorry it's taken me so long to reply. Actually was using computer for a work project vs. playing civ.

I've uploaded two attachments:
1. A pdf showing three tiles where improvements appear as "pillaged" improvements but a mouseover shows no improvement of any kind.

2. The game save file for this game. (It's from a Mac game)

Hope this helps.

ernie
 

Attachments

Thanks for posting the screenshot and the save file. What you are seeing are not pillaged tiles. They are tiles where a worker started to construct an improvement but didn't finish. You can confirm this by moving a worker to one of the tiles in question. If the tile had been pillaged, you'll see a special worker option to repair the pillaged tile.

If your workers abandoned their work on these tiles for no apparent reason, then you've probably run into another bug. See this thread for more information.
 
Thanks for your comments. I'll also check the other bug link.

I do agree the tile has not been pillaged, and if I do move a worker there it doesn't give the repair pillaged option. But the graphic is the same as as pillaged tile. And I also know I'm not stopping the worker before he finishes.

This is what's happening:
1. I set a worker to build the improvement.
2. He finishes and requests a new task.
3. A turn or so later the improvement is gone and the graphic shows as in my screen capture, and a mouse over shows no improvement.

What I'll do now is rebuild on those sites, and take screen shoots each turn to see if I can get a sequence, showing construction complete and improvement disappearing.

Thanks again.
 
I am new to this. hope someone is reading.

I give an order to a worker and he goes to work. Then after several turns the game says he is done. And although the screen makes it look like the job is completed, when you look at the city view or just have the cursor over the tile the production has not changed. If you go to the alternative view it seems to be showing the improvement as in progress. So I time after time tell the lilttle fellows to go back to the task. If I am persistent it then sometime finishes what shou;d be a long task THAT VERY TURN. This only happens when I'm well into the game. And it doesn't happen with each and every worker every time I set a task. I see no consistent pattern although they seem to balk/quit less often on improving roads to railroads. It definately is not just happening when I'm at war or there is an enemy unit nearby as I see people are suggesting in these posts.



this is with a downloaded version of the game from steam and the game launches steam whenever I start the game. Don't know if that is relevant. Anyway, I've contacted them and they've given me various tasks to do to no effect. Used to play versions 1-3 back when you just bought a disk and played it off your hard drive. Never had any problems.
 
I do agree the tile has not been pillaged, and if I do move a worker there it doesn't give the repair pillaged option. But the graphic is the same as as pillaged tile.

No, the graphic is not the same as for a pillaged tile. The graphic for pillaged tiles has dark smoke coming out of the tile. Your non-finished tiles do not.
 
Sorry. I regret referring to the tile graphic as "pillaged."

I was trying to explain that there was a disconnect between the image displayed on the tile and the information displayed when a mouse cursor is placed over the tile.

Given the disconnect something else is happening.
 
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