bottle alpha 0.2, ship alpha 1Are you sure it's not just being rendered as 100% transparent? How did you set the transparency up in the nif file?
I've tried using windows in the past. The game doesn't render anything but the background through the glass. There maybe a shader for this. Sabotleih may know a solution.
I've tried using windows in the past. The game doesn't render anything but the background through the glass. There maybe a shader for this. Sabotleih may know a solution.
That's why I am asking. You can't just set stuff up as transparent and export them into nif and expect it to work.
I managed to get semitransparent rendering by finding a unit in FFH that does it and making a copy of it's alpha property onto my units and using a semi transparent texture. I don't remember what unit it was originally but you can find the effect and unit that I made in my ships module. It'll be the Amurites arcane barge. In particular the magic crystal on board the ship.
So look at that and copy what you see.
I tried copying the material, alpha, and texture (used the gloss texture aswell) from the amurite arcane barge to the bottle. Strange that the alpha is set to 1, but shows as transparent with the alpha.It should all be in my ships module along with 218 other ships.
I tried copying the material, alpha, and texture (used the gloss texture aswell) from the amurite arcane barge to the bottle. Strange that the alpha is set to 1, but shows as transparent with the alpha.
Anyway, got the same result.
Same thing happens with the crystal. However, you can see the shrouds from the ship through the crystal. Just not the rest of the ship. That may be a clue to a solution.
Who said that?As my favorite superhero says: Nothing is impossible when you put your mind to it and decide to cheat.
Is there any other type?A fictional superhero(...)