Not-So-Useful units, buildings, GPs and wonders

Localized Nuclear Grenades: Not-so-useful tech

- +200% defense for all units within cities, +100% outside cities.
- Can bombard nearby tiles -99% per turn
- Immune to bombardment, as the bombarding unit will be destroyed before doing any damage.
- gives Localized Nuclear Grenades to all other civs on the globe.

OR

(point 3) Population in all cities reduced by 80%
- -50 food in all cities. If that's more than what it has, tough bananas.
- +10:mad: in all enemy cities (remember that your opponents get this tech too).
 
New Specialist:

Manufactured Celebrity: -1:science: -1:culture: -1:hammers: +3:gold:

Broadcast Tower allows 2. Hollywood allows unlimited.
 
The Beast of Gevaudan (not so useful random event)

-Requires a smaller city (5 pop # or less) surrounded by lots of forest tiles and a few farms. Also your civ needs to be in the renaissance era.

-Part of the population of one of your small cities is killed by a mysterious animal.
-There is one turn of no :hammers: while the citizens hunt the wolves believed to be the killers.
-Several turns later more citizens are killed. +1:mad:, 1 more turn of no :hammers:
-This continues for a while and you are forced to send some of your troops kill the animal.
-The troops roam around the land and cannot be used for anything else.
-The attacks continue resulting in lost :traderoute:s, -50% :hammers:, and all nearby improvements are abandoned because no one wants to leave the city.
-You finally pay lots of :gold: to the best known hunter to kill the beast.
-He kills a large wolf and sends it to the capital. Everyone thinks the beast is dead, your troops return, and order is restored. +1 :) in all cities.
-+10% :culture: in all cities as artists paint and write about the beast.
-The attacks continue, all negetive effects return but the :culture: bonus stays.
-This goes on for several years, with more false claims that the beast is dead and any worker unit that gets to close to the city is killed.
-The beast is finally killed (for real) and you have to pay a large reward to its slayer.
-Hollywood wonder produces +100% :gold: and :culture: from all the werewolf movie ideas it got from these events.
 
I'd say more like:

BP:

+1 oil resource in founding city.
Removes all seafood improvements in nearby cities.
+6 :commerce: for the first 30 turns, -15 :commerce: for the rest of the time.
20% chance of an oil spill every turn, +5% per offshore platform.
Oil spills cause -10 :commerce:, +4 :mad: in nearby cities, and makes you the laughingstock of all the other nations.
 
World Cup

33% chance of +100 :mad: for a turn due to vuvuzelas
 
Reaching Alpha Centauri (Not-So-Useful Victory Condition)

After a while, a conflict with the Na'vi forces you to return to Earth. Meanwhile, the civilizations have collapsed and the planet is once again occupied by barbarians. You have to start all over from turn 1.
 
Sepp Blatter (Not-so-useful Great Person)

Makes colosseums generate anger and irritation instead of happiness, except among the Zulu. For the Zulu, the downside is that all other civs become very annoyed at them.
 
Reaching Alpha Centauri (Not-So-Useful Victory Condition)

Sorry, correction:

Reaching Alpha Centauri (Not-So-Useful Victory Condition)

After a while, a conflict with the Na'vi forces you to return to Earth. Meanwhile, the civilizations have collapsed and the planet is once again occupied by what seems to be barbarians. Oh, wait ... Every barbarian you killed earlier in the game was in fact a Na'vi. Now they have learned. The next turns will be though ...
 
McDonald's (world wonder)
available with refrigeration
+1 :food: in all cities
+2 :yuck: in all cities

This should be a corporation:

+0.5 food per pig, cow and fish resource per city.
+1 :yuck: per population point in each city.
 
Anjem Choudary, GP for England.

  • 1% chance of randomly appearing each turn for each English city that has Islam. +100% chance of appearing if you have the Free Speech civic.
  • Upon creation, all your cities with Islam revolt for 10 turns, with +1 :mad: per non Islamic :religion:, and +5 :mad: in each city without Islam.
  • After 10 turns, for one turn all your cities have a 10% chance of sacrificing 1 population point. If any city contains public transportation, they have a 25% chance of sacrificing 3 population.
  • Can construct national wonder - Sharia Court.

National Wonder - Sharia Court:
  • Nullifies all negative effects created by Anjem Choudary.
  • Converts all Courthouses into Sharia Courts, which convert :mad: from sacrificing population into :)
  • Automatically forces player to change state :religion: to Islam, and to enact the Theocracy civic for the rest of the game, and disables the free speech and free religion civics.
  • +1 :) from Islam, +1 :) from each Islamic temple and monestary, +2 :) from Mosque
  • +2 :mad: for all non state :religion:, and +1 :mad: per non state :religion: building.
  • +5 reputation from Islamic rivals. -5 reputation from all non Islamic rivals, additional -5 reputation from Jewish or Free Religion states.
 
Stanley A. McChrystal (Great but Not-So-Useful general)

While being stranded in Paris due to a Volcano (Not-So-Useful random event), the GG is interviewed by a magazine. You (as Commander-In-Chief) has to remove him from all his duties.
 
Balls of a Brass Monkey (Not-So-Useful Random Event)

Requirements: Ship above X or so degrees/below X or so degrees on the globe.

Your ships are ready to invade [country you are at war with] and their cannons are loaded! But the cold weather has frozen the balls off your brass monkeys, and your cannonballs spilled off the ship!

Option 1: That is very bad, but what can we do about it? (+2 war weariness in all coastal cities)

Option 2: Tell them to press on! They must improvise with their weaponry! (Cost: X Gold, no effect)

Option 3: Use wooden monkeys! Press [country we are at war with] with all of our navy! (3 ships spawn on same tile as target ship, -2 population in all coastal cities)
 
City Council votes for allowing large Marijuana Farms (Not-So-Useful Event)

Can only happen in Oakland (American Empire). Effect: Allows Marijuana Farms in any city.

Marijuana Farm (Not-So-Useful Improvement)

+10 :gold: from Marijuana (Not-So-Useful Resource)
+3 :mad: because of angry small growers, this also happens in all nearby cities.

-1 :gold: per nearby city with large Marijuana Farm (because of competition).
 
Pelosian Water Management (Event)

Effect: Pay 500 Gold, all farms are destroyed, and you can't build any more farms for the rest of the game.
 
City Council votes for allowing large Marijuana Farms (Not-So-Useful Event)

Can only happen in Oakland (American Empire). Effect: Allows Marijuana Farms in any city.

Marijuana Farm (Not-So-Useful Improvement)

+10 :gold: from Marijuana (Not-So-Useful Resource)
+3 :mad: because of angry small growers, this also happens in all nearby cities.

-1 :gold: per nearby city with large Marijuana Farm (because of competition).

Marijuana Ban (not-so-useful event)
-10 :gold: for lost tax revenue
-2 :gold: for each Jail, due to increased jail population
+1 :happy: from social conservatives
+2 :mad: from everyone else
+0 :health: due to imaginary health problems caused by marijuana
+2 :gold: in each rival border city
-1 :hammer: on plains farms for loss of hemp plant
Can only be escaped by switching into rationality (non-existent civic)
 
Denmark (not-so-useful Viking leader)
-Not to be confused with the country Denmark

Hedonistic
- -50% :hammers: in all cities
- +100% city maintenance cost

Alcoholic
- +1 :mad: in all cities without access to Wine
 
Machine gun with City Raid III. (Accidentally did that upgrade once. Was not too happy with myself for that accidental click.)
 
Chauchat Machine Gun
French Machine Gun UU
-4 Strength
-25% Defense
Can't Attack
 
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