nothing to build in my cities

How many of the shields get converted to production when you disband? I might have to do this to build my Forbidden Palace, since I didn't get a Leader form the war.
 
@Snaildog: First off, welcome to CFC.

Secondly, you cannot rush a small wonder or wonder without a great leader. Period. Disbanding units, pop/gold rushing, cutting down forests. . .none of these actions will speed up a small wonder. Sucks, doesn't it? Took away my favorite Civ2 cheat. . . buy it before they build it.
 
Snaildog,

1:4. So if unit costs 80g, you get 20g.

NB: in PTW if disband for shields, GW/SW's are blocked from build queue.

== PF
 
Thanks :)

That makes it quite difficult; I guess I'll have to either go to war and try to get a Leader or wait for it to get built, one shield at a time. I've just started playing on Regent, won my first game, and control about half the map with this one. I might try Monarch in my next game.
 
THO-
Another great tip! I generally build upgradable defensive units with my excess capacity, but generally do not run them out to the border cities and disband them.

I will do that more often in the future as I generally end up with more defense than I need.

In fact, one of my main faults is that I focus more on the upgradeble defensive units at the cost of not producing enough offensive units to properly engage an enemy attack. Occasionally I will be surprise attacked and it will take me a certain amount of time to produce units to counter attack (as opposed to just sitting in my cities with defensive units).

On a side note THO, you should create a "THO tips to Civ3 greatness" thread and popoulate it with your key strategies and tips. I am sure it would be widely read.
 
Originally posted by JAWiseman
In fact, one of my main faults is that I focus more on the upgradeble defensive units at the cost of not producing enough offensive units to properly engage an enemy attack. Occasionally I will be surprise attacked and it will take me a certain amount of time to produce units to counter attack (as opposed to just sitting in my cities with defensive units).

Exactly my same problem, I always upgrade my units (auto upgrade when I have the scratch :cool: ). I always end up with not enough units to fight a war even though my military is more advanced and units have more points. Which brings me to this question.

Is the relative strength of your civ's military, as shown on the military advisor's screen (F3), determined by raw size (number of units), or combined combat strengths of all of your unit's together (adding offensive and defensive points and coming to a total)?

Sorry to not start a new thread on this, but it is really bugging me now and I will probably forget to post it later:crazyeye:
 
Also having this problem... But I'd say, instead of building infantry or cavs, I'd say build artillery ! You can never have enough guns ;)
For example, in my current game, I built wealth (had some artystocked up though) but had to bash myself over the head when the Celts declared war - they had infantry already and I had no tanks yet. I did have some Sipahi, but without artillery support, even these fellas are merely fodder for the glue factory against infantry. Additionally, artillery are also pretty efficient 'shield transports'.

Edit: @Wicked Wombat: I think until patch 1.29, the raw number of units counted, and even workers were counted as military units. In the latest versions I think all the A/D points are added up. If anyone can tell me otherwise though, I'd love to hear it
 
Originally posted by Snaildog
That makes it quite difficult; I guess I'll have to either go to war and try to get a Leader or wait for it to get built, one shield at a time. I've just started playing on Regent, won my first game, and control about half the map with this one. I might try Monarch in my next game.
Although you cannot rush your Forbidden Palace (or any other wonder) in any way, you can rush everything else that helps you build it faster.

I had a game (as the Indians) where I took out my neighbours and palnned to build the FP in the middle of the concquered territory with the help of a (expected) leader - but I could hardly get any veteran - elite promotion, and no leader was seen, so I had to build it the hard way.

The target city was totally corrupt, needing 200 turns to build the FP, but I hurried corthouse, police station, temple, cathedral, marketplace and factory so I got a city that produced 6 or 8 shields or so. It was expensive to rush everything (although part of the cost was paid by disbanding unneeded units), but it paid off as I was able to shorten the FP build time quite a lot.
 
jack merchant has the right idea.

Now's the time to get cruise missiles, artillery, airplanes, warships, helicopters, marines, paratroopers, and any other side units. I always have more for when my army consists of support units and specialized troops.
 
TheNiceOne: Thanks - didn't think of rushing the improvements! So building 'happy' improvements decreases corruption?
 
Why didn't I think of the build units to hurry production idea (I even build units to ship to outlying cities to fortify there)? Thanks TNO another top tip!

:wallbash: :wallbash:

Must try that one next time I play! I could build a store of them for when they are needed......
 
Originally posted by Snaildog
TheNiceOne: Thanks - didn't think of rushing the improvements! So building 'happy' improvements decreases corruption?
Not directly. But having a WLTKD in the city works as an additional corthouse for shields (but not for gold).
 
I'm with Lt. Killer--if this is your problem, you need to either add more civ opponents to your existing level or jump up to the next one.

So says me. Your mileage may vary.


Later!

--The Clown to the Left
 
Originally posted by TheNiceOne
What sometimes happens to me is that all my core cities are fully improved, and I don't need more units. In this case, the best you can do in these cities is to build the unit that uses your shields most effectively (normally the most costly unit), move it to your border cities that has yet to build some improvements, and disband the unit there.

Great idea! I'll have to try that in my games. Of course, if you're Communist, then your border cities have decent production anyways...:D
 
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