How? What happens if there's a tie?
Oh, and nice story earlier about needing to steal every night. I know for a fact that I've never had any items, and I doubt Southern King or robbiecon the uber-lurker-wolves had many either. So what have you been doing the past couple of nights?
I injured myself trying to kill you a couple of nights ago, and will remain injured until tomorrow. I'm no threat to you.
If both of us have an outstrength victory condition, and will win with it even if we can't kill you, then it all depends on how strong you are. If you're strong, feel free to lynch whoever you want, if not, then you may have already lost. I don't know what SK's strength is, and I'm not telling you mine.
Even if it is an outstrength, you should be lynching him. The fact that I'm injured and the fact that you have all those items probably means I won't win anyway. Besides, do you really want to lynch me and then lose to a lurker-scum?
you deserve to win way more.![]()
Autolycus said:Player: Classical_hero
Role: Acrobat
Faction: Circus
Strength: 2
Ability: Acrobatics: You will survive one night attack by any given killer. This is a passive ability.
Item: None
P.O: Be attacked by every Scum Team
You've been an acrobat with the circus for a long time now, and it's begun to get more than a little boring. The stakes just aren't very high. Sure, you'd like to root out the trouble, but wouldn't it be exciting to use your skills when death is on the line?
Autolycus said:Player: Takhisis
Role: Animal Feeder
Faction: Circus
Strength: 1
Ability: Animal Experience: Each night, you can nose around where someone has set up shop, so to speak, and determine how much time they spend with animals
Item: Meat (2 pieces) Can be used instead of your ability to prevent attacks by wolves.
P.O: Less than 3 other Circus folks survive
You tend the animals for this circus, like your father did before you, and his father before him, on back into the Age of Ice. Well, you're sick and tired of it! You want to do something else. But the only way you can honorably leave is if the circus disbands, which will only happen if there are too few members remaining.
Autolycus said:Player: landlubber
Role: Bearded Lady
Faction: Werewolf
Strength: 5
Ability: None
Item: None
P.O: Solo Kill at least 3 people with at least 3 strength each.
Team Ability: Wolf Pack. Each night, each one of you can attempt to kill someone with a strength based kill.
If multiple of you attack the same person, your strengths are summed.
You long ago grew tired of people making fun of you, just because you're a little hairy. Sure it paid the bills, but you didn't like it. Then you met the baron. He offered to help you take a little revenge, since it suited his needs as well. He's left, but he's left two little friends for you, here in town. A little hairy, eh? You'll show them!!
QT:Werewolves of River City
Autolycus said:Player: cpdwane
Role: Clown
Faction: Cultists
Strength: 1
Ability: Cultist of Aeron: Immune to Injury
Item: None
P.O: Kill a Wolf once you become a Demon
Team Ability: Ritual Sacrifice Each night, exactly two of you can together kill someone for your evil cultic rituals.
Transformation Requisite:10 Non-cultist Related Deaths
Many have heard of the Tears of a Clown, but how many of heard of the rage of a clown? Well, you're mad as, and you're not going to take it anymore. The tempers and passion in this town will fuel you, until finally, you will become a Rage Demon and be set loose upon the world! Righteous Anger's no good for that, and the Sacrifices your brethren require are too ornate. But these wolves? Their hunger will play right into your hands ...
QT:Trouble!
Autolycus said:Player: Seon
Role: Fortune Teller
Faction: Circus
Strength: 2
Ability: Prediction Each night, you can pick another person and choose between naming two actions or naming inactivity. If they can perform one of the named things the following night, they will. If they cannot, you will lose this ability
Item: None
P.O:Lose your ability
You've never been quite sure if you see the future or if you make it, but since you were young, you've been cursed with this talent. It's hard to imagine a worse feature for a circus fortune teller. You'd give anything, just to be free of it.
Autolycus said:Player: Banana Lee
Role: Juggler
Faction: Circus
Strength: 3
Ability: Distraction Each day, you can juggle for someone and while they're watching you, you can see what they have lying around (Item Scan) This is a DAY ABILITY
Item: None
P.O:Lovely Assistant (Zack) survives
You love the Magician's Assistant, and despite the favors she's shown the Unicyclist, you're sure that in the end you'll win her heart, as long as you both survive.
Autolycus said:Player: Zack
Role:Lovely Assistant
Faction: Circus
Strength: 1
Ability: Beguile: Each night, you can deflect all actions a person takes onto you.
Item: Boa
P.O:Either both or neither of the Juggler (BL) and the
unicyclist (MythMonster2) survive
You've made a career out of being pretty and keeping everyone focused on you. Well, now that's not looking quite as useful, with people dying left and right. As for your suitors, you enjoy seeing them compete, but you don't really love either of them. One of them coming through this alive and not the other would be the worst of all possible results.
Autolycus said:Player: Renata
Role: Magician
Faction: Circus
Strength: 2
Ability: Sensitivity Each night, you can go to where someone is staying. You're sure you'll feel if they have any magical power
Item: None
P.O: Get real magical power for yourself
You're fundamentally a mere prestidigitator, with just enough magical power to know it when you feel it. You've traveled the world with this circus, and seen many great feats of magic but so far no one has had both the power and the inclination to teach you. Agony! Perhaps this will be your lucky town ...
Autolycus said:Player: Earthling
Role: Mermaid
Faction: Circus
Strength: 2
Ability: Mason The other Aifon (Methos) may be a cad, but he's no killer.
Item: None
P.O: Merman (Methos) dies
Ok, so technically you're an Aifo,n not a mermaid. Whatever. What does it take to get a guy to stop following you? You told him you wouldn't sleep with him if you two were the last two Aifons in the world, you ran off and joined the circus, what more can a girl do? Granted, you two are now the last two Aifons in the world, but you're sticking to your guns. Shouldn't that persuade him that your serious. Maybe the wolves will get him.
Autolycus said:Player: Methos
Role: Merman
Faction: Circus
Strength: 2 (3)
Ability: Mason There's no way your honey-lumpkins is a killer
Item: Trident +1 Strength
P.O: Mermaid (Earthling) survives
Please, that's Aifon, not merman. Whatever. Someday your love will love you too. You're sure of it!! Sure, she said she wouldn't sleep with you if you two were the last two Aifons in the world, but now you are. She can't have been serious, right? She'll come to her senses. After all, you've proved your devotion by joining this humiliating Circus with her. All that's left is to save her life.
Autolycus said:Player: The Bake
Role: Strong Man
Faction: Circus
Strength: 1
Ability: Measure of a Man. Each night, you can choose someone and accurately estimate their strength.
Item: None
P.O: Have effective strength 3 or greater at the end.
You're not actually strong, but you've mastered the art of seeming so, and of seeming weak, though that was easier for you. Perhaps that will prove an advantage, when all around seek to dissemble. Although it would be nice to be a little bit stronger ...
Autolycus said:Player: red_spy
Role: Tight-rope Walker
Faction: Circus
Strength: 3
Ability: Binding (Role-block) or Trip-wire (Any who target you get injured) Choose one each night.
Item: Rope required for abilities
P.O: Trip Someone Up
You know your way around a rope, five ways to Saturday. And now it seems that your trusty rope is all you have to rely on. If this Circus is to survive, decisive action will be necessary. But first, nothing like a little trip-wire for self-protection!
Autolycus said:Player: choxorn
Role: Trapeze Artist
Faction: Cultists
Strength: 1
Ability: Cultist of Esus- Lure: If the victim consents to come with you (PM that they agree to do something with you at night), you can perform the Team Ability alone.
Item: None
P.O: Successful Lure
Team Ability: Ritual Sacrifice Each night, exactly two of you can together kill someone for your evil cultic rituals.
Transformation Requisite: 4 Ritual Sacrifice dedicated to Esus.
In your travels with the circus, you encountered a mysterious figure. On the trapeze with you. You'd never seen them before, and you never saw them again. Since then, you have been a devotee of Esus, the Dark Lady of Deception. With the help of your colleagues, servants of blunter gods, you seek to attain demonhood and shatter the Compact once and for all!
QT:Trouble!
Autolycus said:Player: mythmonster2
Role: Unicyclist
Faction: Circus
Strength: 4
Ability: Distraction Three times, you can "accidentally" come off your bike, sending it flying into them and injuring them. This is a DAY ABILITY
Item: Unicycle
P.O:Juggler (BananaLee) dies
You love the Magician's Assistant, and despite the favors she's shown the Juggler, you're sure that in the end you'll win her heart, especially if your rival is eliminated. He's crossed you for women before, so even if she dies, you'd like to make sure he never crosses you again.
Autolycus said:Player: Romanichine
Role: Acolyte
Faction: Cultists
Strength: 3
Ability: Cultist of Cernunnos: Survive One Night Kill
Item: None
P.O: Be only Demon Still Standing
Team Ability: Ritual Sacrifice Each night, exactly two of you can together kill someone for your evil cultic rituals.
Transformation Requisite:4 Ritual Sacrifices dedicated to Cernunnos
You once were an Acolyte devoted to all the Good and Neutral Gods, but especially Cernunnos, the lord of Nature. However, Agares has worked on him, and Cernunnos' inferiority complex as a former archangel has flared up. Now, Cernunnos nears the tipping point, over which you have fallen. Your sacrifices will drag Cernunnos until hell and endow you with new power. But for the Prince of Hope and Despair, Agares, to achieve full victory, only you, his devoted servant, can be left standing at the end.
QT:Trouble!
Autolycus said:Player: BSmith1068
Role: School Teacher
Faction: Cultists
Strength: 2
Ability: Cultist of Mammon: Each night, instead of other abilities, you can send me your prediction of who will be lynched the next day.
Item: None
P.O: Become a Demon
Team Ability: Ritual Sacrifice Each night, exactly two of you can together kill someone for your evil cultic rituals.
Transformation Requisite: Successful Prediction
You are an educator, specifically, a history teacher. Or you were. Then you realized the full power that Mammon, the Angel of Foresight, now Greed, must wield. Who needs the past when you can have the future? All you have to do is prove your worth.
QT:Trouble!
Autolycus said:Player: Winston Hughes
Role: Adept
Faction: Town
Strength: 1
Ability: Spell Caster Each night you can cast one of the following spells
Fire: Injures the target for 2 days
Ice: Reduces their strength by 1 for 3 days
Pestilence: Deprives them of their vote for 2 days
Item: None
P.O: Use 2 of your spells on enemies of the Town
You've led a simple life here, casting small spells to make the lives of the folks around here easier. But now troubles like you heard your teacher speak of when he was in his cups have come to this town. Time to dust off the old spell books and once more use the spells of war. Be warned, the effects listed above are only approximate, and may have more or less effect, depending on the frailty of the individual.
Autolycus said:Player: Atolos
Role: Banana Plantation Owner
Faction: Town
Strength: 2
Ability: Still Waters: Each night, you can investigate someone to try to determine if they're guilty.
Item: None
P.O: Slave ( Nictel) survives
You used to be an MP in the army, but you retired to your Banana Plantation with your Slave long ago, who you arrested for looting. It seems your investigatory skills may be necessary once more. Your slave may not be a close friend, but he's the only person around who went through the war with you, and that has forged a bond. You'd rather he survive. Besides, if he died, who'd work the Plantation?
Autolycus said:Player: Atpg
Role: Blacksmith
Faction: Town
Strength: 4
Ability: Forging: With requisite material in one night you can make a weapon that gives + 2 strength and vig capability
Item: None
P.O: Forge a weapon
You're the town blacksmith, a well-respected individual. You've forged the horseshoes and the plowshares for this town, and now it seems you must forge the swords. One problem. You're out of metal.
Autolycus said:Player: Kennigit
Role: Innkeeper
Faction: Town
Strength: 1
Ability: Sympathetic Ear: Each night, you can give someone a beer and listen as they pour out their hopes and dreams. Of course, being so drunk, they'll have no memory of it. (P.O. Scan)
Item: None
P.O: 3 living people's P.O.'s accomplished
You're really a nice person, despite the way it may seem. You've heard the problems of this town's people for years, their hopes and their dreams, mostly for change. Well, this is certainly a time of change. Maybe those dreams can finally be realized.
Autolycus said:Player: Kennigit
Role: Innkeeper
Faction: Town
Strength: 1
Ability: Sympathetic Ear: Each night, you can give someone a beer and listen as they pour out their hopes and dreams. Of course, being so drunk, they'll have no memory of it. (P.O. Scan)
Item: None
P.O: 3 living people's P.O.'s accomplished
You're really a nice person, despite the way it may seem. You've heard the problems of this town's people for years, their hopes and their dreams, mostly for change. Well, this is certainly a time of change. Maybe those dreams can finally be realized.
Autolycus said:Player: rhawn
Role: Matchmaker
Faction: Werewolf
Strength: 3
Ability: Matchmaker Over the course of 2 nights, you can make any 2 people into lovers, so that if one dies, the other dies as well.
Item: None
P.O: Make then lynch 2 lover sets. One person can be a member of multiple lover sets
Team Ability: Wolf Pack. Each night, each one of you can attempt to kill someone with a strength based kill.
If multiple of you attack the same person, your strengths are summed.
You once believed in true love, at least to a point, but years of seeing the matches you created fall apart has left you deeply cynical and somewhat sadistic. Your ability to forge, in every sense, a bond of lust that they believe to be true love between two people remains intact, and nothing warms your old, cold, and now wolfishly hungry heart like watching one lover kill himself because his love was slain by the mob.
QT:Werewolves of River City
Autolycus said:Player: ThaMO
Role:Miner
Faction: Town
Strength: 2
Ability: Mining Each night you can go out and mine. You have a 1 in 4 chance of getting another piece of Ore
Item: Ore (3) You can, by sending me a PM in the day, bribe someone to make a lynch or item vote that you dictate by giving them a piece of ore. Bribe vote changes will manifest at the write-ups THIS IS A DAY ABILITY
P.O: Own at least 2 pieces of Ore at the end of the game.
You mine everything. Gold, Iron, Copper. You name, it you've mined it. It's all good. You have a collection, but it seems you may need to spend it to get the job done. You'd at least like to still have a few souvenirs. You're getting towards retirement.
Autolycus said:Player: TFA
Role: Orphan
Faction: Town
Strength: 1
Ability: Adorable: The lynch total on you is effectively one less and your vote counts double
Item: Family Heirlooms (2) Auto-break to save you from night-kills
P.O:At end of game, either >3 Circus alive and <4 town alive, or 5 + town alive and4 > circus alive>0
You've always wanted to join the circus, but your parents wouldn't let you, and now the town that looks after you in their stead won't either. And now the Circus is here. If enough of the town dies, you can slip away. If the circus gets decimated, maybe some of them will stick around and teach you their trade, so you can be ready when you're finally grown up and can do what you want. It's a win-win situation!!
Autolycus said:Player: General Olaf
Role: Seamstress
Faction: Town
Strength: 2
Ability: Protective Clothing. 4 Nights work creates a +2 strength item.
Item: Sewing Needles Required for Ability
P.O: Someone with one of your pieces of clothing wins a strength contest
You've made clothes for the people in this town for years. Winter is coming, in more ways than one, and they need nice, warm, strong clothing to keep them safe from the cold and the howling wolves. You'll see what you can do.
Autolycus said:Player: SouthernKing
Role: Shepherd
Faction: Town
Strength: 3
Ability: Protect Lost Sheep. You can set up outside of someone's home with your shepherd's crook and protect them.
Item: None
P.O: Protect someone from assault
There's only one thing worse than wolves, and that's Werewolves. Well, a good hard smack with the shepherd's crook will drive off both, at least until more permanent fixes can be found.
Autolycus said:Player: Nictel
Role: Slave
Faction: Town
Strength: 3
Ability: Loot Each night, you can try to steal something from someone. You have to name the item however, although a rough description is sufficient.
Item: Loincloth All other items you have cannot be seen.
P.O: Banana Plantation Owner Dead
You were caught looting many years ago by that bloody MP. He enslaved you and put you to work on his cursed Banana Plantation. He thinks the shared experiences have changed your ways and brought the two of you together, but he's wrong. This turmoil will hopefully eliminate him so you can regain your freedom.
Autolycus said:Player: civplayah
Role: Urchin
Faction: Angel of Balance
Strength: 6
Ability: Angel: you will survive one lynch
Balance: Your vote doesn't count.
Watchful: Each night you can scan someone and discover if they're a demon.
Item: None
P.O: Never have your vote sitting on a wolf at the end of the day.
V.C.: All cultists dead before you die. If you win, you leave and play continues.
You are actually the Angel of Dagda, sent to counter the actions of the cultists who are trying to become demons and shatter the Compact. Regrettably, you'll only be able to sense them when they succeed in becoming demons, and by then it may be too late. While you sympathize with those suffering from werewolves, they're solely a human problem, so you must try to avoid even giving the appearance of aiding the humans against them to your boss.
Autolycus said:Player: Skooma Addict
Role: Wheat Farmer
Faction: Town
Strength: 1
Ability: Bulk up. 4 times, you can feed someone (including yourself), buffing there strength by one permanently. Any individual can only benefit from this once.
Item: None
P.O:Town outnumbers Circus
You like your town, with its old-fashioned ways. You'll be glad when the Circus moves on, or dissolves. But you don't want them corrupting the youth. As long as there's more of you than them, that won't happen. Good, clean, healthy conservative living. that's where it's at.